That's the beauty of Content Patcher, not the mod itself. Any non-CP mod often breaks if it relies on JSON assets or Alternative Textures or whatever else framework they're using but you can find even 2018 Content Patcher mods working all thanks to CP developer.
As a side note if anyone wonders why advertised duration times are all wrong and slightly elongated, Author didn't want to bother doing the Math of 24x60=1440 minutes but instead put 1600 minutes (for 1 day) only because it's a round number and he felt like it so every longer days items are scheduled always back, like Prismatic is 18.5 days instead of 17 days as advertised and so forth. So if you're keen on time management, open content.json file and find "MinutesUntilReady" statement for the item you want to correct and use a Calculator to do the minutes math yourself to change the values.
Very good mod except this manual correction needed thing.
Hey, so I'm curious. I was poking around in the notepad app looking at the content json and I added the Calico Eggs as an item to be duplicated and I was wondering if other items could be done in a similar manor (like the crystalarium). It didn't seem to work for it though. I don't fully understand coding do you think it won't work because the id naming is different like how weeds are [0] and the crystalarium's is [(BC)21]. Or would there be some sort of way to get around it?
Truthfully I'm not worried about balanced gameplay mechanics, I'm more or less curious about could it work and how. Not that you'd need to say how it'd work if it could.
Just for reference, the default rate isn't quite 120g/day. The best approximation I found, back when I made a personal mod to add reasonable Crystalarium duplication times to all minerals, was (gold * 27 / LOG10(gold)) in minutes. This results in a time within 10% of the default time for all gems except Quartz (and within 5% of the default time for everything except Quartz and the bunch of 250g gems).
Hey there. Coal should be 20 minutes of processing time. If yours is 200 minutes I will have to see a SMAPI log to try figuring out why it isn't 20 minutes.
Thanks so much! I didn't create a config file cause there are a ton of entries and I didn't want to make the mod overly complicated. But you can definitely edit the content.json file. Each entry is logically named and you can scroll to find the one you want and just edit the Processing Time value. Just make sure the number is divisible by 10.
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As a side note if anyone wonders why advertised duration times are all wrong and slightly elongated, Author didn't want to bother doing the Math of 24x60=1440 minutes but instead put 1600 minutes (for 1 day) only because it's a round number and he felt like it so every longer days items are scheduled always back, like Prismatic is 18.5 days instead of 17 days as advertised and so forth. So if you're keen on time management, open content.json file and find "MinutesUntilReady" statement for the item you want to correct and use a Calculator to do the minutes math yourself to change the values.
Very good mod except this manual correction needed thing.
Truthfully I'm not worried about balanced gameplay mechanics, I'm more or less curious about could it work and how. Not that you'd need to say how it'd work if it could.
help me
Coal - 20Minutes ??? >>> Coal - 200Minutes