This is optional and can be turned on and off in the config. The patch does two things: 1) Remove the SVE Butter Churner from the game (your existing machine will turn into error items, which can be safely thrown away) 2) Replace instances where SVE Butter appears with Cornucopia Butter, for example in food recipes and butterfish ponds.
Essentially, you will only find and use Cornucopia Butter. Any existing SVE Butter can be kept, but will not be needed for shipping collection. We do not edit the community center bundles to remove SVE Butter, so it is not recommended to use SVE 1.15's bundle options. However it can be used if you are fine with very small errors. CJB Item Spawner can be used to spawn the SVE Butter for completion.
If you prefer a different method of compatibility, please kindly make a new mod to patch it, since we will not make changes to this.
Q: Submitting bug reports A: When reporting an issue with the mod, you must include a copy of your SMAPI log uploaded to smapi.io/log. You should also describe the issue with as much detail as possible, such as what you were doing, what the issue was exactly, or a screenshot if applicable. Bug reports with no log or description may be ignored.
Q: Why isn't (item) from PPJA Artisan Valley in this mod? I want it back! A: The short answer is that we are not PPJA. The long answer is that we redesigned a ton of parts so that the mod fits into the vanilla gameplay. Some more complicated machines like ice cream and teas are being moved to their own mods. So if you don't see something, it doesn't mean we won't make it.
Q: Are you going to make (mod)? A: Wait and see!
Q: Is the mod compatible with Stardew Valley Expanded? A: Yes.
There are more questions answered on the mod page, including compatibility questions.
Known issues: - Spacecore - Currently, rewritten recipes don't display their description. If this bothers you, you can turn off Enable Flexible Recipes. - Automate - Custom mill items don't work with Automate, you'll have to manually place them in the mill. This is an issue on Automate's end. - Lookup Anything - Some Lookup info pages for machines such as the Yogurt Jar may look messy. This is not something I can fix from my end! - You may get default-color artisan goods when using custom fruits, veggies, etc if that mod author has not set color data on their items.
Hi! Love your mod, thank you for it, but... I unlocked the Alembic and found out that it requires 5 flowers of the same color and the same quality. It's damn near impossible to meet these requirements. I was really looking forward to using this machine, and it's kinda sad that it's practically unusable
Yes, it's true. It's designed more to be a catch-all machine for produce that you have a lot of, not really flowers specifically. Most modded flowers aside from our own are also non-colored, so I made the choice to go ahead with the 5-of-a-type requirement.
Unfortunately I cannot do anything in code to remove the requirement that they be the same color and the same quality. Either it takes 5 of anything or it takes 1 of anything. However I would suggest the mod Quality Smash for a convenient way to combine flowers (or anything else) of different types into one stack. I also have a mod specifically for vanilla flowers called I Hate Flower Colors (Vibrant Flowers Mod) that makes all vanilla flowers just one color when picked, while also making your flower fields look more vibrant.
hello, i have a request/idea, would it be possible to have dried/pickled/otherwise non-cask-able items maintain the same star quality/level after being processed? I absolutely love all your mods and would be happy to help if you ever need sprite stuff done, I just have no clue how to code lol. Thanks for your stuff, they genuinely make the early-game soooo much better! Hope you have a great day :)
Hi thank you, it is possible but we chose not to do this because it would go against the vanilla game design for those machines. However since its the way I prefer to play, I made another mod called Yet Another (Balanced) Quality Goods Mod, which does what you describe. It works for this mod as well as some other mods. There are also other mods which do the same thing but I'm not sure which ones work for Cornucopia or not :)
Unfortunately we're not in need of sprite artists, but if you feel like learning some (basic) code, feel free to come find us.
I had many artisan goods that were originally unlocked in the collection catalog. After I crafted them, they disappeared from the catalog. The Lookup Anything mod (541) can't find their crafting paths anymore, and I can't craft them again. However, the artisan products I've already crafted show no errors and display normally. SMAPI isn't showing any exceptions either. What's going on? Please help me with this issue
Hello, I redownloaded the mod and now they’re showing up. Not sure why that happened, but thank you for creating this mod! It’s added so much fun to my game, and I really love this series!
Unfortunately, after I sold some artisan goods, they disappeared again the next day. Please help me! This shouldn’t be an issue on my end because I’ve removed all other mods and the problem still persists Based on what's happening, it seems like creating and selling these items is what triggers them to disappear.
Thanks, it's a bug that recently appeared due to an update in SMAPI. The items will still exist, but they'll disappear after sleeping for a day.
You can try downgrading to SMAPI version 4.1.10. Please tell me if this solves the issue for you, since nobody has reported back to me if it fixes it or not.
If that doesnt fix it, you can also join the discord server in the description and ask where to find the version of Artisan Machines that has a temporary fix. Currently I'm working on creating a more robust fix for this bug, but it may take a few more days.
Since I rely on other mods that require the latest version of SMAPI, I’m unable to downgrade to an older version — which I think explains why others haven’t tried this approach either. I’m happy to wait for your fix, and I truly appreciate your work. Thank you!
