Q: Submitting bug reports A: When reporting an issue with the mod, you must include a copy of your SMAPI log uploaded to smapi.io/log. You should also describe the issue with as much detail as possible, such as what you were doing, what the issue was exactly, or a screenshot if applicable. Bug reports with no log or description may be ignored.
Q: Why isn't (item) from PPJA Artisan Valley in this mod? I want it back! A: The short answer is that we are not PPJA. The long answer is that we redesigned a ton of parts so that the mod fits into the vanilla gameplay. Some more complicated machines like ice cream and teas are being moved to their own mods. So if you don't see something, it doesn't mean we won't make it.
Q: Are you going to make (mod)? A: Wait and see!
Q: Is the mod compatible with Stardew Valley Expanded? A: Yes.
There are more questions answered on the mod page, including compatibility questions.
Known issues: - Spacecore - Currently, rewritten recipes don't display their description. If this bothers you, you can turn off Enable Flexible Recipes. - Automate - Custom mill items don't work with Automate, you'll have to manually place them in the mill. This is an issue on Automate's end. - Lookup Anything - Some Lookup info pages for machines such as the Yogurt Jar may look messy. This is not something I can fix from my end! - You may get default-color artisan goods when using custom fruits, veggies, etc if that mod author has not set color data on their items.
Great, must-have mod!Ive already made these changes in my own game, but there are some places where extra context tags would help cross-mod compatibility (Bonsters, mostly), similar to how chili_item and apple_item are implemented. This is what I see helping:
Compact Mill - lemon_item for Lemon Zest - lime_item for Lime Zest - orange_item for Orange Zest - peppercorn_item for Pepper
Extruder - yam_item, potato_item, and sweet_potato_item for Glass Noodles
Mayonnaise Machine - avocado_item for Avocado Mayonnaise - peppercorn_item for Black Pepper Mayonnaise - olive_oil_item for Olive Oil Mayonnaise
Thank you for the suggestions! But I don't add item tags like that to the processed versions of the items--could you explain more a specific application that it would allow, with Bonster's for example? I feel like if I add secret tags to the processed versions of the items, players might be confused because the raw product and the processed product are used for very different things in real life.
Sorry, I meant adding these tags to the inputs alongside the distinct items too. The way yall have the applesauce entry for the Compact Mill accepting either (O)613 or apple_item. Agreed that it shouldn't be on the output.
Ah okay I understand now. Sure, let me look into it. I have to make sure it won't clash with other mods that may already have outputs for similar items, but I don't see why not :)
Hi! This will be added in the next update. You can dehydrate forage items but not ones that are nuts. By the way, vanilla also allows you to juice those items.
Hi thank you for your amazing mod for all this time, I've download the mod call Uppergrade which allow you to upgrade some of artisan machine e.g. Preserve jar, Keg but look like the upgrade version does not apply the same rule as your mod e.g. Put cucumber into the preserve jar will give you Pickled Cucumber instead of Pickle spear.
I'm waiting for an update in the actual game to fix this, but not sure when it will come out. If it's not going to be released in the near future, I'll probably make sea salt stop being a mineral again.
hello This mod is very good.But I encountered a problem.After I collected sea salt.Collection Catalog in Backpack.Is sea salt still represented by a black shaded icon in the ore classification, indicating that I have not collected it yet.
829 comments
Q: How do I make (item)??
A: See the informational spreadsheet, which has info on all of our mods.
Q: Submitting bug reports
A: When reporting an issue with the mod, you must include a copy of your SMAPI log uploaded to smapi.io/log. You should also describe the issue with as much detail as possible, such as what you were doing, what the issue was exactly, or a screenshot if applicable. Bug reports with no log or description may be ignored.
Q: Why isn't (item) from PPJA Artisan Valley in this mod? I want it back!
A: The short answer is that we are not PPJA. The long answer is that we redesigned a ton of parts so that the mod fits into the vanilla gameplay. Some more complicated machines like ice cream and teas are being moved to their own mods. So if you don't see something, it doesn't mean we won't make it.
Q: Are you going to make (mod)?
A: Wait and see!
Q: Is the mod compatible with Stardew Valley Expanded?
A: Yes.
There are more questions answered on the mod page, including compatibility questions.
Known issues:
- Spacecore - Currently, rewritten recipes don't display their description. If this bothers you, you can turn off Enable Flexible Recipes.
- Automate - Custom mill items don't work with Automate, you'll have to manually place them in the mill. This is an issue on Automate's end.
- Lookup Anything - Some Lookup info pages for machines such as the Yogurt Jar may look messy. This is not something I can fix from my end!
- You may get default-color artisan goods when using custom fruits, veggies, etc if that mod author has not set color data on their items.
Compact Mill
- lemon_item for Lemon Zest
- lime_item for Lime Zest
- orange_item for Orange Zest
- peppercorn_item for Pepper
Extruder
- yam_item, potato_item, and sweet_potato_item for Glass Noodles
Mayonnaise Machine
- avocado_item for Avocado Mayonnaise
- peppercorn_item for Black Pepper Mayonnaise
- olive_oil_item for Olive Oil Mayonnaise
Oil Maker
- avocado_item for Avocado Oil
Preserves Jar
- cucumber_item for Pickle Spears