Hey! Just wanted to let you know that this mod is super good and I love Zia, just want to inform you of a line of dialogue from Lewis saying he's in the blacksmith to "collect Clint's business tax," I figured that's something you'd wanna know about
I prefer to keep my vanilla characters intact, warts and all. Character replacements are also not very compatible as this one is going to have issues with SVE, Lucikiel, Community Center Reimagined, East Scarp, Jasper, and any other mod that utilises Clint in some manner or another. In case anyone is curious.
Almost certainly not compatible with SVE (but probably wont break, just be weird).
I'll add to the pile hoping for her as a separate NPC. Sidestepping compatibility issues with mods like SVE is an obvious benefit, but there are other possible quality of life improvements that could come with it.
Having two blacksmiths working out of the same building means you can have someone working the counter when the other wants to spend all day at the community center or the island, and could even create an excuse to expand the store hours beyond 9 to 5.
Would love some screenshots of the character sprite/portrait and maybe a teaser of the dialogue. I sadly won't be using it right now since I'm still playing my vanilla(ish) file but I'm tracking this mod to add on a future playthrough.
This is such a cute looking character!! I have a small question, is this compatible with Stardew Valley Expanded? I just want to make sure some events don't act all silly! I know you're 70% and good luck on completing it!! Again such a cute mod!
Nooo not yet :( This is my first ever mod so I'm still learning all the things I need to add and change. I've never played Stardew valley expanded so I would need to do that first lol :) but short answer: I would love to make it compatible! Will def do that once I'm done finishing the basic mod!
To make it sve compatible youd probably want to look at making her a separate npc rather than a replacement. It would require a lot of overwriting sve stuff otherwise.
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Almost certainly not compatible with SVE (but probably wont break, just be weird).
Having two blacksmiths working out of the same building means you can have someone working the counter when the other wants to spend all day at the community center or the island, and could even create an excuse to expand the store hours beyond 9 to 5.
I sadly won't be using it right now since I'm still playing my vanilla(ish) file but I'm tracking this mod to add on a future playthrough.