About this mod
When starting a new farm, this mod adds a few items to your inventory to get your farming and building going.
- Permissions and credits
- Changelogs
- Donations
The GitHub page (source code) is also archived.
If someone wants to take up this project again they are free to do so.
Thank you all for your support and feedback; it has been fun!
This mod is for Stardew Valley version 1.3.
There are older files for 1.2.XX but those will no longer be updated.
When starting a new farm with this mod installed, it will automatically add a few items to your inventory when you start and add some gold. Below is the list of things which it adds by default.
These can be changed as needed by the player to turn certain features on and off in the provided config.json file. Below is the list of things added or changes in the player's inventory or stats when the game starts.
- Coal x20
- Wood x100
- Stone x100
- Fiber x50
- Mixed Seeds x25
- Chest
- 250 Gold (This is in addition to the 500 you get when you start for a total of 750 gold to start a game).
- 10 Clay
- Sets the max health to 125!
- Sets the max energy to 400! (It will be higher than 400 because of the levels in the skills provided below)
- Get the first inventory expansion (24 slots)!
- Get Level 1 Fishing! (You fished with your grandpa as a kid)
- Get Level 1 Combat! (You had to fight your co-workers to not work the holidays)
- Get Level 1 Foraging! (Your previous job's location didn't provide a lot of food options, you ate what you found)
- Get Level 1 Harvesting! (You helped out at the farm when you were 5 or 6, it's been a while though)
- Get Level 1 Mining! (You read "Mining and You" while breaking down your old computer for copper)
- Get a copper watering can right away! (You scrounged the copper out of your work computer and lights)
Note: If you setup the configuration file to supply more than 400 or less than 1 of either: Coal, Wood, Stone, Fiber, Clay or Mixed Seeds, you will get the default values specified above and your configuration file will be overwritten with the default values for the appropriate item.
This is essentially a "Fire and Forget" mod. Once you start a farm you can remove this mod as it doesn't do anything else.
Source code for this mod can be found here: https://github.com/Brian-Wuest/Quick_Start