i havnt been into stardew for a bit but ill look into fixing this next time i fall back down the rabbit hole. can you give me an example of a dialogue that has a continue option? also are you sure space bar/enter/escape does not continue it?
Thanks you so much. This is amazing and should have been part of the base game to begin with.
Minor Bug: There is a small unintended side effect soundwise. Maybe you could take care of it. Here is a video showing what i mean: https://streamable.com/i226zr
Im uncertain as you what you mean, can you post a screenshot? are you on the latest version, i changed to to add an arrow instead of highlighting it with your mouse.
Is it possible to make this a config? Or, alternately, add a little delay between opening the dialogue box and allowing the arrow keys to switch between options? I have my keybinds set up to use the arrow keys to move, and when I run up to somebody to talk to them it starts scrolling through the dialogue options at light-speed before I can release the key.
Hey, FYI, after the latest update the option selection sound (the faint click) is spammed every tick whenever a dialogue is open. I can only guess this is related to the new arrow keys feature.
Seems I also cannot hover over options to highlight them anymore. I can still choose them by clicking though.
Working on a fix for the sound issue now. clicking with mouse should still work it just doesnt highlight properly. theoretically fixing the sound issue should fix that also?
that was indeed the issue.it was simulation the mouse hovering of the dialogue to use the ingame highlighting but because your mouse was most likely elsewhere on the screen it just repeatedly snapped back and forth! 1.0.8 fixes this by replacing it with an arrow in the numbers place. Thanks for the reports, if you find anything else let me know :)
Neat QoL mod! Maybe you can integrate your mod as Heart Event Helper does. So it adds prefix numbers to the actual text instead of floating numbers before the text.
A little bit both tbh :D In the previous version, the floating numbers stayed after I chose the dialogue, and disappeared after the dialogue was reopened by other participants at the convo (like when the dialogue box closes and opens again). And plus, if you can config it like the mod I suggested, the player will have the freedom to choose what prefix they like before the text (like (1) or [1] or just plain numbers) So maybe I think it will work better if it's in the actual text, but still, you decide.
Hey, so I just ran a quick try and it turns out your mod works perfectly with the Heart Event Helper mod. It does show before Heart Event Helper, which is good and the intended way, but the only note that I can give is, that the use of this [ ] prefix and suffix gives an arrow up and an arrow down instead, so I just used ( ). But it is good to have this option to customize! Thank you for listening this silly suggestions xD
Interesting, the brackets work properly for me. maybe heart event is redefining them to those symbol? atleast there are options! i personally prefer "1. " to other options. thanks for all the feedback :)
I believe it's actually DaisyNiko's Tilesheets or SVE that changes brackets to arrows! Also, I'm glad my mod's code was useful . Is the source for your mod posted somewhere? I was thinking of adding a keybind to toggle Heart Event Helper's changes and I was wondering if I could use your dialogue key-press detection as a base.
ive yet to do a git for the mods but here it is in pastebin, the modconfig,cs is at the bottom below the ====='s. this reminds me i need to add credits to the things
wow... ive been looking for a mod to do this for years and i never thought to google "response". from the looks of it they are very similar. Quick Responses may let you interact with the dialogue box slightly faster? It looks like QR interacts with the box directly while DK simulates a click on the box location.. i couldn't figure out the other method. Other than that the biggest difference is how the number is displayed. Dialogue keys inserts the number directly into the text and allows you to configure the pre/suffix. Quick Responses renders a number at a specific location on the screen and lets you change its color. DK used to do this with alot more configuration but i prefer the injection. Also DK allows you to rebind each key to anything you like (except maybe Y and N?? those are the default binds for yes/no responses)
Its really 2 slightly different ways to do basically the same thing. pick whichever you prefer.
Same! every time i get back into the game would google if there was a mod for it yet D: ive been playing since launch, idk how this isnt a built in feature... thanks for the support!
51 comments
Wanna push the envelope?
Add a way to use the arrow keys to navigate through all possible choices and a way to confirm the selection with the ENTER key.
its never simpleMinor Bug: There is a small unintended side effect soundwise. Maybe you could take care of it.
Here is a video showing what i mean:
https://streamable.com/i226zr
Seems I also cannot hover over options to highlight them anymore. I can still choose them by clicking though.
1.0.8 fixes this by replacing it with an arrow in the numbers place. Thanks for the reports, if you find anything else let me know :)
from the looks of it they are very similar.
Quick Responses may let you interact with the dialogue box slightly faster?
It looks like QR interacts with the box directly while DK simulates a click on the box location.. i couldn't figure out the other method.
Other than that the biggest difference is how the number is displayed.
Dialogue keys inserts the number directly into the text and allows you to configure the pre/suffix.
Quick Responses renders a number at a specific location on the screen and lets you change its color. DK used to do this with alot more configuration but i prefer the injection.
Also DK allows you to rebind each key to anything you like (except maybe Y and N?? those are the default binds for yes/no responses)
Its really 2 slightly different ways to do basically the same thing. pick whichever you prefer.
Would it be possible to use the numeric keypad numbers as well (NumPad0-9)?
It would help me a lot.
Works perfectly fine for me!!!