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Aceynk

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59 comments

  1. Se7enArcher
    Se7enArcher
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    Will there be a probability correlation between Fishing Skill Level and treasure chests in the future? While I can currently simulate this scenario through modding, it remains cumbersome to implement manually.
  2. Evalora
    Evalora
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    fish treasure roe drops (added by jewels of the sea book in 1.6) are broken by this mod, the roe is supposed to be of the fish type caught, however with seemingly at the very least 'vanilla items multiplier' >1x (no modded items enabled) the roe received can be of any fish (like say legend roe worth an ungodly amount of gold fishing up a random carp)

    correction: with ModEnabled flagged true at all the roe gets obfuscated, though whether that's true or not you can still have it change treasure chance
    1. aceynk
      aceynk
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      Interesting, that's probably due to how i compress the chests. I'll add this to my to-do for this mod.
  3. Silver2dragon1313
    Silver2dragon1313
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    I am getting a strange error.  Also I am getting empty treasure boxes as well.

    https://smapi.io/log/af8fc4cbba8c405ca157c5eefc686bdd
    1. aceynk
      aceynk
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      It seems to be the fault of Fast Animations, or at least that mod is involved in the errors shown. I plan to go through my mods sometime soon when I'm less busy and get them all updated to my standards, but for now, you could try uninstalling either this mod or Fast Animations?
  4. Honz92
    Honz92
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    Hi, thank you for this mod, it makes fishing feel more rewarding.

    Unfortunately I just got an error message similar to BeTransDoCrime.
    Check the log here
    (Note that I did disable some of my mods to shorten it, so do not mind the "mod not loaded" errors.)

    The game behaviour is, that some opened chests skip all mod items and only contain vanilla items. The next chest can contain modded items again, however. So I assume a problem with a certain modded item, that may not be included.

    And I have a feature request too:
    There is the ability to include items by tag and exclude items by name. Can you add the support vice versa to include items via name and exclude via (custom) tag?

    edit: I think I found the culprit mod, funnily the 'trash' option for treasure chests was not even enabled. After removing it, the error did not happen again. Still, maybe you may want to check it out to find the incompatibility.
    1. aceynk
      aceynk
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      Thank you, this is a very nice error report. I am currently thousands of miles from my computer, and I cannot test and publish a fix at the moment, i’m very sorry. Thank you for letting me know and I’ll work on it when I get back. I’m sorry for the wait.
    2. Honz92
      Honz92
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      Hey, thank you for your quick answer.
      Take your time, no need to rush.
  5. cyberscope1
    cyberscope1
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    Hello, firstly the mod is excellent, however recently i keep getting empty treasure box. all seems have been added properly. can u help please.

    thanks
    1. aceynk
      aceynk
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      you're on the latest version? can you try to recreate this and send me a log? you can use this: https://smapi.io/log
  6. INFJDende
    INFJDende
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    Thank you for this mod. I was looking for a mod to get cornucopia's seeds without having to buy them from Pierre's store. 

    It works for me, but I think there's a bug, when I click on "include seeds", it includes vegetables instead of seeds. And when I click on "include monster loot", it includes seeds in. 

    Well it works, but I had to enbale "monster loot" to get the seeds.

    Also I'm a little bit confused about what the "modded multiplier" does? Do I have to set it to 1 or 0?
    1. aceynk
      aceynk
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      Vanilla multiplier is a multiplier on vanilla chest loot, where modded multiplier is a multiplier on the loot added by this mod.
    2. aceynk
      aceynk
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      thank you, just found a rather big and annoying error. the seeds -> vegetables etc. bug should be fixed with 1.1.6.
    3. INFJDende
      INFJDende
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      Hello it's me again. I put the context tag inclusion chance to 100% and tried using the "item_radish_seeds" or "fruit_tree_item" in my context tag, but it didn't give me the desired items, also my smapi log looks like this;

      [AdvancedFishingTreasure] Failed to load a category item
      [AdvancedFishingTreasure] Failed to load a category item
      [AdvancedFishingTreasure] Failed to load a category item
      [AdvancedFishingTreasure] Failed to load a category item
      [AdvancedFishingTreasure] Failed to load a category item

      The only context tag that worked for me was "item_type_arch". It did give me the items but the smapi log still showed ;

      [AdvancedFishingTreasure] Failed to load a category item
      [AdvancedFishingTreasure] Failed to load a category item
      [AdvancedFishingTreasure] Failed to load a category item
      [AdvancedFishingTreasure] Failed to load a category item
      [AdvancedFishingTreasure] Failed to load a category item
    4. aceynk
      aceynk
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      I'll look into it! thank you!
  7. exarobibliologist
    exarobibliologist
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    I'm currently using 1.1.4, and for reasons I don't understand, I can't equip any of the rings that I get from the treasure chests. If I spawn the ring using other means, it works perfectly, but any rings that I get via the fishing chest are not usable.

