On my first load (New Save) I got this warning [Content Patcher] Can't apply map patch "Puffin Cliff Farm > Add Warp between caves" to Maps/Farmcave: MapTiles > entry 1 couldn't be applied: the map has no tile at Buildings (3, 11). To add a tile, the SetTilesheet and SetIndex fields must be set. Can I do something for this?
The custom farm cave you are using is not compatible, turn off warp between caves (you will just not have this function). You can also ignore the warning, it just means the warp functionality won't be applied
as the error implies it happens because your modded farmcave map has no "Building" type tile in the 3 11 location. the warp essentially work as touch action, but you can "grab the ladder on the wall" if there is no wall there. in case of the farm cave usually the cave wall and weird object like hatches are in the building layer. so you need to find a wall to append your touch action on. open up the ...\[CP] Puffin Cliff Farm\content.json Ctrl+F to find the following section:
you can see the warp's location written as "Position": { "X": 3, "Y": 11 }, edit the coordinates to a place that has an actual wall tile in your farm cave. then save the content.json when done. for instance i use Hot Spring Farm Cave in that one the wall is just 1 tile off, so the following configuration worked for me:
I've been loving playing with this map! heads up that it looks like the 1.6.15 patch today might have done something wonky with the tilesheet rotations.
I love this map so much!! I get so overwhelmed with larger maps, and this one seems like the perfect size, with enough room for everything without being overwhelming. I like to play as a realistic farmer and do what one person could manage. Being right on the water is an extra bonus. I do have one question... if I place the coop where it is in the example picture (lower right half), is the stream/river going through big enough for ducks to swim? That's one thing I always try to do is place coops so they have access to water, and I wouldn't want to put it on the beach. Thank you!!
I've been desperately itching for a normal sized farm that has a bit of everything from the different vanilla farms, and this one seems almost perfect. But I do wanna ask, do ores spawn inside the Tidal/secret cave? I like the idea of having ores spawn somewhere on the farm to dig, but the idea of having them appear on the beach seems strange compared to having an option for them to appear in the custom caves
Since spawning ores in a location that is not the farm requires FTM and I didn't want to add it as a dependency at that point I opted for spawning it on the beach. Maybe I'll add it at some point but I'm not so motivated to fool around with FTM right now.
If this is important enough for you to be interested in getting your hands dirty you could write an FTM file for the cave yourself, it shouldn't be too much work and the documentation should cover how to do it.
I just wanted to share that there's a little problem when starting a new farm with the introduction. We walk with Robin directly through the fence and the first tree above the path. I couldn't take a screenshot so here is my very best paint demonstration.
Honestly, it's not a big deal and doesn't cause any type of bug or problem, but you probably want to know.
Thanks again for all that amazing map and all your PIF Room.
Greetings! Well...though my English isn't so good...I made a simple translation for the json in the i18n folder. Here I attached the link to the translation file.i18n Maybe someone need it…?
I can attach it to the main mod if you'd want me too. Or you are also allowed to post the translation as its own mod with a dependency to this one. Note that there'll be some slight changes to the configs in the next update.
If you like, so grateful I am. It's exciting to hear about new update! I think I would change the translation file as soon as possible when a new version uploaded. Thank you for making such pretty and vibrant farm map.
Hey, I decided to share something I originally made for personal use. Since I'm not fluent in English, I ended up translating the settings to make things easier to understand. I'm attaching the link to the i18n.zip folder here. If the mod creator wants, they can tweak or add it to the original mod. LINK
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[Content Patcher] Can't apply map patch "Puffin Cliff Farm > Add Warp between caves" to Maps/Farmcave: MapTiles > entry 1 couldn't be applied: the map has no tile at Buildings (3, 11). To add a tile, the SetTilesheet and SetIndex fields must be set.
Can I do something for this?
the warp essentially work as touch action, but you can "grab the ladder on the wall" if there is no wall there.
in case of the farm cave usually the cave wall and weird object like hatches are in the building layer. so you need to find a wall to append your touch action on.
open up the ...\[CP] Puffin Cliff Farm\content.json
Ctrl+F to find the following section:
then save the content.json when done.
for instance i use Hot Spring Farm Cave in that one the wall is just 1 tile off, so the following configuration worked for me:
ps. if you switch to a different farmcave layout you may need to do that again to match the new layout.
I really love that farm so thank you.
I just wanted to share that there's a little problem when starting a new farm with the introduction. We walk with Robin directly through the fence and the first tree above the path. I couldn't take a screenshot so here is my very best paint demonstration.
Honestly, it's not a big deal and doesn't cause any type of bug or problem, but you probably want to know.
Thanks again for all that amazing map and all your PIF Room.
Well...though my English isn't so good...I made a simple translation for the json in the i18n folder.
Here I attached the link to the translation file.i18n
Maybe someone need it…?
Note that there'll be some slight changes to the configs in the next update.
It's exciting to hear about new update! I think I would change the translation file as soon as possible when a new version uploaded.
Thank you for making such pretty and vibrant farm map.
how do i make this farm load?
do i need custom farm loader? or will it show up in the vanilla farm select?