Stardew Valley

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  1. Pathoschild
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    STOP!
    Read this before asking for help or reporting an issue. Common questions are answered here.


    What's new in SMAPI 3.14?
    For players, SMAPI 3.14.0 adds case-insensitive file paths on Linux, improved performance in some cases, and various other improvements and fixes.

    For mod authors, this is a big update that adds content events, a redesigned content API, improved proxying, nullable reference type annotations, case-insensitive file paths in SMAPI APIs, and more. For C# mod authors, you should review the migration to SMAPI 4.0 guide to make sure your mods are ready for SMAPI 4.0.0 later this year. (You can update mods now, there's no need to wait for the 4.0.0 release.)

    See the release highlights and release notes for more info.
    How do I update?
    Just run the new installer, it'll update previous files automatically.
    Is it safe to update?
    Yep! Nearly all mods that worked in SMAPI 3.13 should still work in 3.14 if you have their latest versions. A few mods may need to be updated. Feel free to report any update issues below!

    Where can I see fixes for common solutions?
    See the mod troubleshooting guide!
    My antivirus reports a trojan or deletes SMAPI files?
    SMAPI most likely doesn't have a trojan; see SMAPI files disappear or antivirus complains for info on why your antivirus may be reporting it, how to check if it's safe, and how to install SMAPI when that happens.
    When I launch the game, the console appears temporarily and then exits, or Steam briefly shows "playing"?
    See Game doesn't launch in the troubleshooting guide for help with that.
    How do I ask for help?
    You can often get a faster response by asking the community instead. If you do ask here, upload your SMAPI log and add a link to your message. This has useful info like what versions you have, which mods are installed, what happened in the game, etc. Please do this even if you don't see an error in the log.
  2. Ylyakol
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    there was already such a question below, but the person did not give the necessary data. I had the same problem with the text in the game. I think the problem is in smapi. This has already happened before, but it was solved by re-entering the game, but after upgrading to SAMPI 3.14.0, this problem does not disappear at all. Instead of Russian words - asterisks? But with internal dialogues and dialogues from the SVE, everything is fine, sort of. I think the problem is only in the interface of mods and the SV itself.
    https://pasteboard.co/cosQKOfovn0b.png
    https://pasteboard.co/gqSK8766XgA3.png
    https://pasteboard.co/UG3C1qKH3KZ8.png
    https://smapi.io/log/df4a11974a134f17b4562a0f86f7334b
    1. Pathoschild
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      Does that still happen if you temporarily remove all mods except Error Handler?
    2. Ylyakol
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      it"s worked when I do this! But, how I can solve this problem and play with mods?
    3. Pathoschild
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      It seems one of your other mods is causing the issue. What if you put all your mods back, but remove Overgrown Flowery Interface?
    4. Ylyakol
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      Thank you! I Will try
  3. planepineapple
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    I'm trying to update from SMAPI v 3.13.3, but every version of 3.14 that I download is NOT SMAPI, it says it's the HTML Agility Pack mod, and only gives options for installing a Linux or MacOSX version.
    I've tried to download v3.14.4 and v3.14.3 so far, both download files contain the HTML Agility Pack and not SMAPI. What's going on?
    1. karmel345
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      Maybe try downloading from smapi.io site directly?
    2. planepineapple
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      That worked! thanks!
    3. Pathoschild
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      If you try downloading it from Nexus again now, do you still get the wrong files? If so can you upload the zip to a site like catbox, and post the link here?
  4. zigetianxiadi1
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    First of all, I want to thank you for working so hard to update this module and make it possible for players to customize their own games. Thank you for your continuous efforts.
    But right now I have a few minor questions I'd like to consult. In fact, some of my friends and I found that we couldn't get a normal game experience with the 3.14 version of SMAPI. We tend to spend unimaginable load times. Personally, my latest MOD installation has more than 80 modules and runs perfectly smoothly on my computer's configuration. But now it can take me more than 10 minutes to load a game. To test if it was a problem with my PC, I reset the game to version 3.13 of SMAPI, running over 400 modules. As a result, more than 400 modules run much faster than 80 or so. I am sure that the 400 modules are much larger than the 80. My 3.14 version of the game didn't report any bugs, but the loading speed was very slow, even to the point of affecting play. Is there anything I can do to improve the situation?
    I would appreciate it if you could get back to me.
    (I asked a question on a forum, and I can guarantee it wasn't just about me. Some of us found that switching back to version 3.13 was much faster. But at the same time, the choice of module tool versions can be confusing.)
    1. Pathoschild
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      There's some ongoing performance fixes in the SMAPI 3.14.x and Content Patcher 1.26.x updates that should help with load times. If you tried all the suggested performance fixes and it still happens, you can come ask in #using-mods-help on the Stardew Valley Discord and we'll invite you to the performance-testing thread there. That'll let you test the latest alpha builds meant to improve performance, and help track down any other performance issues in your case.
  5. 1800Xiao
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    I haven't been able to find anyone else with this specific issue so hopefully someone can help. I updated SMAPI and it was working fine, but now whenever I try to play it gives an error in the console and the game freezes upon trying to sleep/save the game. I removed all mods to try and see if it was one of them causing the issue, but even with just SMAPI installed I still get the error. I also uninstalled and reinstalled both SMAPI and Stardew Valley multiple times and nothing has worked.