    Just tested, and the rings I fish up are also not usable at the Ginger Island Forge. In my inventory, when I'm using the Forge, the rings are greyed out and unselectable. Any idea why this is?
    1. aceynk
      aceynk
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      I'll look into this tomorrow! That's.. interesting.
    2. aceynk
      aceynk
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      should be fixed as of 1.1.5
      edit: doesn't seem to be fixed as of 1.1.5. despite it working during testing. going to try and fix it again.
  8. BeTransDoCrime
    BeTransDoCrime
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    The mod suddenly stopped working and I keep getting this in the SMAPI window when I try to fish: 

    [game] An error occurred inthe base update loop: NullReferenceException: Object reference not set to an
    instance of an object.
       atAdvancedFishingTreasure.Patches.TreasureMenuPatch.<>c.<Postfix>b__1_5(IdItemPair
    v) in /home/aceynk/RiderProjects/AdvancedFishingTreasure/Patches.cs:line 302
       atSystem.Linq.Enumerable.WhereListIterator`1.ToList()
       atSystem.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
       atAdvancedFishingTreasure.Patches.TreasureMenuPatch.Postfix(Int32 remainingFish,
    FishingRod __instance) in
    /home/aceynk/RiderProjects/AdvancedFishingTreasure/Patches.cs:line 302
       atStardewValley.Tools.FishingRod.openTreasureMenuEndFunction_PatchedBy<Aceynk.AdvancedFishingTreasure>(FishingRod
    this, Int32 remainingFish)
       atStardewValley.TemporaryAnimatedSprite.unload()
       atStardewValley.TemporaryAnimatedSprite.update(GameTime time)
       atStardewValley.Tools.FishingRod.tickUpdate(GameTime time, Farmer who)
       atStardewValley.Farmer.updateCommon(GameTime time, GameLocation location)
       at StardewValley.Farmer.Update(GameTimetime, GameLocation location)
       atStardewValley.Game1.UpdateCharacters(GameTime time)
       at StardewValley.Game1._update(GameTimegameTime)
       at StardewValley.Game1.Update(GameTimegameTime)
       atStardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance,
    GameTime gameTime, Action runUpdate)

    and I have no clue what it means at all or how to fix it.
    1. aceynk
      aceynk
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      Could you try to replicate this and share your game log with me? This is an error on my part, and I would like to know what config settings you have turned on?

      Please use: https://smapi.io/log
    2. BeTransDoCrime
      BeTransDoCrime
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      Hi, yeah, I can replicate it, it's been happening whenever I fish since about yesterday. Got the log here: https://smapi.io/log/3a0132f8656f45c48bed6a1a8d9a7bd4 Hopefully I did that right, I've been messing around with the config settings in game to see if I could fix it, putting a bunch of different numbers, changing which boxes I tick, it doesn't seem to effect anything.
    3. aceynk
      aceynk
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      I'm going to upload a patch that should fix this (1.1.5), please let me know if this keeps happening.
  9. Jeccyk451lva
    Jeccyk451lva
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    Please, I need it to help me. I am trying to add exclusions, but not entertain as it does. I'm editing for '' mod '', but the exclusions are not added. I've tried to use exclusion manually and even if I know how to edit mods I don't understand what to do in this case. In addition, certain items I selected to come in the chest does not appear such as: vegetables, fruits, fish. I'm almost out of the mod because I get more items, but it's just more of the same
    1. aceynk
      aceynk
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      have you made sure to turn on the "Include Modded Items" config option? no items set to be included with this mod will appear if that config option is off.
    2. Jeccyk451lva
      Jeccyk451lva
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      Even if the desired items are vanilla?
    3. aceynk
      aceynk
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      Yes. this is the config option to allow items chosen through the mod to appear in the fishing treasure chest menu.
  10. yuexiadewo
    yuexiadewo
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    100% "IncludeRings" of no avail.
    1. aceynk
      aceynk
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      That's for rings under the category Object. I realize I need to add a config for Ring items. give me a bit.
    2. aceynk
      aceynk
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      I'm adding them on to the existing ring configs. should soon be working with 1.1.2
    3. yuexiadewo
      yuexiadewo
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      ^v^