We are expecting a new version of Furniture Framework (FF) to drop sometime this week with coding format changes that will break all existing packs. I am ready with the necessary coding update and will update as soon after LeroyMilo's 3.0 go-live as possible. Please wait to update Furniture Framework unless your favorite furniture packs are updated too or your furniture won't load. :)
Oh, thanks a lot! I clicked on the link in the requirements and the link goes to a hidden mod, that's why I asked. Thank you for showing me the right link!
Oh thanks for letting me know that! I'll look into that on my side.
Edit: This seems to be a Nexus mystery as everything looks right on my side and when I click the link, it works. >.< I'm just going to sticky this post in case anyone else has trouble.
These are divine!!! Ditto to what was said below about the Wild Greenhouse Set :) I did want to let you know I tried the trophy case and it works awesome! It has even shown items the bakery display doesn't show (i.e. food stuffs by Cornucopia and Wildflour mods). So far everything I tried works :D It's amazing! And you can use it with decor items not just artifacts and such from the game. It works a little easier than the bakery displays as well. There were only a couple of issues I found, one was changing it to the right texture or being able to do that with decor while it's in the shelf because it reverts to its original texture (main) when on the shelf but it works :D All nine (9) spots! The other issue I found was that if you pick up the case, the items disappear and it has an (error) on the Contents when you press F1 for info (like the items are still there but unrecoverable). So all items (7 minerals) went poof! lol no big deal just warning others in case they are moving it with precise furniture and accidentally pick it up coz, if it was full, it won't be any longer :)
Picking it up and having the contents go poof sounds like a potential conflict between Furniture Framework and mods that allow furniture placement like Precise Furniture. I play with this mod myself and I cannot move the furniture if there are any objects still inside.
If I'm following your remark about the textures correctly, you are saying that Alternative Textures isn't interacting with objects on the shelf properly. This is a known compatibility issue. Furniture Framework is not compatible with Alternative Textures at the moment (the incompatibility encompasses the FF furniture items only. you can install and use AT on other items loaded by Content Patcher, buildings, fences, animals, etc while FF is installed without conflict)
The Lookup Anything returning error items for objects inside FF furniture is another known problem with FF. LeroyMilo knows about it, but it's a really low priority issue for him as the error doesn't impair any mod functionality.
PS Are you using the more recent FF-based Bakery Shelves set? That should work with everything. I tested it with WAG and several other smaller food mods. I don't think Cornucopia was out at the time, but I don't see why it wouldn't work with that as well.
Yeah kind of figured :) Have used them in spouse rooms for like Jasper and Jio for stuff they just have to display! It will allow you to put a furniture/decor item in there but yes, I remembered reading that now about FF not working with AT, so you can't use an item unless it's CP or the main texture. But hey, now I know what I can and cannot do for now :) Thank you for being so concise. I'll send you a pic of what I'm talking about. The items fit so nicely into the museum displays but I had a few issues with the centering on the Bakery displays. That may also have to do with not being able to "move" the display because the center will be in another position making it seem off? I'll let you know :)
Sure, happy to check it out. I definitely tested to make sure all the 9 slots are working, as you can see from my screenshot. It's entirely possible I have a slot coded a pixel off center somewhere?
Thank you for this mod!!! Please please please can you look into updating Star Amy's Wild Greenhouse set for 1.6? It was one of my favourite furniture sets, and I'm so sad its now hidden on Nexus :(
I have permission from StarAmy and will make the attempt. Fair warning, the Wild Greenhouse set looks like a monster to convert codingwise, so I'm not sure how long it will take me.
I'm just dropping you a line to let you know I haven't forgotten you. LeroyMilo, the modder behind Furniture Framework, has to add some of the animation functionality I need from DGA to FF for the Wild Greenhouse set. We don't actually have the 1.6 capability for some of StarAmy's gorgeous work yet. It's coming. :)
No, this mod adds the display cases and museum signs.
