Hello! Just a heads up but I believe the recent Content Patcher has broken something in your Seasonal trees. This is the error I have been getting now: [game] Failed loading texture Mods\Sodacchi.STSeasonal.CP\StarryTree for item (F)StarryTree: asset doesn't exist.
Hi, thank you for letting me know! So I tried to see if I could get the same error to understand the problem but I couldn't. 1. Does it show as soon as you open the game or when season changes? 2. Could you delete the mod, reinstall it and extract it in the mods folder, and see if the issue persist?
Hi! So the error occurs as Smapi is loading and flashes said error multiple times throughout the loading process. I have already deleted, reinstalled, and extracted into the mods folder twice now and the problem persists. I will point out that the Seasonal CP is the only one flashing this error; the Non-Seasonal CP works fine. If I were to harbor a guess, I would think it might be related to Ln 9 in the content.json. Comparing it to other seasonal mods that add furniture, the code might need to reference the individual png assets. The mod "Seasonal Pet Houses" has nearly the same error message for reference. This is all guess work! I apologize if I couldn't be more helpful.
Did some more testing. I rolled back to Content Patcher 2.5.0 (from the most recent update 2.5.1) and the error goes away. I also tested older downloads of the seasonal files just in case (on 2.5.1) and the error occurs then too. So I'm pretty confided Content Patcher's newest update made changes that caused the content.json to be read differently (and thus not working anymore).
I think I may have got it to work and removed the error! { "Format": "2.0.0", "Changes": [ { "LogName": "Add item to data", "Action": "EditData", "Target": "Data/Furniture", "Entries": { "StarryTree": "StarryTree/Decor/3 6/3 1/1/10/2/Starry Tree/0/Mods\\Sodacchi.STSeasonal\\StarryTree{{season}}" } },
{ "LogName": "Add in shop", "Action": "EditData", "Target": "Data/Shops", "TargetField": [ "Carpenter", "Items" ], "Entries": { "StarryTree": { "Id": "StarryTree", "ItemId": "StarryTree", "Price": 10 } } } ] } After making these changes it works properly! I even used the paint bucket to make sure it recognized the asset properly (it does)! Please let me know if this works or not!
Glad you managed to fix it! I couldn't reproduce the issue on my end even if taking out the other mods and leaving just mine to check, i only got an issue that a new world mod was missing lol . If others will join in and say they also have your issue, i'll update it and give you the credits for the solution ^^
HI! I just downloaded this awesome mod, hopingthat I could get those starry seasonal looks that I desperately need for my farm. I bought the tree in the fall from Robin's shop and it didn't have the twinkle lights, ever. Now that it's winter, if I click to move the trees it shows them being the blue with the twinkle affect, but once I place it on my farm it's just normal fall color without any twinkle. Is there a config menu I'm supposed to access to make this work?
absolutely love this mod! would it be possible to have the actual tree color match alongside the earthy palette? like instead of all white trees we could have like oak or darker wood tones along with the stars? idk if that makes sense, i just love the stars so much but i dont want every tree to be white!! ill be using them tho for my pastel farm play thru for sure tho!! :D
This might be a dumb question but, can I use both the seasonal and non seasonal version? I want some of the trees to stay the same and some of them change through the season
These are super cute and I'd love to know - would you ever consider making a version with a darker color palate? I use DaisyNiko's Earthy Recolor and I love the vibe of these, but the pastel trunks stand out quite a bit in Spring/Summer/Fall ^^' No pressure at all ofc, just wondering <3
i'll work on it soon! i was wondering if i should do some recolors of other worldmap recolors to match them anyway ^^ i'll be adding them as AT versions, so that way will be easier to implement them
I've added Earthy recolor's for both seasonal and non ^^ for seasonal you just have to download the optional file, unzip and drop it in the seasonal folder to replace the brighter ones ^^
I love these so much! i have a question though, would it be possible to set make a version of this where they overwrite the 3 basic trees {oak, maple, and pine?} i love the way they look and am trying to make my valley{or at least my farm} look more fairytale like
35 comments
1. Does it show as soon as you open the game or when season changes?
2. Could you delete the mod, reinstall it and extract it in the mods folder, and see if the issue persist?
{
"Format": "2.0.0",
"Changes": [
{
"LogName": "Add item to data",
"Action": "EditData",
"Target": "Data/Furniture",
"Entries": {
"StarryTree": "StarryTree/Decor/3 6/3 1/1/10/2/Starry Tree/0/Mods\\Sodacchi.STSeasonal\\StarryTree{{season}}"
}
},
{
"LogName": "Tree texture",
"Action": "Load",
"Target": "Mods/Sodacchi.STSeasonal/StarryTree{{season}}",
"FromFile": "assets/{{season}}_tree.png"
},
{
"LogName": "Add in shop",
"Action": "EditData",
"Target": "Data/Shops",
"TargetField": [ "Carpenter", "Items" ],
"Entries": {
"StarryTree": {
"Id": "StarryTree",
"ItemId": "StarryTree",
"Price": 10
}
}
}
]
}
After making these changes it works properly! I even used the paint bucket to make sure it recognized the asset properly (it does)! Please let me know if this works or not!
i only got an issue that a new world mod was missing lol.If others will join in and say they also have your issue, i'll update it and give you the credits for the solution ^^
Will be taking it in my list of to-dos! I will add them as new options in case others still want the log to be white ^^thank you for using my mod <3
EDIT: Added the brown trunks for the Earthy Recolor! Let me know if there's any issue ^^
I want some of the trees to stay the same and some of them change through the season
sadly they can't be put both in the /mods folder, i could try to make it work on another update because that is such a cool idea xD
EDIT: Idk what I did but now they should work together with no issues ^^Also, I can't help but post this meme