Stardew Valley

File information

Last updated

Original upload

Created by

Swyytch

Uploaded by

Swyytch

Virus scan

Safe to use

58 comments

  1. Swyytch
    Swyytch
    • premium
    • 2 kudos
    Locked
    Sticky
     Change Log
    0.9.7

    • Add Simplified Chinese Translation (Thanks yuki9977!)
    • Add French Translation (Thanks kevinmarrec!)
    0.9.6


    • Add Russian Translation (Thanks Roman0!)
    • Limit Sprinkler Placement to tiles that support vanilla sprinklers
    0.9.4

    • Add A Public API for Line Sprinklers Redux.
    0.9.3

    • Add Custom Animations for all Line Sprinklers. Not particularly happy with them though, if you can do better, PRs welcome!
    0.9.2

    • Torches placed on top of sprinklers now properly render.
    0.9.1

    • Support Added For Enrichers. They behave exactly like Vanilla.
    • Support Added for Pressure Nozzles. Nozzles double the range of the line sprinkler.
  2. yuki9977
    yuki9977
    • member
    • 3 kudos
    Hello, I translated the mod into Chinese version [i18n:zh]. :)
    1. Swyytch
      Swyytch
      • premium
      • 2 kudos
      Thanks Yuki! This translation is available in the newly published 0.9.7 version.
  3. BrowserTraverler
    BrowserTraverler
    • member
    • 3 kudos
    Would this mod will compatible with Prismatic Tools Continued soon? 

    We mean the Prismatic Line Sprinkler.
    1. Swyytch
      Swyytch
      • premium
      • 2 kudos
      There's another comment about prismatic sprinklers below -- I'd be down for this, but is this needed? A pressure-nozzled iridium line sprinkler already has a 48 range, Would a prismatic be 48 default with a range of 96 when nozzled?
    2. BrowserTraverler
      BrowserTraverler
      • member
      • 3 kudos
      It would be funny, we guess.
    3. MadLadArren
      MadLadArren
      • member
      • 2 kudos
      It is possibly needed for mega sized farms and Grampleton users.
  4. SmolGremlin
    SmolGremlin
    • member
    • 0 kudos
    Someone suggested this from Fancy Sprinklers comments and I was wondering if there will ever be something similar to the width upgrades
    1. Swyytch
      Swyytch
      • premium
      • 2 kudos
      Hey! Thanks for the comment. I thought initially about making the pressure nozzles water a two-wide line, rather than doubling distance, but this looked really odd in game, and 3 wide is tough to do while keeping "vanilla+" balance (right now each line sprinkler waters exactly the same number of tiles as it's vanilla counterpart).

      So I'm open to suggestion on how to implement this in a way that feels balanced, but right now this isn't something I'm planning
  5. paradox528491
    paradox528491
    • member
    • 0 kudos
    Very nice mod, I wish it had the same shade as the original sprinkler when placed on the ground
    1. Swyytch
      Swyytch
      • premium
      • 2 kudos
      I'm not sure I understand what you mean? Could you share a screenshot of what doesn't look right?
  6. PeterSilver
    PeterSilver
    • member
    • 0 kudos
    Its me again, this time I just wanted to share info on something specific, as I just discovered that normal sprinklers don't work on sand in the Beach Farm, but the line sprinklers do, don't know if you knew or plan on changing that, but either way wanted to share this vanilla behavior for anyone interested
    1. Swyytch
      Swyytch
      • premium
      • 2 kudos
      Thanks PeterSilver! I don't currently have any placement rules in place, so technically you can put them anywhere you could put any other machine. My thought for the rest of the mod has been to be "Vanilla+", so my inclination would be to block placement on the beach (and actually, just to mirror the rules in place on vanilla sprinklers), but any objections from ya'll?
    2. PeterSilver
      PeterSilver
      • member
      • 0 kudos
      I my opnion Vanilla+ is always great for mods that add this little improvements
    3. Swyytch
      Swyytch
      • premium
      • 2 kudos
      Hey Peter -- I just released 0.9.6, which puts this limit in place. Line Sprinklers should now be limited to being placed on tiles that support vanilla sprinklers.
    4. PeterSilver
      PeterSilver
      • member
      • 0 kudos
      Nice! will check it out 
  7. Roman0
    Roman0
    • member
    • 0 kudos
    I translated the mod into Russian
    1. Swyytch
      Swyytch
      • premium
      • 2 kudos
      Thanks Roman! I'll get this in later today.
    2. Swyytch
      Swyytch
      • premium
      • 2 kudos
      This is included in 0.9.6, which was released today. Thanks Again!
    3. Swyytch
      Swyytch
      • premium
      • 2 kudos
      This is included in 0.9.6, which was released today. Thanks Again!
  8. reignwizard
    reignwizard
    • member
    • 0 kudos
    oh man... this is amazing!
  9. briseisdraghost
    briseisdraghost
    • member
    • 1 kudos
    GOD BLESS YOU!!
  10. PeterSilver
    PeterSilver
    • member
    • 0 kudos
    When using the mod Range Highlight it shows the default sprinkler range instead of the straight line range, when using it tho it works as inteded ofc, just a minor visual incompatability, so good mod either way
    1. Swyytch
      Swyytch
      • premium
      • 2 kudos
      I took another look at this, and I opened a pull request to the Range Highlight source code to provide compatibility. If that PR is merged, and the mod updated, Range Highlight will be compatible.

      Note that UI Info Suite 2 is compatible today, as they already leverage the GetSprinklerTiles method in SMAPI.

      While we're waiting for it to get merged, here is an image from my local branch of Range Highlight working:
    2. PeterSilver
      PeterSilver
      • member
      • 0 kudos
      Whoa that was fast, thank you for the request and the mod itself, hope it gets seen, but even if it doesn't I can live with it lol. Cheers
  11. jenf1
    jenf1
    • premium
    • 33 kudos
    I am very pleased with this! Now I can plant a full field and get giant crops without sprinklers being in the way!

    One thing, though. The custom animations play when the sprinklers turn on in the morning, but when I use Sprinkler Activation to activate them manually, the old vanilla animation plays. Would you be able to add a fix for this?
    1. Swyytch
      Swyytch
      • premium
      • 2 kudos
      I was actually looking at that yesterday, I noticed the same thing. That mod implements its own animation logic (it manually invokes the vanilla animations), so it doesn’t obey my animation patch. I need to look at this further, I’m not sure if they have an API I can hook into, but if they don’t I might be able to add something to their mod to handle it.
    2. Swyytch
      Swyytch
      • premium
      • 2 kudos
      Ok, I just added a Public API for this mod, and I have a Pull Request open with the mod author of Sprinkler Activation which will resolve this. 

      Will pop a comment on the mod page as well. Once that PR is merged, and the Author releases a new version, this should be resolved. You can see it working here:
    3. jenf1
      jenf1
      • premium
      • 33 kudos
      Awesome! Thanks!