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Saah

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Saah

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33 comments

  1. Luloshi
    Luloshi
    • member
    • 0 kudos
    Hi there. Loved the idea. Just wondering, is there a way to hide the bars from the basegame? If not it's alright.
    1. Saah
      Saah
      • supporter
      • 17 kudos
      There is! HUD Customizer allows you to hide the bars and other HUD elements, it's a great mod!
  2. ILissyI
    ILissyI
    • member
    • 0 kudos
    Love this !!
    but can I place it next to the toolbar as on the picture?
    1. Saah
      Saah
      • supporter
      • 17 kudos
      There's no preset for it because it's not an exact science (toolbar placement depends on screen size and UI scale), but you can do it yourself by choosing the Custom preset and changing the X and Y values! My screen is 1920x1080 and the position I used here was X=1360 Y=970:
    2. ILissyI
      ILissyI
      • member
      • 0 kudos
      thanks!
      that will work for me :D our screen size matches :)
  3. DavidLeeR
    DavidLeeR
    • member
    • 1 kudos
    Locked
    Hey! 

    First, thanks for the mod, I really enjoy it!

    I just wanted to ask if you could add some customization options or a way to make it customizable, if it's possible and if you have time.
    I was mostly thinking about making the box the same size and style as the toolbar, so I could put it right next to it

    Here is a quick (and ugly) representation of what I mean:


    Thank you again!
    1. Saah
      Saah
      • supporter
      • 17 kudos
      Sure, just give me a couple of days!
    2. Saah
      Saah
      • supporter
      • 17 kudos
      Added in version 1.2.0!
    3. DavidLeeR
      DavidLeeR
      • member
      • 1 kudos
      Thank you very much, I love it!
    4. reisanji
      reisanji
      • supporter
      • 3 kudos
      Love that you added this and was wondering if maybe you could add something similar for the Survivalistic mods Hunger/Thirst bars so I could put them on the left of the toolbar and disable the normal bars.
    5. Saah
      Saah
      • supporter
      • 17 kudos
      I'll try, but it'll take multiple days
    6. reisanji
      reisanji
      • supporter
      • 3 kudos
      That's fine, just you trying to is nice.
      Thanks.

      Addendum: If you could maybe put the Hunger/Thirst Icons on the right side of the numbers so it kinda fits in with the toolbar from the left a bit better imo (and my ocd/adhd would appreciate it) that would be nice.

      Again thanks for looking into it.
    7. Saah
      Saah
      • supporter
      • 17 kudos
      Added in version 1.3.0!
    8. reisanji
      reisanji
      • supporter
      • 3 kudos
      You rock, Thanks a bunch! :)

      Kinda curious if since you already had the box coded for Health/Stamina if it was easier to just repurpose that code and just pull the Survivalistic Hunger/Thirst data over to a new box?

      That's kinda why I asked you first instead of them.
    9. Saah
      Saah
      • supporter
      • 17 kudos
      Mostly yes, although I had to refactor the code to support multiple boxes (and configuration for them). From now on adding new boxes should take two minutes.
    10. lightsourced
      lightsourced
      • premium
      • 32 kudos
      So, I'm using the Toolbar style, however weird thing... the H is in front of my energy values and the + is in front of my Health Values.

      Here you can see the energy numerical value is less and has the H icon in front of it:

    11. Saah
      Saah
      • supporter
      • 17 kudos
      I've been playing with the latest version for a week every single day and somehow didn't realize I switched the icons 💀 Fixed in version 1.4.0!

      I'm locking this post so OP won't keep getting unrelated notifications.
  4. arospace
    arospace
    • supporter
    • 0 kudos
    love love love this mod but i find the colours a little bit too hard to read even if they'd be incredibly helpful, i installed it to make sure i always knew when to back off and heal in combat but some of the colour options are a bit too light. would you consider adding in darker options? or the ability to customise the colour when they reach different stages? for example, black/orange/ dark red? other than that, i have zero complaint abt this mod it is incredibly useful. thank you!!
    1. Saah
      Saah
      • supporter
      • 17 kudos
      I was afraid that would happen, even differences between screens can make text unreadable for someone when it's fine for the other person. I've added color customization in 1.2.0, it's a bit clunky since it requires hex codes but it works!
    2. PunningLinguist
      PunningLinguist
      • member
      • 1 kudos
      if you're willing to add another dependency into the mod, GMCM Options has a color picker that could potentially be a less clunky alternative to the hex codes!
    3. Saah
      Saah
      • supporter
      • 17 kudos
      I thought of doing that, but decided against it because I don't want to force people to download a mod they might not even use and I don't think many people already have it installed </3
  5. magoozor
    magoozor
    • supporter
    • 7 kudos
    I know about Numerical Health and Display Player Stats, but for those either the author is not active or they lack features, so would it be possible for an option to hide the background? Also, if possible hide the original bars?