    Here's the SMAPI log: https://smapi.io/log/05a1b82d45e54328a463bf87da54d9cf

    EDIT: I was able to fix it by uninstalling SMAPI, SDV, and GOG Galaxy, and this time installing SMAPI 3.14.3 instead of 3.14.4. Not sure why the newer version completely broke my game but I'm just glad it's working again!
    1. Pathoschild
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      Hi! One of your game files was locked, so the game couldn't access it. SMAPI doesn't access that file at all, so it's unrelated to SMAPI and it should still be gone if you update to SMAPI 3.14.4. Just restarting the computer (which resets any file locks) work probably have fixed it too.
  6. MaisyMay28werwe
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    Привет! У меня возникла 1 проблема после обновления Смапи: мой персонаж завершая день, не просыпается на следующий :\ Игра просто зависает и выдает кучу ошибок( Я её и переустанавливала, и поудаляла некоторые моды, чего только не делала но результата 0( Пожалуйста, помогите разобраться, в чем ошибка. Журнал прилагаю

    https://smapi.io/log/e1c59e90466f4bb887a9a1d798ed5545
    1. Pathoschild
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      One of your fish ponds seems to have an invalid fish item. You can try installing Warp Snitch to prevent the error from happening. (Despite the mod's name, it fixes some non-warp issues too.)
  7. Jansdill3
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    I've downloaded this mod into Vortex, also extracted the file and used the Windows Installer for this mod, but whenever I start up Stardew in Vortex using the SMAPI Launcher, I get the mod startup screen and everything looks fine, but starting a new game does not include any active mods... they still show up in the main menu but its once I start a new game no mods are included....?
    1. Pathoschild
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      First can you try it again, then upload your SMAPI log (see instructions on that page) and post a link here?
  8. Brownny2
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    Smapi seems to cause stutter in our games as it is writing or even when it is not writing in the window. I removed my mods and only had smapi and my game was still stuttering. I then launched the game regularly without smapi and all the stutter was gone. I included my smapi log, theres no errors, and even without my mods the game still stutters with smapi.

    It looks like smapi itself causes stutter, is there any fix for this? I tried a ton of fixes but I dont see smapi specific fixes.

    Other people having this issue: https://forums.stardewvalley.net/threads/smapi-causing-fps-drops-stuttering-with-no-mods.11138/

    https://www.reddit.com/r/SMAPI/comments/sn58wl/stuttering_midgame/


    smapi log: https://smapi.io/log/69c9709c5b1e4c38b36d45964dafd9f6
    1. Pathoschild
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      There's some ongoing performance fixes in the SMAPI 3.14.x and Content Patcher 1.26.x updates that should help with load times and lag. If you tried all the suggested performance fixes and it still happens, you can come ask in #using-mods-help on the Stardew Valley Discord and we'll invite you to the performance-testing thread there. That'll let you test the latest alpha builds meant to improve performance, and help track down any other performance issues in your case.
  9. Kalmek
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    Hello there! I'm having a...strange issue with the new SMAPI update.

    Ever since updating from 3.13 to 3.14, for some reason, the loading time between maps go sky-high. For exemple, leaving the wizard tower to cindersap forest takes 20 seconds ( normally take 2-4 seconds).  leaving the farmhouse also takes 20 seconds, for some reason, but the time varies depending on the maps involved.

    The loading time of the savegame itself hasn't changed ( 45 minutes, but I'm having like 600 mods,including SVE,RSV,DTZ,and ESC, so I'm expecting that).

    Why is this happening? I did update content patcher and DGA, but I don't think they're the cause, since , even when I remove all the mods, it,s still very long loading between maps ( though a bit shorter).

    The game really become too annoying and unplayable, so I devolved back to 3.13 and it returned to normal.

    Explanations? Nothing show up on the SMAPI console( but I'm no expert, so I wouldn't know) and I'm using the latest version of the game (build 22018).



    (And also, that not only with that version of SMAPI, but just a question, why does the time between turn increases as the game progress?It's near-instantenous at first, but after a year, it can take 50 seconds, is it dependent on the number of building and animals?)
    1. deleted80496308
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      Even 2-4 seconds is already way too long, it takes roughly one second and maybe, if the wind blows in the wrong direction, two seconds to load the area. 45 minute loading time is ridicilous, even for 600+ mods... 5-10 minutes maximum to load 600+ mods.

