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WuestMan

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redknightofdoom

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36 comments

  1. chrono13
    chrono13
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    Edit: Nevermind. I have read the description that addresses this and I understand the limitation. 

    Would it be possible to allow the config file editing to allow other three digit values other than the default? I tried increasing the wood so I can create more chests on the first day, but the value in the config file reverts back to default. I marked the file read-only to force it, but that causes the mod to fail.
  2. liviu910
    liviu910
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    • 0 kudos
    Mod doesnt work with multiplayer well , farmhands dont get any of the items
    1. redknightofdoom
      redknightofdoom
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      • 1 kudos
      This was intended for single player. The host will at least get the starting items which will help regardless.
    2. liviu910
      liviu910
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      could you make it work with mp or is it impossible?
    3. redknightofdoom
      redknightofdoom
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      • 1 kudos
      It is probably possible but I think it would be too overpowered, sorry.
  3. Tuvka
    Tuvka
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    Thank you for the wonderful mod. Can you add a configuration to config.json so that you can enable/disable recipes added by the mod? Ideally, each recipe is separate.
    1. redknightofdoom
      redknightofdoom
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      • 1 kudos
      This can be configured in a round-about way. You can turn off the automatic Leveling of the different skills (Foraging, Farming, Mining, etc). This will turn off the gaining of the recipes.

      I won't be able to separate the recipe gain and the skill leveling because they are linked. If you don't get the recipe with the level you will never be able to get the recipe.
    2. Tuvka
      Tuvka
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      These are non-skill recipes. These are floor recipes sold by Robin.
      https://i.imgur.com/RQKTBZc.png
    3. Tuvka
      Tuvka
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      I understand what you're talking about. The problem is that in the settings of config.json I marked all professions "false". But the recipes of the floors still got.

      In principle, this is not critical. But the question is different. Is it possible to make the main mod only with customizable initial resources, and optionally, a separate file, with professions, etc.?
    4. redknightofdoom
      redknightofdoom
      • supporter
      • 1 kudos
      Ah, didn't notice the floors being added when I did this. I can update so that they are not included.

      This is being tracked here: https://github.com/Brian-Wuest/Quick_Start/issues/1

      Thank you!
    5. Tuvka
      Tuvka
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      It would be great if you can update. :) And thank you so much :)
  4. asante21
    asante21
    • supporter
    • 2 kudos
    on loading you get this message "uses a deprecated code" then says "legacy events are depreciated since smapi " and then says the version 2.8 or 2.9 which ever the mod is so needs updating before it stops working and im using it alot keep changing my mind on on farm to use did'nt like the start please :)
    1. redknightofdoom
      redknightofdoom
      • supporter
      • 1 kudos
      version 1.4 has been uploaded and will be available shortly. This requires SMAPI 2.10.1 (Latest version).
    2. asante21
      asante21
      • supporter
      • 2 kudos
      thank you so much
  5. megmom84
    megmom84
    • member
    • 10 kudos
    Anybody else had the problem where the scarecrow recipe doesn't unlock? It does unlock level 2 recipes when you get to farming level 2 but I can't get past that quest because of the scarecrow.
    1. redknightofdoom
      redknightofdoom
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      • 1 kudos
      Yeah, found that out too. Trying to work out a fix for it. Sorry about that.
    2. asante21
      asante21
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      • 2 kudos
      yeah me too it's the same for all level one benefits ie field snacks noticed early (have put a post in bugs) I opened the config file and put them all to false its easy getting level 1 skills scarecrow etc would have been nice but other benefits are far out way going without the mod
    3. asante21
      asante21
      • supporter
      • 2 kudos
      it happens still got an endorse from me love the mod thanks for making it
    4. redknightofdoom
      redknightofdoom
      • supporter
      • 1 kudos
      There's actually quite a few recipes missing because they don't get checked properly. Will be working on that tomorrow.
    5. redknightofdoom
      redknightofdoom
      • supporter
      • 1 kudos
      Got an update (1.3) uploading so a fix for this will be coming soon. Because of how this mod operates you would have to re-start the game
    6. megmom84
      megmom84
      • member
      • 10 kudos
      I was also able to fix it with CJBCheatMenu by resetting my skills and re-leveling them in its menu. It was a workaround at least so I didn't lose those 7 days of progress when I was clueless what was (or in this case wasn't) happening.

      Thanks for the fix and I will update so that any future new games won't develop the problem.
  6. Zalphar
    Zalphar
    • member
    • 3 kudos
    Hi, this mod is great. I would like to request that the starting bonus money be increased from 250 to 500 so I can start off 1000 gold. I am use a mod that removes water sources from the farms (a lot of mods out there for this) and now I finally have a reason to build a well on my farm. I would like to be able to get to building it on my first day as not have a quick way to refill the watering can is annoying.

    Also personally I would like to swap out weeds for pizza and clay for bomb items but I guess that would be cheating rather than starting quickly.
    1. redknightofdoom
      redknightofdoom
      • supporter
      • 1 kudos
      I didn't increase the amount of money given at the start....BUT I did include a boat load of new options (check the main page) and other cool stuff to get you started quickly.

      One of those is a copper watering can, so it shouldn't be as bad when you have a mod which removes water sources.
  7. mods2mods
    mods2mods
    • member
    • 0 kudos
    I would just like to reiterate- Thanks for this mod. Little mods like these really make the game fluid and very enjoyable!
  8. PatchAdams80
    PatchAdams80
    • supporter
    • 2 kudos
    Will you be updating this for 1.3?
    1. redknightofdoom
      redknightofdoom
      • supporter
      • 1 kudos
      I can look at doing that later this week. Assuming SMAPI has been updated.
    2. redknightofdoom
      redknightofdoom
      • supporter
      • 1 kudos
      I have just uploaded version 1.1 which will support Stardew Valley 1.3 and requires SMAPI 2.7.

      Once it's scanned by Nexus you can download it.

      Thanks!
  9. commanderjarak
    commanderjarak
    • supporter
    • 0 kudos
    Maybe I missed it, but is the mod for 1.2 or 1.3?
    1. redknightofdoom
      redknightofdoom
      • supporter
      • 1 kudos
      This is for 1.2, I will update the description.
  10. mods2mods
    mods2mods
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    Small request. Can we get some clay? I can get annoyed trying to hoe up clay weeks into the game, just to build a silo. Anyhooooo. This is a sweet mod!
    1. redknightofdoom
      redknightofdoom
      • supporter
      • 1 kudos
      I could add clay. It's not used for much so the default would be the 10 pieces you need for the silo. This would be the last open slot in the default inventory so I cannot add anymore items after this :).
    2. redknightofdoom
      redknightofdoom
      • supporter
      • 1 kudos
      This has been added to version 1.0.1 which is now available.

      Happy Farming!
    3. mods2mods
      mods2mods
      • member
      • 0 kudos
      WOO! Hey you're great! I was going to ask if I could just copy your lines into the config, but DANG! You're fast. I appreciate it.