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Dolly

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dollynhoevida

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61 comments

  1. redangellion
    redangellion
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    Is there any update on the Craft Anything Framework bug? Any solutions found?
    1. NormalGamerGal
      NormalGamerGal
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      I was able to modify the "content.json" file in this mod to make it work. I added (W) to the beginning of all the weapon ids. So, for example, the Wooden Blade would go from:

      "Dolly.WeaponandToolCrafting_WoodenBlade": "(O)Dolly.WeaponandToolCrafting_WoodenSwordHandle 1 (O)Dolly.WeaponandToolCrafting_WoodenShortBlade 1/Field/12/false/Combat 0/Wooden Blade/(W)",

      to:

      "Dolly.WeaponandToolCrafting_WoodenBlade": "(O)Dolly.WeaponandToolCrafting_WoodenSwordHandle 1 (O)Dolly.WeaponandToolCrafting_WoodenShortBlade 1/Field/(W)12/false/Combat 0/Wooden Blade/(W)",

      You'll have to manually do that for every entry, but it doesn't take too long and it seems to have worked for me. Hopefully it does for you, as well (if you haven't already found another workaround). If you don't want to do it for every entry, you could just do it for the weapons that you specifically want to make. Just search for the weapon name and you should be able to find it.
    2. redangellion
      redangellion
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      It works! Thank you!
  2. rifqi111222
    rifqi111222
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    Update pls, i love the mod but there are many bugs such as icons and the door sprite, i hope the author will fix and add more to the mod. i love it
  3. Soldiers209
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    Would it be possible to add a crucible or something else to melt down equipment components? I tried to make a galaxy sword (because I thought having two would be cool) and now I have 9 ingots of iridium tied up in useless equipment components.
    You should also probably remove the equipment components that can't actually be used.
  4. ErraticPixel
    ErraticPixel
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    I have a minor suggestion: there are many interactable spots, but they can be difficult to find. Could you consider adding the footprint markers seen in Shane's room? This would make it more intuitive to know where to step and engage with the environment to trigger interactions.

    Also i felt like once you built the forge and gathered a large amount of bars, it's way too easy in terms of money and time to upgrade your own tools up to iridium in 20 minutes and you save a lot of dungeon-delving attempts by crafting your own desired rings. I had the idea of adding a time or stamina cost to balance it. let me know what you think!
    1. ErraticPixel
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      Additional idea: Introduce a new crafting item called Heated Ingot. The process would work as follows:

      • To create a Heated Ingot, the forge must first be heated, which requires a gold fee to activate.
      • Once heated, players can craft ingots, but each Heated Ingot takes time to process (e.g., several in-game hours or until the next day).
      • After a set period, the forge cools down and must be reheated to craft more ingots or tools.
      This system ensures players invest both time and money into the tool-upgrading process, balancing it against the convenience of crafting at the forge instead of relying on a blacksmith.
      Other balancing ideas:

      • Limit the number of ingots that can be crafted per heating cycle to simulate resource management.
      • Add a diminishing returns mechanic: reheating the forge multiple times in a short period costs progressively more gold to encourage strategic use.
      This approach keeps the forge powerful yet balanced without relying on external fuels or skill-based restrictions already in place.
  5. W3AZLY33
    W3AZLY33
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    Does the Craft Anything Framework mod bug break this mod?
    1. lady0lirynn
      lady0lirynn
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      Thankfully, everything seems to run OK in the Forge even with the framework bug, at least when upgrading tools. The weapons seem to be displaying weird icons (for example the Wooden Club appears as a parsnip) but once crafted, appear to have their proper icons/stats.
    2. PizzaNachos101
      PizzaNachos101
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      The Wooden Club comes out as a parsnip for me
    3. SentaiBrad
      SentaiBrad
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      Yea, the mis-marked items do not come out properly. I've disabled CAF and removed it as a dependency from Forge, and its still broken.
  6. SentaiBrad
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    So it looks like Craft Anything Framework, causes an Icon bug? Supposedly, from a reply on the top comment though, it may not be needed any longer? Supposedly, as of 1.6.9, a lot of its functions are now vanilla?

    How plausible would it be for Forge to drop it as a requirement now? If at all?
    1. SentaiBrad
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      I uninstalled CAF, and marked it not required in the manifest, and the icons are still messed up, but no crash? I would imagine I don't need to remove the entry as I uninstalled the mod all together, but it may also not matter because I'm doing this mid save. I don't want to make a new save to test.
    2. SentaiBrad
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      Went to go make a Cudgel, and I got a Mystic Stone out of it. So previous comments that say it's just an icon difference isn't true, at least in my scenario.
  7. FoxMonger
    FoxMonger
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    Love the mod, just wondering:  Does the armor actually provide a benefit, or is it just cosmetic?  the description mentions added defense but I don't see any stats tied to the items.
  8. greenlantern256
    greenlantern256
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    Disregard its a framework error.
  9. dwagner12
    dwagner12
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    Any way to add if not already the ability to craft pants in the armor section?
    1. dollynhoevida
      dollynhoevida
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      I will try to add this in the future!
  10. R4yPhel
    R4yPhel
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    Hi, would you allow me to release a translation into Portuguese?
    1. dollynhoevida
      dollynhoevida
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      Sure!