Check the mod description. There is a lot of info there and you might solver your question/problem faster than I can answer here.
When reporting a problem, it's really helpful to upload your log here (https://log.smapi.io/) and post the link. Even when there is no error in the log, the info there is useful.
Be polite, I will always be.
Special thanks to everyone who remember to endorse the mod, it really helps with mod visibility.
Hi, I wanted to ask. The thing is, English isn't my native language, and the translator makes it hard to understand what it says. What does the mod itself do? Does it make the water stay wet longer? Or, if I have three plowed areas and I only wet one, will the other two also get wet? Sorry for asking this question, but I really don't understand. I hope you can help me. Thanks in advance.
It make it instead of evaluating each tile individually, it checks every connected tile. So either the whole field will stay wet or dry out. It does not change the chance.
Just wanted to say that even though this is a more niche mod of yours, it's always been one of the first mods I install. It's cool that you do plan on updating it and if it takes 3 months or more, that's OK. Thank you for your hard work.
This mod is not updated for 1.6 yet. That is something I'd like to do, but you all can see that it's a really niche mod and I'm currently updating my most used ones. This mod shouldn't required a lot of work to update, so I might take a look into it if I have a little free time and I'm tired of more complex stuff. But no promises. I might update it in a week from now, or it might take 3 months. Just want to let you know that I do intend to update it at some point.
is there anyway to add config to raise 33% and 66% chances to much higher values like 70 and 85 %? with how fast we can get sprinklers these water retaining fields had never any use for me even with this mod that made them much better. only one that I ever used is the late game 100% chance one on pots. even if there was no sprinklers I just skip farming and go fishing.the chances to retain water is too low and early game if you have to water crops basically your whole day is wasted.
The values are really hard coded. To do so would mean a much more intrusive modification of the watering implementation. This could increase the chance of incompatibility with other mods, and it being broken when the game updates.
You are right, it was only working outside, I never made it compatible with the greenhouse. Just fixed it and will be uploading a new version in a minute.
I guess most people just use sprinklers endgame. Since it take a while for people to open the greenhouse, they are already using sprinklers at that time.
Is the new version out of beta yet? I was planning on updating all my mods when they release out of beta. But this one should be easy enough to update. I will look into it.
Unfortunately the mod crashes when starting the game and doesn't work properly for me, though it doesn't interfere with anything else. It says that the file "0Harmony, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null" cannot be found. I have a dozen of other mods installed but i think only "Entoroax Framework" or "Faster Paths" could be interfering as thei're the only ones that might modify the ground. Your mod sounds really amazing and it's a shame it doesn't work for me :(
You might be using other mod that uses a different version of harmony, that would give some conflict as well, since only on version of harmony is loaded by the SMAPI. If you provide me the full log I might find more info there. https://log.smapi.io
I get a crash to desktop error on day end when I use this in conjunction with a custom farm map I built using MTN mod. I believe the creator of MTN may have reached out to you. Any insights on if this can be made to work on custom maps?
52 comments
Special thanks to everyone who remember to endorse the mod, it really helps with mod visibility.
It does not change the chance.
This mod is not updated for 1.6 yet.
That is something I'd like to do, but you all can see that it's a really niche mod and I'm currently updating my most used ones.
This mod shouldn't required a lot of work to update, so I might take a look into it if I have a little free time and I'm tired of more complex stuff. But no promises.
I might update it in a week from now, or it might take 3 months. Just want to let you know that I do intend to update it at some point.
with how fast we can get sprinklers these water retaining fields had never any use for me even with this mod that made them much better.
only one that I ever used is the late game 100% chance one on pots.
even if there was no sprinklers I just skip farming and go fishing.the chances to retain water is too low and early game if you have to water crops basically your whole day is wasted.
To do so would mean a much more intrusive modification of the watering implementation.
This could increase the chance of incompatibility with other mods, and it being broken when the game updates.
Just fixed it and will be uploading a new version in a minute.
Since it take a while for people to open the greenhouse, they are already using sprinklers at that time.
Digus, I don't know if you're still around, but this was a nice little mod and I hope that it can get updated some day.
I was planning on updating all my mods when they release out of beta. But this one should be easy enough to update. I will look into it.
You will need the beta version of the MailFrameworkMod also.
I tested it really quick, if you find any problems please let me know.
It's a requirement for this mod and it the one that comes with 0Harmony.
If you provide me the full log I might find more info there.
https://log.smapi.io
https://log.smapi.io