Hi everybody! Thank you so much to everyone who's helped to make this possible. Now, I want to ask that you continue to help me out by reporting any bugs/suggesting any ideas you have for the mod. I'd prefer if you report bugs in the Bugs tab, but it's not the end of the world 😅 Again, thank you so much for playing! it means a lot to me.
UPDATE AS OF 8/22/2024: My progress will be slowing down greatly, since I'm starting college! I'd say "I'm retired," but I'll probably come back one day. For now though, please enjoy what I've made (And try not to experience any bugs!)
It was Mora's birthday and I went to give her a present. About 5:30 PM. Mora and Marcus were standing by the table at exactly the same spot. As I tried to give the present to Mora, Marcus received it. I fetched another coffee, tried and tried: either "You have already given Marcus a gift", or "drink triple Shot Espresso" whatever I tried to do (moved a bit back and forth, attempted again and again) nope. nope nope...
Hello, I want to give this mod a try, I'm just a little confused about when it's best to install it, my current save is at Fall year 2 around day 23 or 24, would I have missed much story or events or does the whole thing start from the beginning once installed after Fall day 20?
You're good to install :) There's just an event that takes place mid-Fall that requires some buidlup, so if you install when I say not to, things just work weirdly.
Hi! [game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:0}). [game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:1}). [game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:0}). [game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:1}).
This is yours yes? APT goes for A Pelican Town I think? But I have been in CP Farm at that time :D
Hi, I have both the coal point farm mod and fostoria mod (+about 90 mods :) ). No error on my side but more a visual problem. In fostoria, you can go through a tunnel (see ninth photo : https://www.nexusmods.com/stardewvalley/mods/11478?tab=images). Except that with coal point farm, which is between fostoria location and bus stop location, a path appears instead. However, some pieces of the cave entrance (overlapping of tilesheets) remain. But don't worry, you can still take the path. Would it be possible to correct this ? Since it's a shortcut, it doesn't pose a conflict between the two mods if it disappears, but maybe add the same tunnel next to the farm if the Fostoria mod is detected (no idea how easy that is to do)? Not mandatory at all
It would be really nice to sort this out ! Thanks
I also have a texture problem with your farm addition on the map. Despite having deactivated Earthy Recolor minimap in config, your Coal point farm addition on the map still retains in this texture style. I deactivate it because it overwrites all mods that add a structure to the map, so that I can see all the added buildings like yours as well as Remapping. However, you're the only one with this problem, as you can see
I'm in college and not as active here/looking to update, but as a quick fix for the map you could delete the images in assets/maps/worldmapedits/worldmapEarthy and copy+paste the images from assets/maps/worldmapedits/worldmap in there to fix it. Again, I won't be updating for a while, so that should fix it for some time.
[game] Event 'CPFIsaacIIntroEvent' has command 'positionOffset APTAshida -16' which couldn't be parsed: required index 3 (Point offset > y) not found (list has indexes 0 through 2).
Hi! I'm not sure why but entering the Coal Point Farm area immediately crashes the game, I tried looking into it but I'm not super knowledgeable about these things. I do have a fair few mods so if its a compatibility issue that can't be fixed, I'm sorry!
No other crashes, it happens every time I walk in the area, I tried restarting the game and redownloading the mod entirely and it didn't fix it unfortunately. Thank you for taking the time!
Me too, i playng on a new save and it crashes when entering the area. UPDATE: by disable everthing until find out what conflict i was able to track to "SH's Wild Animals" by pluffle, it crash the area when this two are loaded together
I'm just curious, are you two using the standard or light edition? For a temporary fix, I believe removing my compatibility patch with the mod should fix it. If you go into content.json and go to lines 1150-1157 and delete it, you should be safe. It's these lines that matter:
Thank you, works perfectly, i am using the standard edition, and having other problems with that mod, i recommend ladybows testing witch the content.json changes and see if works for her.
I don't know if it's still affecting you, but I updated to the latest version of everything and my game doesn't crash. I still can't seem to figure out why this was happening, other than potentially using outdated versions of mods? Sorry for being so unsure! If it still happens, keeping Wild Animals disabled is probably the best bet
It's still happening even with the latest version unfortunately, everything should be up to date so I really couldn't say but keeping wild animals disabled does seem to work so thank you so much for the help!!
First of all, i really like and enjoy your mod and their npcs in my recent playthrough. Currently, i have an issue to romance an npc and maybe you could might help where the issue lies.
Spoiler:
Show
Im trying to romance Mora in my game and got the event, where i can choose to pursue her romantically (i went to the Mount Viapus location) but i got never the option to give her a botique afterward, even after a season if im not mistaken. I looked at the event-lookup and it mentioned the Mora_is_dateable quest/mail. The quest/mail never arrived and i have no clue where i did messed up or if there is another event to unlock the dateable quest/mail.
