Stardew Valley

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  1. Pathoschild
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    UPDATE TO SMAPI 4.0.7 BEFORE ASKING FOR HELP.
    Stardew Valley 1.6.4 and 1.6.5 were released recently. The SMAPI 4.0.7 update is required to avoid mod errors. To update SMAPI, just download and install the latest version (no need to uninstall it first).
  2. Pathoschild
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    STOP!
    Read this before asking for help or reporting an issue. Common questions are answered here.


    What's new in SMAPI 4.0?
    This mainly updates for Stardew Valley 1.6.0, improves performance and compatibility rewriting, adds per-mod-folder settings, and removes Error Handler (which is now integrated into the game itself). For mod authors, it mainly adds custom update manifests, adds new render step events, and drops deprecated APIs.

    See the release highlights and release notes for more info.
    How do I update?
    Just run the new installer, it'll update previous files automatically.
    Is it safe to update?
    SMAPI 4.0.0 is the update for Stardew Valley 1.6, so older SMAPI versions won't work with the new game update. Mods may break with the game update though. Feel free to report issues with SMAPI itself here, but issues with specific mods should be reported on those mods' pages instead.
    I have issues with SMAPI on Android?
    This page is SMAPI for PC (Linux/macOS/Windows) and Steam Deck. This is not the page for SMAPI on Android; see the Android install guide for more info.

    I used Vortex to install or update SMAPI, and it's not working or updating correctly.
    Vortex bypasses the SMAPI installer and often causes issues. Please do not ask for help with SMAPI issues here if you installed or updated it using Vortex.

    You can either:
    Where can I see fixes for common issues?
    See the mod troubleshooting guide!
    When I launched the game, I saw a message like "the 'StardewModdingAPI.deps.json' file didn't match"?
    The full message is:
    The 'StardewModdingAPI.deps.json' file didn't match the game's version. SMAPI fixed it automatically, but you must restart SMAPI for the change to take effect.
    That happens once after a game update. You can just re-launch the game to continue playing normally.

    (Stardew Valley and SMAPI both have a *.deps.json file which need to match for SMAPI to work. So when the game updates, SMAPI automatically updates its file to match the game. It needs to restart for the changes to take effect.)
    My antivirus reports a trojan or deletes SMAPI files?
    SMAPI most likely doesn't have a trojan; see SMAPI files disappear or antivirus complains for info on why your antivirus may be reporting it, how to check if it's safe, and how to install SMAPI when that happens.
    When I launch the game, the console appears temporarily and then exits, or Steam briefly shows "playing"?
    See Game doesn't launch in the troubleshooting guide for help with that.
    How do I ask for help?
    You can often get a faster response by asking the community instead. If you do ask here, [url=https://smapi.io/log]upload your SMAPI log and add a link to your message. This has useful info like what versions you have, which mods are installed, what happened in the game, etc. Please do this even if you don't see an error in the log.
  3. joshg5000
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    When launching i keep getting this error message, maybe has something to do with the recent Windows update?

    [game] The game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: Asset does not appear to be a valid XNB file. Did you process your content for Windows?
       at Microsoft.Xna.Framework.Content.ContentManager.GetContentReaderFromXnb(String originalAssetName, Stream stream, BinaryReader xnbReader, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 347
       at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 322
       at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
       at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 333
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
       at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
       at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
       at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 524
       at StardewValley.Game1.LoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2360
       at StardewModdingAPI.Framework.SGame.LoadContent() in SMAPI\Framework\SGame.cs:line 146
       at StardewValley.GameRunner.LoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 800
       at StardewValley.GameRunner.Initialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 656
       at Microsoft.Xna.Framework.Game.DoInitialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 944
       at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
       at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 308
    [SMAPI] Game has ended. Press any key to exit.
  4. BuhoGlacius
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    I have Stardew from steam 1.6.6 when tried to open the game dont work whit this smapi 4.0.8 and only stay in this:


    [SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Microsoft Windows 10 Pro
    [SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
    [SMAPI] Waiting for game to launch...
    [SMAPI] Loading mod metadata...
    [SMAPI] Loading mods...
    [SMAPI] Loaded 2 mods:
    [SMAPI]    Console Commands 4.0.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
    [SMAPI]    Save Backup 4.0.8 by SMAPI | Automatically backs up all your saves once per day into its folder.
    [SMAPI] Found 1 mod with warnings:
    [SMAPI] Launching mods...
    [SMAPI] Mods loaded and ready!

    And the game no lunch stay freeze
    Somebody have a solution Thanks!!!!!
    1. 777PamPam777
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      I would try to go to the task manager and look for details and priority high, that should solve the problem.
  5. 777PamPam777
    777PamPam777
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    https://files.catbox.moe/xlfs6y.txt
    Kann mir bitte jemand bei dieser Nachricht helfen? Ich denke, es liegt daran, dass das Spiel meinen Standort nicht findet, der Ordner aber vorhanden ist. Weiß jemand, was ich tun kann?
  6. RonoveOWO
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    [table]ERRORgameThe game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: Failed loading asset 'Data\Weapons'. ---> InvalidCastException: Unable to cast object of type 'System.Collections.Generic.Dictionary`2[System.Int32,System.String]' to type 'System.Collections.Generic.Dictionary`2[System.String,StardewValley.GameData.Weapons.WeaponData]'.
    at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176
    at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 152
    at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 61
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
    at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
    at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
    at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
    at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
    at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
    at StardewValley.DataLoader.Load[TAsset](LocalizedContentManager content, String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\DataLoader.cs:line 585
    --- End of inner exception stack trace ---
    at StardewValley.DataLoader.Load[TAsset](LocalizedContentManager content, String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\DataLoader.cs:line 589
    at StardewValley.Game1.LoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2324
    at StardewModdingAPI.Framework.SGame.LoadContent() in SMAPI\Framework\SGame.cs:line 146
    at StardewValley.GameRunner.LoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 800
    at StardewValley.GameRunner.Initialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 656
    at Microsoft.Xna.Framework.Game.DoInitialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 944
    at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
    at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 309[/table]

    I don't know what to do. The game won't open...
  7. alella
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    I've run into some problems in the past few days. The game doesn't open unless i restart the PC, and it only opens from steam, i dragged the icon on the desktop to ha easier access but it doesn't open. 
  8. naviimp
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    I'm still using 1.6.3 and it doesn't work for me; is there a solution?
  9. mika1la
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    is SMAPI broken? i've tried doing the smapi commands but it doesn't work :( 
  10. QuanYin
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    I get the following error every time I run the game:

    [table]ERRORgameGalaxy auth failure: FAILURE_REASON_GALAXY_SERVICE_NOT_AVAILABLE
    [/table]
    I am running a GOG version but have not EVER used Galaxy for anything.  I'm guessing this is likely something kluged into the GOG version but just in case its not ... do you know what's going on?
  11. pinkuri810
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    ここ一週間ほどMODを入れていないのですが、毎日違うエラーや警告が表示されます、主なエラーはポートレートフォルダーが空でポートレートの切り替えができないので寝ます。クラッシュして保存されません。
  12. AlexQuinn13
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    The game updated to 1.6.7 and this version don't work.
    1. kijikun
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      What are you talking about yes it does.