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Is anyone else having trouble getting the forge to work with this mod installed? When I reached the top of the volcano and accessed the forge, it refused to accept any of my tools. As in, the tools were grayed out and couldn't be moved into the forging slot. Weapons could still be placed, but tools (including the scythe) were disallowed. I tested a few other mods that affect tools/enchanting, removing them one at a time and trying the forge again. When I removed Springmyst, my tools could once again be placed in the forge. I don't know if it's the mod itself or perhaps an incompatibility with another mod, so I thought I'd check with others before submitting a bug report.
At the time, yes, I was using the latest version. My current campaign hasn't run into any issues, though, so whatever was happening back then appears to have been resolved.
I had the Wabbajack enchant on my weapon, and it turned an enemy in the Volcano into a void goat, which are from the East Scarp mod. I pet the goat (as you do) and later noticed it was in my list of pets, with a name and a heart rating. I didn't think much of it, but it's still there weeks later. Twice since then, I've seen an overnight pregnancy event where it says "Your [1] gave birth to a baby [2]" (with the brackets replaced with diagonal inward arrows). It prompted me for a name, and I typed one in, but I have no new baby animals. I suspect the void goat might be the problem, as I don't think you can obtain them normally, and this one isn't inside either of my barns.
Is there a command to delete an animal? Further, is there one to force a pregnancy so I can test whether it's fixed?
There's a "debug fixanimals" command; according to the wiki, it "Goes through all Farm buildings and removes entries for animals which no longer live in that building." When I tried it, the log said "[game] No animal issues found." So, no dice.
I then tried "debug warpanimaltome Greckardo" (Greckardo is the goat's randomly assigned name) command, which successfully warped the void goat to me. That didn't solve anything, but it did confirm the game is still tracking him as an animal. He doesn't have a home barn or coop, though, as indicated by the lack of an X in the animal menu. If he was in a barn or coop, he'd get an X because all my barns and coops have auto petters.
I warped Greckardo inside a barn. I was able to pet him, but I couldn't open an interaction window. The next day, I pet him again, and now he does have an interaction window. If I choose to re-home him, it gives me the UI to do so and says "Please choose a Barn for your VoidGoat". The lack of a space in the name tells me this isn't intended to be possible.
Another update to this saga... Back when the "Your [1] gave birth to a baby [2]" dialog came up, I typed in the name "Glitchyf***". Elegant, I know. Well, I just learned that's the name of my baby in its crib. So... that message was actually my wife giving birth to our baby. My guess is the broken message was an effect of PolyamorySweet or something. Not this mod.
But hey, I learned stuff. Now I need to learn how to rename a child. 😅
"Well son, the night you were born, a void goat spontaneously spawned in our barn and as I was pondering a name for it your mother asked for your name and I got the two of you confused. Common occurrence, really."
Fortunately, I won't have to deal with that awkward scenario. 😅 I couldn't cope with having a child with that name, so I used the Shrine of Selfishness. You can't send away just one child, so... oh well, fatherhood is boring anyway.
Now I just have to deal with the awkward scenario of being attacked by the ghostly dolls of my vanished children whenever I visit the witch's hut.
I am having a issue with weapon forging. I tried to add a ruby onto the dwarf sword (a vanilla weapon - important because some else seems to have a similar issue, but used a weapon from SVE), and it caused my inventory to immediately close. When I hover my cursor over the weapon to look at the new stats, it causes my inventory to immediately close.
Made a new save with as few mods as possible to reproduce the bug: https://smapi.io/log/5183a737143749419d1634da50834619
After the last two updates (after 2.1.1, I'm not sure which one), weapon forging by "monster-splitter" (SVE weapon) causes the weapon to be completely unselected, and further causes the entire game to crash
———— Supplement: Reproducing this error with a clean archive(only SVE,Walk of Life and this mod),The logs are here
70 comments
Read this before reporting an issue.
