
- Games
- Stardew Valley
- Mods
- Gameplay Mechanics
- Ars Venefici
Ars Venefici
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.11
- Download:
- Manual
File information
Last updated
Original upload
Created by
HeyImAmethystUploaded by
HeyImAmethystVirus scan
Tags for this mod
Activity logs
This page was last updated on 26 April 2025, 1:48AM
- Changelogs
-
-
Version 1.11
- Fixed missing vintium dust ingredient in purified vintium dust recipe
- Attempt at fixing bug with populating spellparts to the source area
- Change Effect Power modifier to be double the effect gained. That way smaller steps would be possible. (Feedback by Jorawrfu on Nexus)
- Change the plow-effect to not work on already hoed tiles
- Added beam shape
- Added cone shape
- Adjusted mana gained from using LifeTap.(Feedback by Jorawrfu on Nexus)
- Adjusted health gained from using LifeDrain.(Feedback by Jorawrfu on Nexus)
- Fixed LifeTap and LifeDrain damage code to damage targets regardless of proximity
- Adjusted wave effect to affect tiles only visible on screen and tiles that aren't on the building and back map layers or affect all tiles in its path if piercing is applied
- Added wild seeds for the custom forage added
- Added sprite animation for aoe shape
- Changed damage components to not affect the caster
- Added check in spellbook data if spell part id exists
- Added check for green rain weeds in dig component
- Added dependancy for the Forage Crops mod
-
Version 1.10.2
- Changed conditions for rendering the touch indicator to render without the Game1.options.alwaysShowToolHitLocation and Game1.options.hideToolHitLocationWhenInMotion option conditions
- Removed item code for Chimerite (Will re-add it when I figure out what to do with it ^^')
- Attempt to fix bug with mail being sent for 2 days
-
Version 1.10.1
- Updated MinimumVersion of Item Extensions to 1.12.3 and updated api implementation
- Added new Chinese translations by Awassakura on Nexus
-
Version 1.10
- Fixed typos in the blink description and spell label name
- Added a null check when parsing the player mod data string for known spell parts
- Fixed bug when checking if a player has all the material requirements for learning a new spell part
- Added adjustments when parsing translation text for the information window when hovering over the shape group and spell grammar area labels
- Added adjustments when parsing translation text for the drag information window in the magic altar menu
- Adjusted window size for the information window when hovering over the spell grammar area label
- Added touch indicator rendering to channel shape
- Adjusted xp calculation for continuous spells
- Added Rune Table Machine
- Added blank, white, light gray, gray, black, brown, red, orange, yellow, lime, green, cyan, light blue, blue, purple, magenta, and pink runes
-
Version 1.9
- Changed EtherialTouch to EtherealTouch
- Added information window when hovering over the shape group area and spell grammer area lables
- Attempted to fix ArgumentOutOfRangeException when dragging the source area scroll bar
- Added Vinteum Dust ore (forgot to add it in 1.8 ^^')
- Magic altar tabs now reset to their default position when switching tabs
- Fixed typo in grow description
- Add visual indication of which tab is currently selected in the magic altar menu
- Attempted to fix spell skills position and resolution bug
- Adjusted the spell part branch line colors for unknown spell parts
-
Version 1.8.1
- Fixed typo in mana management mail
- Fixed error in setting spell lable position values in gmcm menu
-
Version 1.8
- Added mana regeneration, and effect power components
- Moved some code in ModEntry class to new seperate classes (FarmerMagicHelper and FarmerExtData)
- Added new translation keys
- Updated duration modifier translation key
- Adjusted area lables in spell book menu
- Added spell name label in spell book menu
- Added new icon for the regeneration buff
- Added new command to view mod save data values
- Added text feedback when using mod save data commands
- Fixed mana bar not updating when decreasing the mana points per level value
- Changed mana costs to be of type float
- Changed most modifers to cost 1.25 mana
- Changed some components mana cost
- Increased the default mana points per level to 200
- Changed mod folder structure
- Changed magic altar item id
- Added mail to be sent from the wizard about mana management
- Attempt to fix bug relating to Spell.IsEmpty
- Removed console print log in GameLocationUtils
