Stardew Valley
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fishbloc

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53 comments

  1. zylistic
    zylistic
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    THIS IS SO COOL!!! since i use the talkohlooeys' portrait mod, i'm so tempted to make a scar version to match... thanks for the mod!!! looking forward to see him in-game!!!
  2. BulmaReincarnate
    BulmaReincarnate
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    Did you see that Scar endorsed this on twitter?!?! He even said he might play Stardew BECAUSE of your mod!!!!!!!
  3. snowstorm174
    snowstorm174
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    suggestion: for the new 1.6 fishing festivals, can the generic npcs be the hermits who went crazy fishing at the start of season 10? i think it would be fun :D
    just a suggestion tho <3
    1. fishbloc
      fishbloc
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      i actually have a mod idea where i put more hermits into the game but it will be a separate mod! no definite release date yet since i haven't actually started on anything, but this is a pretty solid project im excited to work on
  4. johnmq
    johnmq
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    hey, so for some reason the sprites for the merchant + her pig and the wagon haven't changed, however, when i interact with the merchant it does show up as scar. i don't know if maybe it's one of my other mods that's making it bug out (maybe a weird interaction with sprites in detail?) but if anyone else has had this problem or if there's a way to sort it please let me know :)
    1. fishbloc
      fishbloc
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      hmm so far this mod does replace the earthy recolour and starblue recolour's traveling cart, but i feel like it could be one of your visual mods that's affecting it! try checking your mods by removing the visual ones one by one, see if one of them could be clashing with this or not. hope this helps!
    2. Highrocker45
      Highrocker45
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      do you use SVE? you gotta follow a tutorial to get the right sprites to show up
    3. johnmq
      johnmq
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      i don't use sve, i just have a bunch of cosmetic mods, but i've been checking my game files etc and i think it's because i've got way back pelican town, which already adjusts the travelling cart! i'm working on fixing it and ill let ppl know how i get it to work in case anyone else uses this :)
    4. fishbloc
      fishbloc
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      i use that cosmetic mod too! although because of way back pelican town's file management, you can only remove partially for scar to come through. for example, you can remove these coding from your content.json file

      Spoiler:  
      Show
      {
      "LogName": "travelin merchant cart",
      "Action": "EditImage",
      "Target": "LooseSprites/Cursors",
      "FromFile": "assets/{{recolor}}/1_{{season}}_Cursors.png",
      "FromArea": { "X": 142, "Y": 1382, "Width": 109, "Height": 70 },
      "ToArea": { "X": 142, "Y": 1382, "Width": 109, "Height": 70 },
      },
      {
      "LogName": "travelin merchant boar and anim",
      "Action": "EditImage",
      "Target": "LooseSprites/Cursors",
      "FromFile": "assets/{{recolor}}/1_{{season}}_Cursors.png",
      "FromArea": { "X": 51, "Y": 1421, "Width": 91, "Height": 28 },
      "ToArea": { "X": 51, "Y": 1421, "Width": 91, "Height": 28 },
      },
       

      and scar will appear on friday and sundays. buuuuut on festivals itll be the merchant lady instead. (since this code only affects the normal traveling cart)

      the other way around this is to go into the asset file and replace all of the traveling merchant assets with mine by overwriting the png files. i could potentially help you on this if you insist on using way back pelican town along with the swaggon :)
    5. johnmq
      johnmq
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      that worked! thank you so much :)
    6. ai1dennn
      ai1dennn
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      hi! i use sve, scar's sprites, dialouge, and the whole travelling cart did use the swaggon mod, but the travelling merchant's portrait from sve shows up and not Scar, any way i can fix this?

