Stardew Valley
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huancz

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travlaney

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11 comments

  1. travlaney
    travlaney
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    This is a compatibility update for the original Tree Shaker mod...it doesn't do anything that the original mod didn't already do.  Perhaps I'll add more features in the future, once I've learned a bit more about modding and coding.  Special thanks to TyoAtrosa for writing this great mod, and for huancz for updating it.

    EDIT:  I fixed the version number in the manifest.json file.  SMAPI should stop reminding you to update.
    1. 3534668479
      3534668479
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      你好,请问图中的农场是哪个?谢谢你
    2. travlaney
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      我不知道。此图片取自原始模组页面
  2. hugbeam
    hugbeam
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    thank you SOOO much for this, its such an essential mod for me
  3. MM1186MM
    MM1186MM
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    How do I see XY?
    1. travlaney
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      There might be a different mod that will show your coordinates, but I just use the Stardew Planner and toggle the "Show Coordinates" option on.
    2. cucumpear
      cucumpear
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      Lookup Anything (with tile lookup enabled in the options), but some chest mods also give you that info, such as Chests Anywhere and Better Chests.
  4. Rannoch621
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    Thank you, thank you, thank you!  This mod has been a mainstay for years, so it really sucked when it broke.  The only thing I could think of that would make the original mod better is if it could also collect coconuts from palm trees on modded maps if that's possible.

    Again, thank you so much for putting in the effort to update this mod! :)
    1. travlaney
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      I'm still learning the basics of modding Stardew Valley.  Once I improve my skills, I'd like to add these features:

      • Collect Mahogany Seeds
      • Collect Coconuts and Golden Coconuts Golden coconuts don't spawn on the farm.
      • Collect Mushroom Seeds
      • Collect Mossy Seeds
    2. cucumpear
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      Thank you for updating this! I used to have a personal version of this (I didn't have the energy to recompile it after the update. c# hates me).
      For Coconut and Mahogany it should just be adding:
      case 6:
      Item c = chest.addItem(new SObject(88, 1));
      if (c == null)
      {
      added = true;
      }
      break;
      case 8:
      Item n = chest.addItem(new SObject(292, 1));
      if (n == null)
      {
      added = true;
      }
      break;

      At least that's what used to work for me.
    3. travlaney
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      The item IDs are the same, but the code itself is different in the v1.6 update.  I'm struggling to get this to compile right now, because (1) I'm using an online compiler, and (2) I have no idea what I'm even doing. 

      I'll keep tinkering, maybe reach out to the greater modding community for help.  Stay tuned!