- Added Arcane Ash, Arcane Compound, Mana Cake, Mana Martini, Mana Juice, and Purified Vinteum Dust
- Added Moonstone, Vinteum Dust, Sunstone, and their ores
- Added Chimerite item (too similar to prismatic shard so I disabled ore generation for now)
- Added Cerublossom, Desert nova, Tarma root, Wakebloom, and Aum foragables
- Added ItemExtensions as a hard dependancy (for custom ores)
- Changed some spell part skill materials to include some of the new items
- Added recipes for mana martini and mana juice to the saloon
- Fixed typo in for the position entries in config and also made them more descriptive
- Fixed misplacement of translation values for the spell label postion config in code
-
Version 1.7
- Added Shield and Summon component
- Fixed error with displaying grow sickness debuff
- Added ability for touch, etherial touch, and aoe to affect farmers and monsters
- Added new translation keys
- Added a null check for a spell's shapegroups
- Adjusted position getter in character entity wrapper
- Added sprite effects to the elemental damage components
- Fixed position of heal sprite effect in heal component
- Adjusted the alpha fade in wave effect
- Added ability for the dig component to break mine crates
- Fixed bug in calculating hit position with touch component
-
Version 1.6.2
- Initialize mod save data earlier in game loop
- Changed return value to null if a shapegroup's index is greater than the amount of avaliable valid shape groups in a spell (attempt to fix shape group bug)
- Changed effect spell to create a new intance of buff object in code
-
Version 1.6.1
- Fixed Item Extensions code refrences to make it not a hard dependency
-
Version 1.6
- Added new translation keys
- Added spell parts wave, wall, dispell, rune, forge, magic damage, lightning damage, fire damage, frost damage, channel, contingency damage, contingency health, and regeneration
- Fixed mana reduction calulation being deducted when player doesnt have the Mana Efficiency Professions (Fixes the infinte mana bug before professions are obtained)
- Added French Translations by Caranud on Nexus
- Added Korean Translations by Bamma77 on Nexus
- Added ability to break custom nodes from Item Extensions with dig component
-
Version 1.5
- Changed the magic altar skill tree generation to be automatic
- Added translation keys
- Added mod save data to save settings based on save
- Fixed bug with mana not depeting when casting spells
- Fixed mana reduction calulation for Mana Efficiency profession
-
Version 1.4
- Updated mod to game version 1.6.11
- Changed MinimumApiVersion to 4.1.4 (Update SMAPI)
- Reduced Blink component mana cost
- Fixed Plow component to hoe up ginger and seed spots
- fixed math relating to calculating mana reduction with the mana reduction professions
-
Version 1.3
- Updated Chinese translation by Awassakura on Nexus
- Adjusted material requirements for some spell parts (suggested by Zavenosk on Nexus)
- Added a panel in magic altar menu to inform players how to move the skill tree view
- Added projectile to go through walls if the piercing modifer is applied (suggested by Zavenosk on Nexus)
- Added damage sound and effects to damage component if target is a farmer
- Added heal sound and effects to heal component if target is a farmer (suggested by Zavenosk on Nexus)
- Added hotkeys to quickly swap to/cast specific spells (suggested by Zavenosk on Nexus)
- Attempted to fix shape group bug
- Added new translation keys
- Fixed projectile disappearing bug
-
Version 1.2.4
- Added French translation to content patcher pack
- Changed defaut position of spell label ui
- Changed spell part icons in magic altar menu to be more greyed out when prerequisites aren't learned
- Added an idicator if spell part has not been learned, is learned, or can't be learned in tooltip in magic altar menu
- Fixed touch indicator rendering incorrectly when ui scale and zoom is changed to certain levels
- changed create water component to function similarly to the watering can (can fill pet bowls and cool lava)
- fixed error being fired when eating items that dont have custom fields
- added controller support
- slightly modified xp value for components
- added new translation keys
-
Version 1.2.3
- Fixed dig spells giving error message despite spell breaking clumps
- Attempted to fix Touch spells occasionally targeting the tile on the other side of what is in front of the player
- Fixed mana still being consumed if the spell fails. Mana is now only depleted on successful casts
- Fixed magic altar recipe not being given if player already knows wizardry upon mod update.