I hope that you (or others, who use this mod) can help to fix my problem with friendly regards! :)
EDIT: I wanted also to mention that Marcus and Mora 7 heart-event at my farm didn't trigger/started correctly for some reason but was marked as seen afterward in event-lookup.
Weird, I'll look into it! For what it's worth, I believe you could just edit the code to remove that condition of seeing the mail to make her romancable. Thanks for letting me know!
First of all, thank you for responding to my issue and for this awesome mod. After your confirming that i should've got the e-mail and didn't miss any other critical point to recieve said email, i used a command to recieve said letter and she became dateable the next day (but the mail itself wasn't in the box but i could be mistaken/misrembering on this part).
For the 7 heart-events, i still have no clue why is doesn't play out properly but this is a minor issue for me personally (smapi doesn't even spit out a error, it just doesn't play out for whatever reason and shows as seen in the event-lookup mod so i can't send a useful smapi-log to this issue sadly).
And ty again for taking time to responde to my problem! :)
Edit: for everyone who might got the same issue with Moras dating requirement, heres the command which i used in smapi to get the mail:
Thank you so much for the reports! The Mora romance bug is fixed for future players. And the 7 heart events you're talking about don't exist, it's a thing behind the scenes for me to make sure events work in order. Sorry about the confusion!
heyo! ive been really enjoying this mod. i know recolor compatibility with everything is hard (i use vpr) so would it be possible to just have a config toggle whether the minimap addon should be activated?
I can add it! Unfortuntanely with finals coming up next week, I won't be able to get an edit out super soon. I know Vlgor of Remapping is working with some other compatibility and I believe that mod has VPR compatibility? So once it gets updated with CPF, I think it'll blend in too. Don't quote me on this though! tldr I will add the config, just.. not in the next ~2 weeks.
141 comments
UPDATE AS OF 8/22/2024:
My progress will be slowing down greatly, since I'm starting college! I'd say "I'm retired," but I'll probably come back one day. For now though, please enjoy what I've made (And try not to experience any bugs!)
i updated the chinese translation of this mod
can i send out my translation files as a mod?
[game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:0}).
[game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:1}).
[game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:0}).
[game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:1}).
This is yours yes? APT goes for A Pelican Town I think? But I have been in CP Farm at that time :D
Would it be possible to correct this ?
Since it's a shortcut, it doesn't pose a conflict between the two mods if it disappears, but maybe add the same tunnel next to the farm if the Fostoria mod is detected (no idea how easy that is to do)? Not mandatory at all
It would be really nice to sort this out !
Thanks
I also have a texture problem with your farm addition on the map. Despite having deactivated Earthy Recolor minimap in config, your Coal point farm addition on the map still retains in this texture style.
I deactivate it because it overwrites all mods that add a structure to the map, so that I can see all the added buildings like yours as well as Remapping. However, you're the only one with this problem, as you can see
Regards
Thank you for this temporary fix
https://smapi.io/log/db9bdc3022e84cf8a8c6e35e7d198a61
UPDATE: by disable everthing until find out what conflict i was able to track to "SH's Wild Animals" by pluffle, it crash the area when this two are loaded together
{
"LogName": "Including Wild Animal Locations",
"Action": "Include",
"FromFile": "Data/CPFWildAnimals.json",
"When": {
"HasMod": "SmolHooman.WildAnimalsSVE, SmolHooman.WildAnimals",
}
},
First of all, i really like and enjoy your mod and their npcs in my recent playthrough. Currently, i have an issue to romance an npc and maybe you could might help where the issue lies.
I hope that you (or others, who use this mod) can help to fix my problem
with friendly regards! :)
EDIT: I wanted also to mention that Marcus and Mora 7 heart-event at my farm didn't trigger/started correctly for some reason but was marked as seen afterward in event-lookup.
First of all, thank you for responding to my issue and for this awesome mod. After your confirming that i should've got the e-mail and didn't miss any other critical point to recieve said email, i used a command to recieve said letter and she became dateable the next day (but the mail itself wasn't in the box but i could be mistaken/misrembering on this part).
For the 7 heart-events, i still have no clue why is doesn't play out properly but this is a minor issue for me personally (smapi doesn't even spit out a error, it just doesn't play out for whatever reason and shows as seen in the event-lookup mod so i can't send a useful smapi-log to this issue sadly).
And ty again for taking time to responde to my problem! :)
Edit: for everyone who might got the same issue with Moras dating requirement, heres the command which i used in smapi to get the mail:
tldr I will add the config, just.. not in the next ~2 weeks.