Hi, sorry to bother you. I just wanted to check if this issue has been completely resolved? I noticed you updated the crops, and I'm wondering if maybe the problem wasn't with the Artisan Machines after all? I'm planning to start a new save soon and am a bit hesitant about whether to add this mod. I really enjoy the joy it brings me—my game wouldn’t feel complete without it T T
Hey! I think I came across an error in my game, I did Emily's Essential Oils quest and I have gotten the cutscene, but I haven't unlocked the alembic yet. I am married to emily and did so before installing the mod, if that changes things. Thanks for this mod btw, I really love it!
This mod is not made for android and I do not have access to test it or program it for android, so unfortunately I cannot help with any android related issues.
My net friends and I have tested it, and it works. Maybe you can try downloading an earlier version of the Artisan Machines mod, or there might be a conflict with another mod.
After updates to the Extra Machine Configs mod, some machine processes are missing when playing multiple days in a row (by which I mean, the first loaded day works fine, but after waking up from bed, recipes are missing. The recipes appear if the game is sent back to the title screen and the file is returned to, and will disappear in the same fashion on subsequent days). These missing processes mostly involve custom tree fruits and custom grain crops as the input. Affected machines include the mill, compact mill, extruder, and preserves jar. There may be more I haven't noticed/remembered. The problem may lie across multiple Cornucopia modules, I am unsure. https://smapi.io/log/42b4d5419ddc4bf2a073ee564b92e37b
It's a strange issue that I believe came from the latest SMAPI update; while I work to fix it you can either try installing the older version of SMAPI (please tell me if this fixes for you), or join the discord server in the mod description, as theres an alternative version of the mod there for download.
754 comments
This is optional and can be turned on and off in the config.
The patch does two things:
1) Remove the SVE Butter Churner from the game (your existing machine will turn into error items, which can be safely thrown away)
2) Replace instances where SVE Butter appears with Cornucopia Butter, for example in food recipes and butterfish ponds.
Essentially, you will only find and use Cornucopia Butter. Any existing SVE Butter can be kept, but will not be needed for shipping collection. We do not edit the community center bundles to remove SVE Butter, so it is not recommended to use SVE 1.15's bundle options. However it can be used if you are fine with very small errors. CJB Item Spawner can be used to spawn the SVE Butter for completion.
If you prefer a different method of compatibility, please kindly make a new mod to patch it, since we will not make changes to this.
Q: How do I make (item)??
A: See the informational spreadsheet, which has info on all of our mods.
Q: Submitting bug reports
A: When reporting an issue with the mod, you must include a copy of your SMAPI log uploaded to smapi.io/log. You should also describe the issue with as much detail as possible, such as what you were doing, what the issue was exactly, or a screenshot if applicable. Bug reports with no log or description may be ignored.
Q: Why isn't (item) from PPJA Artisan Valley in this mod? I want it back!
A: The short answer is that we are not PPJA. The long answer is that we redesigned a ton of parts so that the mod fits into the vanilla gameplay. Some more complicated machines like ice cream and teas are being moved to their own mods. So if you don't see something, it doesn't mean we won't make it.
Q: Are you going to make (mod)?
A: Wait and see!
Q: Is the mod compatible with Stardew Valley Expanded?
A: Yes.
There are more questions answered on the mod page, including compatibility questions.
Known issues:
- Spacecore - Currently, rewritten recipes don't display their description. If this bothers you, you can turn off Enable Flexible Recipes.
- Automate - Custom mill items don't work with Automate, you'll have to manually place them in the mill. This is an issue on Automate's end.
- Lookup Anything - Some Lookup info pages for machines such as the Yogurt Jar may look messy. This is not something I can fix from my end!
- You may get default-color artisan goods when using custom fruits, veggies, etc if that mod author has not set color data on their items.
Love your mod, thank you for it, but...
I unlocked the Alembic and found out that it requires 5 flowers of the same color and the same quality.
It's damn near impossible to meet these requirements.
I was really looking forward to using this machine, and it's kinda sad that it's practically unusable
Unfortunately I cannot do anything in code to remove the requirement that they be the same color and the same quality. Either it takes 5 of anything or it takes 1 of anything. However I would suggest the mod Quality Smash for a convenient way to combine flowers (or anything else) of different types into one stack. I also have a mod specifically for vanilla flowers called I Hate Flower Colors (Vibrant Flowers Mod) that makes all vanilla flowers just one color when picked, while also making your flower fields look more vibrant.
Thanks for your stuff, they genuinely make the early-game soooo much better! Hope you have a great day :)
Unfortunately we're not in need of sprite artists, but if you feel like learning some (basic) code, feel free to come find us.
Based on what's happening, it seems like creating and selling these items is what triggers them to disappear.
You can try downgrading to SMAPI version 4.1.10. Please tell me if this solves the issue for you, since nobody has reported back to me if it fixes it or not.
If that doesnt fix it, you can also join the discord server in the description and ask where to find the version of Artisan Machines that has a temporary fix. Currently I'm working on creating a more robust fix for this bug, but it may take a few more days.
https://smapi.io/log/42b4d5419ddc4bf2a073ee564b92e37b