The sofa chairs are from Opulence: https://www.nexusmods.com/stardewvalley/mods/18490 Coffee table is from West Elm furniture by Atlas: https://www.nexusmods.com/stardewvalley/mods/14644
hi, sorry I'm just a bit confused because I don't understand much about frameworks, what this mod does is make it possible to display modded items on StarArmy's furniture, so I'm assuming that StarArmy's Museum Furniture module (from Museum Valley mod) doesn't allow that? Just trying to figure out which one to download since I really want to display modded items as well! It would really help me out if you could reply, thank you :)
Yes, you have it completely correct. The FF framework this set uses will display all modded items. The FDF framework Staramy's official release uses currently has a bug preventing modded items from displaying and no ETA on a fix unfortunately.
Thank you! Decorating is my favorite part of this game and boy do we have talented artists making us cute furniture! :)
The chairs are from Opulence: https://www.nexusmods.com/stardewvalley/mods/18490 Coffee table is from West Elm furniture by Atlas: https://www.nexusmods.com/stardewvalley/mods/14644 Little side table with tea cup is from Nano's Retro style furniture: https://www.nexusmods.com/stardewvalley/mods/16029
[SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - StarAmy's Museum Furniture 1.6 for FF-24224-1-0-1716081238\[CP] StarAmy's Museum Furniture 1.6 for FF because parsing its manifest failed: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\StarAmy's Museum Furniture 1.6 for FF-24224-1-0-1716081238\[CP] StarAmy's Museum Furniture 1.6 for FF\manifest.json. This doesn't seem to be valid JSON. Technical details: After parsing a value an unexpected character was encountered: ". Path 'UpdateKeys', line 8, position 2. at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86 at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161
26 comments
existing packs. I am ready with the necessary coding update and will update as soon after LeroyMilo's 3.0 go-live as possible. Please wait to update Furniture Framework unless your favorite furniture packs are updated too or your furniture won't load. :)
Is the catalogue included in the mod?
Cause the original catalogue mod is hidden.
Thank you!
I clicked on the link in the requirements and the link goes to a hidden mod, that's why I asked.
Thank you for showing me the right link!
Edit: This seems to be a Nexus mystery as everything looks right on my side and when I click the link, it works. >.<
I'm just going to sticky this post in case anyone else has trouble.
If I'm following your remark about the textures correctly, you are saying that Alternative Textures isn't interacting with objects on the shelf properly. This is a known compatibility issue. Furniture Framework is not compatible with Alternative Textures at the moment (the incompatibility encompasses the FF furniture items only. you can install and use AT on other items loaded by Content Patcher, buildings, fences, animals, etc while FF is installed without conflict)
The Lookup Anything returning error items for objects inside FF furniture is another known problem with FF. LeroyMilo knows about it, but it's a really low priority issue for him as the error doesn't impair any mod functionality.
PS Are you using the more recent FF-based Bakery Shelves set? That should work with everything. I tested it with WAG and several other smaller food mods. I don't think Cornucopia was out at the time, but I don't see why it wouldn't work with that as well.
The sofa chairs are from Opulence: https://www.nexusmods.com/stardewvalley/mods/18490
Coffee table is from West Elm furniture by Atlas: https://www.nexusmods.com/stardewvalley/mods/14644
The chairs are from Opulence: https://www.nexusmods.com/stardewvalley/mods/18490
Coffee table is from West Elm furniture by Atlas: https://www.nexusmods.com/stardewvalley/mods/14644
Little side table with tea cup is from Nano's Retro style furniture: https://www.nexusmods.com/stardewvalley/mods/16029
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - StarAmy's Museum Furniture 1.6 for FF-24224-1-0-1716081238\[CP] StarAmy's Museum Furniture 1.6 for FF because parsing its manifest failed:
Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\StarAmy's Museum Furniture 1.6 for FF-24224-1-0-1716081238\[CP] StarAmy's Museum Furniture 1.6 for FF\manifest.json. This doesn't seem to be valid JSON.
Technical details: After parsing a value an unexpected character was encountered: ". Path 'UpdateKeys', line 8, position 2.
at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder, Boolean useCaseInsensitiveFilePaths) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 161