{
"enchantments.carving.name": "破甲-减少防御",
"enchantments.cleaving.name": "群攻-击中有范围",
"enchantments.energized.name": "能量积累",
"enchantments.energized.desc": "能量满攻击敌人可爆炸 : {{counter}}",
"enchantments.explosive.name": "爆炸",
"enchantments.explosive.desc": "爆炸半径 : {{counter}}",
"enchantments.mammonite.name": "吸血",
"enchantments.stabbing.name": "抢夺-攻击抢金币",
"enchantments.sunburst.name": "剑气",
"enchantments.vampiric.name": "架势-攻击加盾",
"enchantments.wabbajack.name": "攻击随机抽取能力",
"enchantments.chilling.name": "减速冻结",
"enchantments.quincy.name": "激光弹丸",
"enchantments.echo.name": "跟踪弹丸", // alternates: "Runaan"
/************
*** GMCM ***
************/
"gmcm.gemstone_socket_style.title": "宝石插槽样式",
"gmcm.gemstone_socket_style.desc": "将武器工具提示中的通用“锻造”文本替换为各种样式的宝石插槽图标",
"gmcm.socket_style.diamond": "钻石",
"gmcm.socket_style.round": "圆形",
"gmcm.socket_style.iridium": "铱",
"gmcm.gemstone_socket_position.title": "宝石插槽位置",
"gmcm.gemstone_socket_position.desc": "确定宝石插槽的绘制位置(如果启用)",
"gmcm.socket_position.standard": "标准",
"gmcm.socket_position.above_separator": "分隔线上方"
}
It only grants +1 to the corresponding skill level, not +20%.
Logs is here
Is there a command to delete an animal? Further, is there one to force a pregnancy so I can test whether it's fixed?
There's a "debug fixanimals" command; according to the wiki, it "Goes through all Farm buildings and removes entries for animals which no longer live in that building." When I tried it, the log said "[game] No animal issues found." So, no dice.
I then tried "debug warpanimaltome Greckardo" (Greckardo is the goat's randomly assigned name) command, which successfully warped the void goat to me. That didn't solve anything, but it did confirm the game is still tracking him as an animal. He doesn't have a home barn or coop, though, as indicated by the lack of an X in the animal menu. If he was in a barn or coop, he'd get an X because all my barns and coops have auto petters.
I warped Greckardo inside a barn. I was able to pet him, but I couldn't open an interaction window. The next day, I pet him again, and now he does have an interaction window. If I choose to re-home him, it gives me the UI to do so and says "Please choose a Barn for your VoidGoat". The lack of a space in the name tells me this isn't intended to be possible.
Also, he sells for -1 gold.
So, I'm gonna try that.
But hey, I learned stuff. Now I need to learn how to rename a child. 😅
"Well son, the night you were born, a void goat spontaneously spawned in our barn and as I was pondering a name for it your mother asked for your name and I got the two of you confused. Common occurrence, really."
"...Dad, what the f*#@"
Now I just have to deal with the awkward scenario of being attacked by the ghostly dolls of my vanished children whenever I visit the witch's hut.
Made a new save with as few mods as possible to reproduce the bug:
https://smapi.io/log/5183a737143749419d1634da50834619
log
————
Supplement:
Reproducing this error with a clean archive(only SVE,Walk of Life and this mod),The logs are here
zh.json
{
// Here you can replace the enchantment names with anything you wish (alternate name suggestions are given below)
"enchantments.carving.name": "雕刻",
"enchantments.cleaving.name": "分裂",
"enchantments.energized.name": "充能",
"enchantments.energized.desc": "已蓄能: {{counter}}",
"enchantments.explosive.name": "易爆",
"enchantments.explosive.desc": "爆炸半径: {{counter}}",
"enchantments.mammonite.name": "贪婪",
"enchantments.stabbing.name": "掠夺",
"enchantments.sunburst.name": "放射",
"enchantments.vampiric.name": "嗜血",
"enchantments.wabbajack.name": "瓦巴杰克",
"enchantments.chilling.name": "寒霜",
"enchantments.quincy.name": "灭却师",
"enchantments.echo.name": "回响",
/************
*** GMCM ***
************/
"gmcm.gemstone_socket_style.title": "宝石镶嵌风格",
"gmcm.gemstone_socket_style.desc": "将武器提示中的通用原版“锻造”文本替换为各种风格的实际宝石镶嵌图标。",
"gmcm.socket_style.none": "无",
"gmcm.socket_style.diamond": "菱形",
"gmcm.socket_style.round": "圆形",
"gmcm.socket_style.iridium": "铱金",
"gmcm.gemstone_socket_position.title": "宝石镶嵌位置",
"gmcm.gemstone_socket_position.desc": "确定启用后宝石镶嵌应绘制的相对位置。",
"gmcm.socket_position.standard": "标准",
"gmcm.socket_position.above_separator": "分隔线之上"
}
修改后的战斗 - 武器、弹弓、靴子、戒指、怪物和地雷 Stardew Valley Nexus 的奖励 - Mod 和社区
Can it be compatible with these mods