Please make sure you can reproduce the issue with no other mods installed but this one.
Please include a SMAPI log with your report even if you don't see an error. If you expect me to fix your issue, the least you can do is take a minute to upload your log. If you just paste an error message in this comment thread, it will be removed.
Please provide a detailed description of the issue, including what you were doing, what happened, and what you expect to have happened instead.
Please write your message in English. Don't make me translate your request.
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Ps for all your mods it says CommunityToolkit.Diagnostics. (sorry if this isn't good I've never done this before.) Edit all of the mods work I just can't change the configs.
Depends what you mean by "these status effect". You can disable the "consistent status effects on farmer" feature which changes the way burn, freeze, jinxed and weakness work. But I assume you would have checked the mod's config settings and found that already. So if you're asking about status effects on monsters, then no, they cannot be disabled since they're just a library to be used by other mods, which means there's nothing to be disabled.
My game crashed when I try to add a ruby on my hammer, here is the log in console: [SMAPI] An error occurred in the game's draw loop: TypeInitializationException: The type initializer for 'DaLion.Enchantments.Framework.Patchers.IClickableMenuDrawHoverTextPatcher' threw an exception. ---> DaLion.Shared.Exceptions.MissingTypeException: A type named DaLion.Harmonics.Framework.GarnetEnchantment could not be found in the executing assembly. at DaLion.Shared.Exceptions.ThrowHelperExtensions.ThrowMissingTypeException(String name) in D:\Forge\Code\Stardew\Shared\Exceptions\ThrowHelperExtensions.cs:line 206 at DaLion.Enchantments.Framework.Patchers.IClickableMenuDrawHoverTextPatcher..cctor() in D:\Forge\Code\Stardew\Enchantments\Framework\Patchers\IClickableMenuDrawHoverTextPatcher.cs:line 22 I guess this may be related to your mod Mineracoustics (id: 29612), I didn't install this mod before, but after I installed it, the problem was resolved (I am not a native English speaker, please forgive me if I haven't expressed myself clearly)
OH GOD MY SCYTHE i have an unenchanted iridium scythe and this radius is very cumbersome! the main issue is that it scythes behind the character as well as in front, i'm worried i'll get the flowers for my beehives by accident! also idk if it's this mod or not but the starfruit still harvests oddly? EDIT just realized i don't have any mods that need this so it may be that idk
Is this error something to worry about? It appeared out of nowhere when I woke up the next day [DaLionheart] Error in pathfinding loop: System.ArgumentException: An item with the same key has already been added. Key: Passable at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at xTile.Tiles.TileIndexPropertyCollection.IndexKey(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileIndexPropertyCollection.cs:line 95 at xTile.Tiles.TileIndexPropertyCollection.ContainsKey(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileIndexPropertyCollection.cs:line 148 at StardewValley.GameLocation.isTilePassable(Vector2 tileLocation) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3193 at DaLion.Professions.Framework.PipedSlime.<>c.<.ctor>b__6_0(GameLocation l, Vector2 t) in D:\Forge\Code\Stardew\Professions\Framework\PipedSlime.cs:line 67 at DaLion.Shared.Pathfinding.MovingTargetDStarLite.<>c__DisplayClass15_0.<.ctor>b__0(Point p) in D:\Forge\Code\Stardew\Shared\Pathfinding\MovingTargetDStarLite.cs:line 44 at DaLion.Shared.Pathfinding.MovingTargetDStarLite.<>c__DisplayClass15_0.<.ctor>b__1(Point a, Point b) in D:\Forge\Code\Stardew\Shared\Pathfinding\MovingTargetDStarLite.cs:line 45 at DaLion.Shared.Pathfinding.MovingTargetDStarLite.UpdateEdges(GameLocation location, Point position) in D:\Forge\Code\Stardew\Shared\Pathfinding\MovingTargetDStarLite.cs:line 173 at DaLion.Shared.Pathfinding.PathfindingManagerAsync.PathfindingLoop() in D:\Forge\Code\Stardew\Shared\Pathfinding\PathfindingManagerAsync.cs:line 183
I found a bug that I'm almost sure is from this mod, I'm not taking damage from the projectile of that masked beast in the mine, when the projectile touches me the following error appears!!
Unfortunately I will have to disable this mod for now until the error about taking damage from the masked mob is resolved. I tested it without this mod and it works, the mob does not deal normal damage but leaves a defense debuff of -8, it seems that your mods, this one or the professions are causing some conflict.
I had a hopper hooked up to a seed maker in my house. When I woke up in the morning, the seed maker was deleted / vanished. I do have some other mods, but I don't think any should be interfering with those two machines. (I do have a mod that adds hopper recipes earlier than Qi, though.)
Included my SMAPI log below. I quit to title right after this happened, then loaded the save again to check if it was still missing... then I quit to desktop. If there's anything in the logs, it should be very close to the bottom.
Not sure if it's relevant, but I'm also getting the issue where hoppers only work when I'm in the same cell / map. Though it looks like you are aware of that issue already judging by earlier comments.
The SMAPI log is overwritten every time you launch SMAPI. If this log is from after you relaunched the game after the issue had occurred, then that information was lost.