    Thank you for your hard work.
    1. Saah
      Saah
      • supporter
      • 17 kudos
      Hiding the original bars would be a whole other mod, that I might or might not make someday. But yes, I can add an option to hide the background! Just give me a day or two and I'll add it
    2. magoozor
      magoozor
      • supporter
      • 7 kudos
      Wow, I wasn't aware hiding the bars would be such a hassle. Maybe HUD Customizer will add this option... Anyway, thank you so very much for the hasty response and willingness to accommodate our needs!
    3. Saah
      Saah
      • supporter
      • 17 kudos
      Ooh, I hadn't heard of this mod, I'm looking forward to future updates! It does sound like the bars will be a part of the mod, so I hope it comes soon! Background removal has been added in 1.2.0, it looked weird with the text shadow so I also added an option to remove it:
      
    4. magoozor
      magoozor
      • supporter
      • 7 kudos
      Thanks for the hasty update! 💘. Also, HUD Customizer just added the option!
  6. Nazena
    Nazena
    • member
    • 0 kudos
    My PC says its "Questionable" and refused the download :(
    1. Saah
      Saah
      • supporter
      • 17 kudos
      It's probably a false positive due to the way script mods work in Stardew Valley (using .dll files), but I've had it happen because of Nexus. You could try downloading from my GitHub releases (ignore the source code files)
  7. AlmostMidnight
    AlmostMidnight
    • premium
    • 9 kudos
    Is it possible to add a hot key to make it disappear for awhile? While I love that it always shows, I don't love that it shows during event cutscenes haha. I would love to add a hotkey to disable to for cutscenes only just so I don't have it distracting me. Otherwise though, I love this mod and the idea behind it, I like seeing everything at a glance!
    1. Saah
      Saah
      • supporter
      • 17 kudos
      That was actually a bug, it has been fixed! I also added the hotkey, just in case.
  8.    string str1 = new string((ReadOnlySpan<char>) (((int) Math.Max(0.0f, currentStamina)).ToString() + "/" + maxStamina.ToString()));
          string str2 = new string((ReadOnlySpan<char>) (((int) Math.Max(0.0f, (float) currentHealth)).ToString() + "/" + maxHealth.ToString()));
          float messageWidth = 24f + Math.Max(Game1.smallFont.MeasureString(str1 ?? "").X, Game1.smallFont.MeasureString(str2 ?? "").X);
          Vector2 positionFromConfig = this.GetPositionFromConfig(messageWidth);
          b.Draw(Game1.mouseCursors, new Vector2(positionFromConfig.X, positionFromConfig.Y), new Rectangle?(new Rectangle(323, 360, 6, 24)), Color.op_Multiply(Color.White, 1f), 0.0f, Vector2.Zero, 4.5f, (SpriteEffects) 1, 1f);
          b.Draw(Game1.mouseCursors, new Vector2(positionFromConfig.X + 24f, positionFromConfig.Y), new Rectangle?(new Rectangle(319, 360, 1, 24)), Color.op_Multiply(Color.White, 1f), 0.0f, Vector2.Zero, new Vector2(messageWidth, 4.5f), (SpriteEffects) 0, 1f);
          b.Draw(Game1.mouseCursors, new Vector2(positionFromConfig.X + 24f + messageWidth, positionFromConfig.Y), new Rectangle?(new Rectangle(323, 360, 6, 24)), Color.op_Multiply(Color.White, 1f), 0.0f, Vector2.Zero, 4.5f, (SpriteEffects) 0, 1f);
          positionFromConfig.Y += 28f;
          positionFromConfig.X += 48f;
          b.Draw(Game1.mouseCursors, Vector2.op_Addition(positionFromConfig, new Vector2(-12f, 16f)), new Rectangle?(new Rectangle(16, 411, 16, 16)), Color.op_Multiply(Color.White, 1f), 0.0f, new Vector2(8f, 8f), 1f, (SpriteEffects) 0, 1f);
          List<Color> textColors1 = this.GetTextColors(this.Config.HealthColorMode);
          Color textColor1 = new ColorValues(textColors1[0], textColors1[1], textColors1[2]).GetTextColor((float) (currentHealth / maxHealth));
          Utility.drawTextWithShadow(b, str2 ?? "", Game1.smallFont, positionFromConfig, textColor1, 1f, 1f, -1, -1, 1f, 3);
          positionFromConfig.Y += Game1.smallFont.MeasureString(str2 ?? "").Y - 8f;
          b.Draw(Game1.mouseCursors, Vector2.op_Addition(positionFromConfig, new Vector2(-12f, 16f)), new Rectangle?(new Rectangle(0, 411, 16, 16)), Color.op_Multiply(Color.White, 1f), 0.0f, new Vector2(8f, 8f), 1f, (SpriteEffects) 0, 1f);
          List<Color> textColors2 = this.GetTextColors(this.Config.StaminaColorMode);
          Color textColor2 = new ColorValues(textColors2[0], textColors2[1], textColors2[2]).GetTextColor(currentStamina / (float) maxStamina);
          Ut
    1. Saah
      Saah
      • supporter
      • 17 kudos
      Your message was cut off in the middle, what happened?
  9. TsorninSungold
    TsorninSungold
    • member
    • 1 kudos
    Perfect! This is exactly what I was hoping for. I love that you can easily place where it goes.