Love this mod but I have some problems. One is that there seems to be some compability issue with automate. When i tried to use geode crusher to break golden mystery boxes (through automate) my game crashed. But it worked fine when I mannual input the boxes. So this is my hypothesis. The error report: [Automate] Failed to automate machine 'GeodeCrusher' at maat.BetterThings_BigShed3 (tile: 21, 27). An error occurred while setting its input. Machine paused for 30s. System.InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'. at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig__Spiderbuttons.ButtonsExtraBooksCore>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly) at StardewValley.Object.PlaceInMachine_PatchedBy<mushymato.MachineControlPanel__selph.ExtraMachineConfig>(Object this, MachineData machineData, Item inputItem, Boolean probe, Farmer who, Boolean showMessages, Boolean playSounds) at StardewValley.Object.performObjectDropInAction_PatchedBy<Digus.ProducerFrameworkMod__gaussfire.ConvenientInventory__selph.ExtraMachineConfig>(Object this, Item dropInItem, Boolean probe, Farmer who, Boolean returnFalseIfItemConsumed) at StardewValley.Object.AttemptAutoLoad(IInventory inventory, Farmer who) at Pathoschild.Stardew.Automate.Framework.Machines.DataBasedObjectMachine.SetInput(IStorage input) at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate() Another thing is that the standing geode (bought from Robin) seems not allowed to be placed inside the room or shed. I wonder if this is intentionally designed? tks for your time ~
Hi, the issue with the geode crusher is a vanilla issue and sadly I can't fix that issue.. (About the standing geode I will check and see if there are any problems!)
For now can you revert the geode crusher change? I'm getting unrelated bug reports because of this issue. If not that's fine, since it's not a crashing issue.
However, if you're still interested in making it work without errors, you can leverage Extra Machine Config's non-Object output feature and add new rules to the geode crusher specifically for the mystery boxes. Thanks!
I have purchased the Blossom Juice and Blossom coin from the shop in the saloon, and the recipe is no longer in the book to purchase, however it is still blanked out with ??? when at the cooking station. is there another stage to unlock it?
Hi love the mod playing coop with SVE and I bought the minecart from Robin to put on the farm. I can use it just fine, I'm the host, but they get a red not in use sign and can't use the minecart. Is there a way for her to use it?
hi! so im playing with sve and alchemistry and the blossom coin being donated is making it impossible to finish the museum and idk what to do :/ its only one thing left i have to donate and there are no spots for it
Hi! I’m playing with this mod (and many others) and got to 3 hearts with the Wizard on Year 1 and did not receive a letter on Fall 1 with a quest to get the blossom sapling reward? Is there any reason you can think of or might it be a mod conflict?
No, I didn't disabled it. And the only thing that changes the Saloon is the Stardew Kids Expansion, but it only adds a room to the building + a child NPC. But I can think of Realistic Seasonal Shop Inventory's patches, but I'm not sure about this.
Hi Maatsuki! Just FYI (in case you dont know), Giant Shed isn't compatible with those mods which change the interior of the shed (such as Lnh's Stardew Shed)
359 comments
(lasted big version: 1.5.0)
Added:
Compatibility with:
Simple Foliage
(Now, trees added by the mod will use the textures of that mod, if you have it installed)
Changes & Fixes:
- Alternative textures to: Blossom Sword and Blossom Dagger.
- Balanced the new/old weapons:
BUFF ⬆
- Iron Sword (+damage)
DEBUFF ⬇Modded Changes:
Endorse the mod if you liked it, it motivates me to update even more!
[Automate] Failed to automate machine 'GeodeCrusher' at maat.BetterThings_BigShed3 (tile: 21, 27). An error occurred while setting its input. Machine paused for 30s.
Another thing is that the standing geode (bought from Robin) seems not allowed to be placed inside the room or shed. I wonder if this is intentionally designed? tks for your time ~System.InvalidCastException: Unable to cast object of type 'StardewValley.Objects.Ring' to type 'StardewValley.Object'.
at StardewValley.Object.OutputMachine_PatchedBy<FlashShifter.SVECode__selph.ExtraMachineConfig__Spiderbuttons.ButtonsExtraBooksCore>(Object this, MachineData machine, MachineOutputRule outputRule, Item inputItem, Farmer who, GameLocation location, Boolean probe, Boolean heldObjectOnly)
at StardewValley.Object.PlaceInMachine_PatchedBy<mushymato.MachineControlPanel__selph.ExtraMachineConfig>(Object this, MachineData machineData, Item inputItem, Boolean probe, Farmer who, Boolean showMessages, Boolean playSounds)
at StardewValley.Object.performObjectDropInAction_PatchedBy<Digus.ProducerFrameworkMod__gaussfire.ConvenientInventory__selph.ExtraMachineConfig>(Object this, Item dropInItem, Boolean probe, Farmer who, Boolean returnFalseIfItemConsumed)
at StardewValley.Object.AttemptAutoLoad(IInventory inventory, Farmer who)
at Pathoschild.Stardew.Automate.Framework.Machines.DataBasedObjectMachine.SetInput(IStorage input)
at Pathoschild.Stardew.Automate.Framework.MachineGroup.Automate()
(About the standing geode I will check and see if there are any problems!)
Its working nice to me!
However, if you're still interested in making it work without errors, you can leverage Extra Machine Config's non-Object output feature and add new rules to the geode crusher specifically for the mystery boxes. Thanks!
(or wait the 2.0.0 version of my mod)
and the Fragments requires 5 to start the copy
Emily's book in the Saloon disappeared and when I try to click on the place where it should be, I can only see Gus's shop.
Here is the log: SMAPI log
In the log it doesn't show any problem with my mod.
But I can think of Realistic Seasonal Shop Inventory's patches, but I'm not sure about this.
UPDATE: it was the Stardew Kids Expansion mod.
You can disable the custom shed from my mod.