- Added player and object data null checks to item eaten event
- Adjusted giving magic altar recipe code in learn wizardry event
- Added null checks to argument values when entering the mod commands
-
Version 1.2.2
- fixed mana regen and zone component effect not pausing when in a menu or when game window is not focused
- fixed mana elixir recipe not showing up in cooking menu
-
Version 1.2.1
- fixed bug where player_togglewizardry does not grant a rank of the wizardry skill
- fixed spell book and magic altar ui scaling. Now scales properly with zoom level
- fixed dublicate object key error with light component
- updated Chinese translation. Translations by Awassakura on Nexus
-
Version 1.2.0
- Fixed missing check for profession when deducting mana
- Increased the Heal compoenent's base heal value
- Reduced mana regen frequency to simulate to 10 in-game minutes
- Added daily limit to grow spells for lower skill levels and added grow spell cool downs
- Added ability to toggle spell casting on and off
- Added the magic altar item and recipe via content patcher.
- Added a menu to learn spells when right clicking on magic altar
- Added commands to learn and forget spell parts, check if a spell part is known, and learn or forget the learn wizardry event.
- Changed the spell book to show only spell parts that have been learned
- Added the ablility to review the information from the tutorial again in a menu (default keybind is the G key)
- Added new translation keys
- changed mana cost for grow, light, and etherial touch components
- added extra percent chances for crops to grow an extra day when using grow component
- Added mana potion item
- Added ablility to add items that give mana (Items need to be added through Content Patcher)
-
Version 1.1.0
- Added mana cost amount to each spell part
- Added total mana cost amount of a spell to the spell label (will post how the total mana gets calculated on the mod page for update)
- Fixed a misspelling in the default i18n
- Added new translation key's for the spell label and spell book ui
- Added more description to some buttons in default translation file
- Added Life Tap component
- Added ability for farmers to be damaged by Life Drain
- Added zone component
- Added Duration modifer
- Added Mining Power modifer
- Implemented a scroll bar to source area
- Added translation keys related to the wizardry skill
- Made edits to some spell part descriptions
- Added profession and skill icons
- Added a method to send spell cast messages over network using SpaceCore (I guess this is to make spell casting show up proporly on multiplayer ?)
- Added Haste component
- Fixed damage not happening to monsters if farmer is not near them
- Adjusted mana cost amounts for Explosion and Light
- Added French translation by Caranud on Nexus
- Added Chinese translation by Awassakura on Nexus
- Added update keys
-
- Author's activity
-
April 2025
-
26 Apr 2025, 2:08AM | Action by: HeyImAmethyst
Attribute change
'File \'Ars Venefici\' description changed.'
-
26 Apr 2025, 1:48AM | Action by: HeyImAmethyst
Attribute change
'Description changed.'
-
26 Apr 2025, 1:47AM | Action by: HeyImAmethyst
Attribute change
'Description changed.'
-
26 Apr 2025, 1:46AM | Action by: HeyImAmethyst
Changelog added
'Change log added for version 1.11'
-
26 Apr 2025, 1:44AM | Action by: HeyImAmethyst
Attribute change
'File \'Ars Venefici\' category changed to Old versions.'
-
26 Apr 2025, 1:44AM | Action by: HeyImAmethyst
File added
'Ars Venefici [version 1.11]'
-
26 Apr 2025, 1:42AM | Action by: HeyImAmethyst
Attribute change
'Description changed.'