I'm also getting the issue where hoppers only work when I'm in the same cell / map
Ok, here's a log where this is the last thing that happened before I quit.
https://smapi.io/log/a89ebd0a453c47a0b5e5ee4aed8957c2 I had a hopper with starfruit and starfruit seeds hooked up to a seed maker. Where I go to sleep and wake up in the morning, I hear the audio for the hopper loading the seed maker, but then when the screen loads the seed maker is gone.
102 comments
Read this before reporting an issue.
i have a quick question??
do you have plans to update this mod to have it work with Even Better Artisan Good icons?
if not then that's 10000% ok!
i was just askin! keep up the amazing work hon!
https://github.com/daleao/bagi-meads/releases
https://smapi.io/log/5037c87f66d74ee4985019642806ba8e
Ps for all your mods it says CommunityToolkit.Diagnostics. (sorry if this isn't good I've never done this before.)
Edit all of the mods work I just can't change the configs.
You can disable the "consistent status effects on farmer" feature which changes the way burn, freeze, jinxed and weakness work.
But I assume you would have checked the mod's config settings and found that already.
So if you're asking about status effects on monsters, then no, they cannot be disabled since they're just a library to be used by other mods, which means there's nothing to be disabled.
[SMAPI] An error occurred in the game's draw loop: TypeInitializationException: The type initializer for 'DaLion.Enchantments.Framework.Patchers.IClickableMenuDrawHoverTextPatcher' threw an exception.
I guess this may be related to your mod Mineracoustics (id: 29612), I didn't install this mod before, but after I installed it, the problem was resolved---> DaLion.Shared.Exceptions.MissingTypeException: A type named DaLion.Harmonics.Framework.GarnetEnchantment could not be found in the executing assembly.
at DaLion.Shared.Exceptions.ThrowHelperExtensions.ThrowMissingTypeException(String name) in D:\Forge\Code\Stardew\Shared\Exceptions\ThrowHelperExtensions.cs:line 206
at DaLion.Enchantments.Framework.Patchers.IClickableMenuDrawHoverTextPatcher..cctor() in D:\Forge\Code\Stardew\Enchantments\Framework\Patchers\IClickableMenuDrawHoverTextPatcher.cs:line 22
(I am not a native English speaker, please forgive me if I haven't expressed myself clearly)
Update: Fixed.
[DaLionheart] Error in pathfinding loop:
System.ArgumentException: An item with the same key has already been added. Key: Passable
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at xTile.Tiles.TileIndexPropertyCollection.IndexKey(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileIndexPropertyCollection.cs:line 95
at xTile.Tiles.TileIndexPropertyCollection.ContainsKey(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Tiles\TileIndexPropertyCollection.cs:line 148
at StardewValley.GameLocation.isTilePassable(Vector2 tileLocation) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 3193
at DaLion.Professions.Framework.PipedSlime.<>c.<.ctor>b__6_0(GameLocation l, Vector2 t) in D:\Forge\Code\Stardew\Professions\Framework\PipedSlime.cs:line 67
at DaLion.Shared.Pathfinding.MovingTargetDStarLite.<>c__DisplayClass15_0.<.ctor>b__0(Point p) in D:\Forge\Code\Stardew\Shared\Pathfinding\MovingTargetDStarLite.cs:line 44
at DaLion.Shared.Pathfinding.MovingTargetDStarLite.<>c__DisplayClass15_0.<.ctor>b__1(Point a, Point b) in D:\Forge\Code\Stardew\Shared\Pathfinding\MovingTargetDStarLite.cs:line 45
at DaLion.Shared.Pathfinding.MovingTargetDStarLite.UpdateEdges(GameLocation location, Point position) in D:\Forge\Code\Stardew\Shared\Pathfinding\MovingTargetDStarLite.cs:line 173
at DaLion.Shared.Pathfinding.PathfindingManagerAsync.PathfindingLoop() in D:\Forge\Code\Stardew\Shared\Pathfinding\PathfindingManagerAsync.cs:line 183
https://smapi.io/log/7f0577e8cd814532928302a55918522c
Unfortunately I will have to disable this mod for now until the error about taking damage from the masked mob is resolved. I tested it without this mod and it works, the mob does not deal normal damage but leaves a defense debuff of -8, it seems that your mods, this one or the professions are causing some conflict.
Edit: Look inside the "assets/data" folder within Walk Of Life.
Included my SMAPI log below. I quit to title right after this happened, then loaded the save again to check if it was still missing... then I quit to desktop. If there's anything in the logs, it should be very close to the bottom.
https://smapi.io/log/062bfe870b2046c79c92293adee4a9e1
Not sure if it's relevant, but I'm also getting the issue where hoppers only work when I'm in the same cell / map. Though it looks like you are aware of that issue already judging by earlier comments.
Sorry for the trouble!
If this log is from after you relaunched the game after the issue had occurred, then that information was lost.
https://smapi.io/log/a89ebd0a453c47a0b5e5ee4aed8957c2
I had a hopper with starfruit and starfruit seeds hooked up to a seed maker. Where I go to sleep and wake up in the morning, I hear the audio for the hopper loading the seed maker, but then when the screen loads the seed maker is gone.