Hi everybody! Thank you so much to everyone who's helped to make this possible. Now, I want to ask that you continue to help me out by reporting any bugs/suggesting any ideas you have for the mod. I'd prefer if you report bugs in the Bugs tab, but it's not the end of the world 😅 Again, thank you so much for playing! it means a lot to me.
UPDATE AS OF 8/22/2024: My progress will be slowing down greatly, since I'm starting college! I'd say "I'm retired," but I'll probably come back one day. For now though, please enjoy what I've made (And try not to experience any bugs!)
I found ashida on the mountain looking with binoculars however I cannot speak with her. I can give a gift but nothign happened. after looking into it, I'm 1 heart with her
no relevant message in console log :/
also half joking but there should be a different dialogue if I have weeds mod "I do remove weeds from my farm, Marcus, I even added a mod for it >:( how dare you assume"
[SpaceCore] Scheduler could not find route from EastScarp_Village to CoalPointFarmhouse while honoring Gender female [SpaceCore] Requested path from EastScarp_Village to CoalPointFarmhouse for Gender Female where no valid path was found, for NPC APTAshida. [SpaceCore] Scheduler could not find route from BusStop to CoalPointFarmhouse while honoring Gender male [SpaceCore] Requested path from BusStop to CoalPointFarmhouse for Gender Male where no valid path was found, for NPC APTMarcus. [SpaceCore] Scheduler could not find route from Town to CoalPointFarmhouse while honoring Gender female [SpaceCore] Requested path from Town to CoalPointFarmhouse for Gender Female where no valid path was found, for NPC APTMora.
i dont know where i should report this either to spacecore or here but i got this schedule issue just minor one
It was Mora's birthday and I went to give her a present. About 5:30 PM. Mora and Marcus were standing by the table at exactly the same spot. As I tried to give the present to Mora, Marcus received it. I fetched another coffee, tried and tried: either "You have already given Marcus a gift", or "drink triple Shot Espresso" whatever I tried to do (moved a bit back and forth, attempted again and again) nope. nope nope...
Hello, I want to give this mod a try, I'm just a little confused about when it's best to install it, my current save is at Fall year 2 around day 23 or 24, would I have missed much story or events or does the whole thing start from the beginning once installed after Fall day 20?
You're good to install :) There's just an event that takes place mid-Fall that requires some buidlup, so if you install when I say not to, things just work weirdly.
Hi! [game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:0}). [game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:1}). [game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:0}). [game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:1}).
This is yours yes? APT goes for A Pelican Town I think? But I have been in CP Farm at that time :D
Hi, I have both the coal point farm mod and fostoria mod (+about 90 mods :) ). No error on my side but more a visual problem. In fostoria, you can go through a tunnel (see ninth photo : https://www.nexusmods.com/stardewvalley/mods/11478?tab=images). Except that with coal point farm, which is between fostoria location and bus stop location, a path appears instead. However, some pieces of the cave entrance (overlapping of tilesheets) remain. But don't worry, you can still take the path. Would it be possible to correct this ? Since it's a shortcut, it doesn't pose a conflict between the two mods if it disappears, but maybe add the same tunnel next to the farm if the Fostoria mod is detected (no idea how easy that is to do)? Not mandatory at all
It would be really nice to sort this out ! Thanks
I also have a texture problem with your farm addition on the map. Despite having deactivated Earthy Recolor minimap in config, your Coal point farm addition on the map still retains in this texture style. I deactivate it because it overwrites all mods that add a structure to the map, so that I can see all the added buildings like yours as well as Remapping. However, you're the only one with this problem, as you can see
I'm in college and not as active here/looking to update, but as a quick fix for the map you could delete the images in assets/maps/worldmapedits/worldmapEarthy and copy+paste the images from assets/maps/worldmapedits/worldmap in there to fix it. Again, I won't be updating for a while, so that should fix it for some time.
145 comments
UPDATE AS OF 8/22/2024:
My progress will be slowing down greatly, since I'm starting college! I'd say "I'm retired," but I'll probably come back one day. For now though, please enjoy what I've made (And try not to experience any bugs!)
no relevant message in console log :/
also half joking but there should be a different dialogue if I have weeds mod
"I do remove weeds from my farm, Marcus, I even added a mod for it >:( how dare you assume"
[SpaceCore] Requested path from EastScarp_Village to CoalPointFarmhouse for Gender Female where no valid path was found, for NPC APTAshida.
[SpaceCore] Scheduler could not find route from BusStop to CoalPointFarmhouse while honoring Gender male
[SpaceCore] Requested path from BusStop to CoalPointFarmhouse for Gender Male where no valid path was found, for NPC APTMarcus.
[SpaceCore] Scheduler could not find route from Town to CoalPointFarmhouse while honoring Gender female
[SpaceCore] Requested path from Town to CoalPointFarmhouse for Gender Female where no valid path was found, for NPC APTMora.
i dont know where i should report this either to spacecore or here but i got this schedule issue just minor one
i updated the chinese translation of this mod
can i send out my translation files as a mod?
[game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:0}).
[game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:1}).
[game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:0}).
[game] Can't parse map property 'NightTiles' with value 'Front 1 0 1253 Front 1 1 1285' in location 'APTMMHouse': there's no tile at position ({X:1 Y:1}).
This is yours yes? APT goes for A Pelican Town I think? But I have been in CP Farm at that time :D
Would it be possible to correct this ?
Since it's a shortcut, it doesn't pose a conflict between the two mods if it disappears, but maybe add the same tunnel next to the farm if the Fostoria mod is detected (no idea how easy that is to do)? Not mandatory at all
It would be really nice to sort this out !
Thanks
I also have a texture problem with your farm addition on the map. Despite having deactivated Earthy Recolor minimap in config, your Coal point farm addition on the map still retains in this texture style.
I deactivate it because it overwrites all mods that add a structure to the map, so that I can see all the added buildings like yours as well as Remapping. However, you're the only one with this problem, as you can see
Regards
Thank you for this temporary fix