I'm trying to do a simple recolor that lets you put two table together seamlessly. All I did was revise the tilesheet in the assets folder. I didn't do anything other than redraw the birch asset. Nothing updated for a few reloads, and now only the 4th sprite updated. If I turn the mod off and on in Mod Options, I get this error: "[SMAPI] Skipped reload for 'TileSheets/Tikamin557.CP.CombinationTable_CombinationTable' because the underlying asset no longer exists." Any help would be appreciated.
can these be used to make square tables? I would love to be able to put 4 items on a square tables or double wide rows that look like 1 piece? other mods I have tried are too buggy.
This is odd... I have tested it and the catalog is displayed correctly. Does this problem still occur after restarting the game? Try deleting the mod once and reinstalling it as well.
If I change "DynamicToken / CatalogTableTexture_Y" for the default oak-table, everything works fine. Except of course that it's not showing an oak table, but you see where I'm getting with this, right?
Oh! Thanks for going into detail! I think that is indeed the part of the problem. However, I downloaded the latest version and checked that part of "content.json" and it was ""Value": "0"" and there was no problem. Is it possible that when you opened "content.json" due to other factors you unintentionally changed its value...?
Everything is in its original state. Nothing was changed. The mod works just fine all by itself. It shows this weird behavior when other mods are involved. I could not figure out which mod or mods are responsible. I did remove all mods that replace or handle the furniture, but that did not change anything.
23 comments
Nothing updated for a few reloads, and now only the 4th sprite updated. If I turn the mod off and on in Mod Options, I get this error: "[SMAPI] Skipped reload for 'TileSheets/Tikamin557.CP.CombinationTable_CombinationTable' because the underlying asset no longer exists."
Any help would be appreciated.
One thing bugs me though. Is the catalog supposed to look like this?
I have tested it and the catalog is displayed correctly.
Does this problem still occur after restarting the game?
Try deleting the mod once and reinstalling it as well.
I tested your mod separately, running only the required components like spacecore and it works just fine.
Must be some weird conflict that only seems to appear with the oak and default version of the catalogue.
See for yourself:
https://gemoo.com/tools/upload-video/share/663067002683850752?codeId=vza0BEm4nZ0Ad&card=663066999093526528
I'll try to narrow it down when I get a chance.
---
Edit
Here is another hint:
If I change "DynamicToken / CatalogTableTexture_Y" for the default oak-table, everything works fine.
Except of course that it's not showing an oak table, but you see where I'm getting with this, right?
I think that is indeed the part of the problem.
However, I downloaded the latest version and checked that part of "content.json" and it was ""Value": "0"" and there was no problem.
Is it possible that when you opened "content.json" due to other factors you unintentionally changed its value...?
I have no use for dealing with it. (´;ω;`)
I will add it in an update!
It's a really great mod, and goes very well with the Market Town mod too (for like making Museums or shops) ^v^