      If I'd have to wait 45 minutes to play the game, I wouldn't even bother to start it.

      Please upload your log.
    2. Pathoschild
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      Yep, can you cause the long loading times again (both on startup and between areas), then upload your SMAPI log (see instructions on that page) and post a link here? There's some changes in the upcoming SMAPI 3.14.4 and Content Patcher 1.26.2 that might help a bit though.
    3. Kalmek
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      Well, long loading time isn't really difficult to cause back, it happens every single time ( honestly, I thought it was the norm with 600+ mods)
      I've put back the 3.14.3 Smapi and updated all mods to be sure.

      Okay, here's a non-verbose Smapi log I have. I played for two game turns (1st and 2nd spring) before closing it to keep the log simple enough.
      ( I made a verbose one, but it just won't upload to the log parser, that thing gets massive)

      https://smapi.io/log/c7c2b575bd3c4805a1260e244497905e

      Please note a few things: I play offline, so no steam for me here.

      I timed a few things:
      -Booting up the game to the main menu usually takes 5-10 minutes.( No problem here)
      -Opening up the savegame menu takes 1-2 minutes
      -Loading an actual save take 45-50 minutes.
      -Changing turn take a minutes ( I noticed the time between turn actually increse as the game progress,why?).
      -Creating a new game takes forever ( like 2 hours, no jokes)
      -This time, time between maps was a bit better (5-6 seconds, instead of 20 like last time, I have no idea why,it really depend why, it really depend on which map is loaded, farmhouse is the longest)

      My computer isn't recent, but still an i5 asus from 2016,and it can handle some pretty heavy programs, so I don't think it should be THAT long.

      - The extremly long loading time happens when I add the "'big mods'', mods like SVE, RSV, DTZ,ESC.
      Without them, things go MUCH faster ( but I kinda want to keep them). So I don't think the gameplay mechanic mods are in cause.

      in fact, something is taking so much computer power here, when the game loads, I can't even acess the sound panel on my computer ( no idea why though), acess only return when the loading task is finished )

      I tried to check the actual log file to see WHERE it blocks.There are specefic point where it litterally takes 15 minutes to go from one point to the next :

      [21:38:08 TRACE TMXL Map Toolkit] Successfully added:SaloonTwo
      [21:51:59 TRACE Quest Framework] Injected 0 managed quests into Data\Quests

      or

      [21:54:05 TRACE NPC Adventures] Revive dumpedBag on position ${X:39 Y:84} (Items count: 33)
      [21:54:05 INFO  NPC Adventures] Revived 1 dumped bags!
      [22:08:20 TRACE Content Patcher] Garden Village NPCs loaded Characters/schedules/Hephaestus.

      there was an error with the Miller time mod I noticed, I removed said mod since then, no change.
      I also decided to remove entoreaox framework and ultilities, since theyt were only used for two mods ( faster path and extended minecarts),no change.

      Anyway, if you think you can,even partly help me with this, I would be VERY grateful.
      If not, oh well, I'll still play.

      Anyway, thanks!
    4. Pathoschild
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      How long are the loading times (both startup and between maps) if you temporarily remove all mods except Error Handler? Can you post a log for that too?
    5. Kalmek
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      Sure, here you go:

      https://smapi.io/log/79f4f72de9b145e2b12561d28eff9ac5

      I created a new brand savegame with only the error handler mod.

      Startup loading time is now near instant.
      5-10 seconds tops to boot up the main menu. instant acess to savegame files. Maybe 10 seconds to load the savegame?
      Less than a second between maps.
      Turn changing is also instant.

      The same things goes for my old savegame ( though I didn't try changing turn, as that would have overwritten my game file, but game loading time was around 10 seconds also).
    6. Pathoschild
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      There's some ongoing performance fixes in the SMAPI 3.14.x and Content Patcher 1.26.x updates that should help with load times and lag. If you're interested, you can come ask in #using-mods-help on the Stardew Valley Discord and we'll invite you to the performance-testing thread to help test any performance issues you're still having with the alpha versions.
  10. darkjm93
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    I dont understand but SVE doesnt work with the spanish translation with the last version of smapi 3.14.x. Althought, it works very well with the 3.13.2 version.
    The problem is when I play in split screen coop mode, The second player doesnt load the game, black screen is got. Sorry for my english, Its not my native language.
    log
    1. Pathoschild
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      I have a possible fix for that in the upcoming SMAPI 3.14.5; let me know if it still happens when you get that update!
  11. kissingkate625
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    I downloaded the lastest smapi 3.14 but when loading it says its 3.13 and contact patcher wont work to load any mods. any suggestions?
    1. atravita
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      Are you downloading through Vortex or manually? If through Vortex, can you try downloading manually?