      edit: nvm i found a way to fix it
  5. TsorninSungold
    TsorninSungold
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    Would you consider a setting that randomizes who shows up? Regular cart lady or Swaggon cart fellow? I like them both, and it would be fun for variety if both were in the game.
    1. fishbloc
      fishbloc
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      ive gave thought to this and hmm, as fun as the idea sounds, i think i wont implement this because the traveling cart already visits so seldom, and having it randomised means seeing scar would be less frequent. maybe i might change my mind in the future
    2. TsorninSungold
      TsorninSungold
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      That makes sense! Thanks for the reply :)
  6. tanubby
    tanubby
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    A mod I didn't know I needed but absolutely love <3. Thank you sm for creating this mod. Swaggon truly is the best trading company.
    1. fishbloc
      fishbloc
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      i saw your post on reddit!! your words are super kind thank you so much :')
      it's amazing to see how much people do love this mod, since i spent quite a few days working on it for like 7 hours daily LOL
    2. tanubby
      tanubby
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      omg yes! it blew up there on HC reddit. I honestly, just wanted to advertise your mod because it really brought me soo much joy :))
      Everybody loved this because you did such a beautiful work! Also, 7 hours daily is crazy, I hope you got some rest! 
      Also, I'm extremely sorry if I foolishly crossed some boundaries by posting it there. I'll delete the post if you want
  7. AutomaticData
    AutomaticData
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    The existence of this mod makes me very happy and I am looking forward to trying it out so much! XD

    I do have to ask, though, I was looking over the files etc. and
    Spoiler:  
    Show
    I was wondering who Juniper is?
    1. fishbloc
      fishbloc
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      i'm very glad you're enjoying this mod :D it means a lot!

      Spoiler:  
      Show
      that's just a secret cameo of someone's farmer i dedicated this mod for, it's just a fun little easter egg :')
    2. AutomaticData
      AutomaticData
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      Gotcha, gotcha, I was wondering if there was Hermitcraft lore I was missing. XD

      I've now had the mod for a bit and I gotta say, I have never looked forward to checking the Traveling Merchant this much. Very much enjoying the mod. =D

      One thing I have noticed: sometimes when I'm mining rocks, they are potatoes for a bit before going into my inventory. Would it be possible to change that so they're only potatoes during the fair? I don't want to disable the feature entirely, but potato rocks are a bit distracting (though fun).

      But yeah, awesome idea for a mod. It makes me really happy, and I thank you for that.
    3. fishbloc
      fishbloc
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      yeah that's one of the problems i've encountered :') because of how the asset usage works from the base code, the slingshot game uses the normal rock sprite as a bullet. and if i want to turn that into a potato, i'd have to replace that.

      the only workaround i found is to just turn it off until you know its going to be the festival the next day then only turn it on. i wish there was a way to just add a custom sprite buuuuut until someone wants to help with altering the base code (or maybe this is just an impossible dream LOL), its gotta be a potato until then unless its toggled off </3

      i'm very glad you're enjoying the mod though!! it makes me super happy to know my silly idea is so beloved by so many people :D
    4. AutomaticData
      AutomaticData
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      I think I may know a solution? I did a very quick test and it seemed to work.

      Basically, instead of
      "When": {  "PotatoBullet": true },
      you can try
      "When": {
      "PotatoBullet": true,
      "DayEvent": "stardew valley fair",
      },

      I think that should work? It won't make all the bullets potatoes on non-fair days, but it should make the bullets potatoes on the Stardew fair but not on other days. If you want the bullets to be potatoes 24/7, though, it won't work.
    5. fishbloc
      fishbloc
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      oh wow i completely forgot i could totally limit it to just event days LOL but i'm gonna test this out myself!! if this works on my end too i'll push out an update asap :D thank you so much
  8. calloohcallay
    calloohcallay
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    I have never downloaded a mod so fast in my entire life.
  9. If you use Stardew Valley Expanded it renames the travelling cart lady 'Suki' and has portraits for her. To use these portraits in stead, go into the SVE mod folder, then [CP] Stardew Valley Expanded\assets\CharacterFiles\Portraits\Suki, rename Scar's portraits to the corresponding Suki portrait name (it helps to do this in separate windows so you can rename them without having the issue of two files having the same name) then delete or move the Suki portraits and put the renamed Scar portraits in and it should work!
    This mod is great, I was genuinly a bit distressed that the portraits weren't working! :D
    1. Does it also change what the shop looks like or is that something else we gotta do?
    2. expanded does not change the cart no, just the portrait
    3. Zyrl
      Zyrl
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      You're a lifesaver, I was losing my mind, thank you!!!!
    4. Thank you for this! I downloaded the mod and was super excited, and then I talked to Scar and saw Suki instead. LOL. This definitely helps me enjoy the Swaggon to the fullest. Thank you again! 
  10. Suntooth
    Suntooth
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    • 2 kudos
    I can't tell you how big my smile was when I saw that this mod exists :D