March 2025
-
02 Mar 2025, 12:57PM | Action by: HeyImAmethyst
Changelog added
'Change log added for version 1.10.2'
-
02 Mar 2025, 12:56PM | Action by: HeyImAmethyst
Attribute change
'File \'Ars Venefici\' category changed to Old versions.'
-
02 Mar 2025, 12:56PM | Action by: HeyImAmethyst
File added
'Ars Venefici [version 1.10.2]'
February 2025
-
15 Feb 2025, 8:15PM | Action by: HeyImAmethyst
Attribute change
'Description changed.'
-
15 Feb 2025, 8:15PM | Action by: HeyImAmethyst
Attribute change
'Description changed.'
-
15 Feb 2025, 8:12PM | Action by: HeyImAmethyst
Attribute change
'Description changed.'
-
14 Feb 2025, 8:13PM | Action by: HeyImAmethyst
Changelog added
'Change log added for version 1.10.1'
-
14 Feb 2025, 8:12PM | Action by: HeyImAmethyst
Attribute change
'File \'Ars Venefici\' category changed to Old versions.'
-
14 Feb 2025, 8:12PM | Action by: HeyImAmethyst
File added
'Ars Venefici [version 1.10.1]'
-
13 Feb 2025, 3:53AM | Action by: HeyImAmethyst
Changelog added
'Change log added for version 1.10'
-
13 Feb 2025, 3:52AM | Action by: HeyImAmethyst
Attribute change
'File \'Ars Venefici\' category changed to Old versions.'
-
13 Feb 2025, 3:51AM | Action by: HeyImAmethyst
File added
'Ars Venefici [version 1.10]'
-
13 Feb 2025, 3:50AM | Action by: HeyImAmethyst
Attribute change
'Description changed.'
-
- Mod page activity
-
May 2025
-
19 May 2025, 2:41AM | Action by: PiadeiroRuim
Endorsed
'Ars Venefici'
-
18 May 2025, 10:37PM | Action by: thesullied
Tracked
'Ars Venefici'
-
18 May 2025, 7:59AM | Action by: coigxi0
Tracked
'Ars Venefici'
-
18 May 2025, 4:43AM | Action by: fxm840
Tracked
'Ars Venefici'
-
17 May 2025, 3:35AM | Action by: kuro2neko
Tracked
Ars Venefici
-
16 May 2025, 4:42PM | Action by: mstroup
Tracked
'Ars Venefici'
-
16 May 2025, 1:44AM | Action by: jenlayton86
Tracked
'Ars Venefici'
-
15 May 2025, 4:33AM | Action by: PandoraFoxy
Tracked
'Ars Venefici'
-
14 May 2025, 5:04PM | Action by: aBeatle
Endorsed
'Ars Venefici'
-
13 May 2025, 12:51PM | Action by: black32384
Untracked
'Ars Venefici'
-
13 May 2025, 12:51PM | Action by: black32384
Tracked
'Ars Venefici'
-
10 May 2025, 1:48AM | Action by: eldafelt
Untracked
'Ars Venefici'
-
09 May 2025, 2:36AM | Action by: LenneDalben
Tracked
'Ars Venefici'
-
08 May 2025, 9:52PM | Action by: StarryCelestia
Endorsed
'Ars Venefici'
-
06 May 2025, 7:42PM | Action by: wisteria0613
Untracked
'Ars Venefici'
-
06 May 2025, 6:02PM | Action by: amazonsimmer
Tracked
'Ars Venefici'
-
06 May 2025, 2:17PM | Action by: HeShanRINN
Tracked
'Ars Venefici'
-
06 May 2025, 1:21PM | Action by: Stvrlightblossom
Untracked
'Ars Venefici'
-
06 May 2025, 1:14PM | Action by: Stvrlightblossom
Tracked
'Ars Venefici'
-
06 May 2025, 1:14PM | Action by: Stvrlightblossom
Untracked
'Ars Venefici'
-