Stardew Valley

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Juanpa98ar

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juanpa98ar

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  1. juanpa98ar
    juanpa98ar
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    Sticky
    Are there other mods that you want their Warps? Mention them here!
    (Remember they must be mods that are updated for 1.6 or they will have the same fate as mods like Mineral Town or Durin's Rest).
  2. LuB17
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    Hello love your mod just added the conditions for the movie theater so the change can appear : 
    ,
                "Juanpa98ar.MWP98_SVE.MovieTheater": {
                    "Id": "Juanpa98ar.MWP98_SVE.MovieTheater",
                    "SectionId": "Juanpa98ar.MWP98_SVE.Shops",
                    "DisplayName": "{{i18n: JP98.Movie Theater}}",
                    "Location": "Town",
                    "Tile": "95, 51",
                  "Condition": "PLAYER_HAS_MAIL Host ccMovieTheater, !PLAYER_HAS_MAIL Host ccMovieTheaterJoja",
                    "Order": 6
                    },
                "Juanpa98ar.MWP98_SVE.MovieTheaterJoja": {
                    "Id": "Juanpa98ar.MWP98_SVE.MovieTheaterJoja",
                    "SectionId": "Juanpa98ar.MWP98_SVE.Shops",
                    "DisplayName": "{{i18n: JP98.Movie Theater}}",
                    "Location": "Town",
                    "Tile": "52, 20",
                    "Condition": "PLAYER_HAS_MAIL Host ccMovieTheater, PLAYER_HAS_MAIL Host ccMovieTheaterJoja",
                    "Order": 6
                    }
    1. juanpa98ar
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      Hello, in the current version of the mod this change is implemented but in a different way: If you complete the CC, Joja's warp disappears from the "Shops" section and appears in the "Town" section (the abandoned Joja), when you complete the Bundle, this warp disappears and is replaced by the one of the movie theater (also in the "Town" section). Similar if you choose Joja's route. 
  3. Tempestatwo
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    Another recommendation, could you look at the "Dam at Stardew valley" mod? It adds a pretty large map with several areas, it takes a long time to get around
  4. AutumnTheGamer
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    I like how this is now available as a mod instead of having to replace the mods original file. However, I've noticed there are a LOT of double entries in the list, that you can't really clean up by disabling certain options. Could you please look in to an option to have every location appear only once? Because a shorter list that still contains all the same locations is much more usable IMHO! I have tested this with SVE installed, but none of the other 'location mods'. Thank you very much!

    Edit: I added a list of double locations found with SVE in the spoiler below. Note that not all double warps are exactly at the same coordinates, but those are still within a handspan of eachother, and therefore I'd count them as being double.

    Spoiler:  
    Show


    • Mayors Manor, Lewis Home @ Town & Town
    • Garden @ Town & Town
    • Shearwater Bridge @ Town & Town
    • Andys Farm @ Cindersap Forest & Forest
    • Traveling Cart, Traveling Merchant @ Cindersap Forest & Shops
    • Aurora Vineyard @ Forest West & Forest
    • Junimo Village @ Forest West & Shops
    • Sprite Spring @ Forest West & Forest
    • Bears Cave, Bear Cave @ Forest West & Shops
    • Highlands @ Mountain & Mountain
    • Highlands Cavern @ Mountain & Mountain
    • Elliots Cabin @ Beach & Beach
    • Sand Dragon Bones, Skeleton Qi Solar Essence @ Desert & Desert
    • Krobus Shop @ Shops & Underworld
    • Fable Reef @ Ginger Island & Island
    • Castle Village Outpost @ Galdora & Galdora
    • Crimson Badlands @ Galdora & Galdora
    • Iridium Quarry @ Galdora & Galdora
    1. juanpa98ar
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      I think that with the specs of your PC, smapi loads so fast that it does not respect the order in which the mods should load and that's why you have this error that otherwise should not appear.
      If you like to try, rename the mod folder to 'z[CP] More Warp Points', which will put the folder at the end of all your other mods. I don't think it will fix it but it's worth a try. 
    2. AutumnTheGamer
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      Well, that does make a very big difference! I renamed the mod folder from MoreWarpPoints to SVEMoreWarpPoints to make sure it will load AFTER Stardew Valley Expanded, and now the double warps are gone. In fact, it is now as if SVE hasn't packed any warps file at all. And the yellow lines from the smapi log have also gone, so I think you are right and it was a loading order issue! Thank you very much for taking all the time to find a fix! Now I'm going to try to find out if there is anything still missing if I am not using SVE's file anymore.
    3. AutumnTheGamer
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      I just tested the warps list without MWP installed to double check if all the warps from SVE are also present in MWP, and it gave yet another entirely different result. When I have MWP loading out of order it shows about 18 results from the SVE warps file, and those will be shown double by MWP. If I have MWP loading after SVE the whole lot of SVE is ignored. And if I don't have MWP loading at all SVE all of the sudden has a list that seems about three times bigger then the out of order list has, including multiple that don't show up in either MWP scenario. I am going to try to compare all of these to see what warps are where to find the best way of loading all of this, but that will probably take some more time. Thank you very much for all the help!
    4. juanpa98ar
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      It is curious but it was very likely that it had to do with the loading orders. Note that the warps shown in this mod are quite different from the ones in SVE. As this mod has higher priority than SVE (except in your case, which is the reason for the appearance of those duplicated warps) the warps of this mod are shown and not those of SVE. 
  5. tsumilkys
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    hi! would you consider adding a warp point for the market island added in Market Town? thank you for all your work, this mod is a lifesaver!
  6. Tempestatwo
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    Would you consider adding a warp for the axolotl village mod? the only way to get there in-game is with consumable warp totems
    1. juanpa98ar
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      Added to the list
  7. blackcomber
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    Thank you so much for this update! I've been maintaining my own Frankenstein'd version since 1.6 dropped, and I needed this to take away all my responsibility LOL.

    Is it possible for you to please add a condition to the Joja Mart warp? Otherwise, the info isn't updated to say "Movie Theatre" based on finishing the Community Centre or Joja Mart bundles.
    1. juanpa98ar
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      Conditions added, thanks for commenting!
    2. blackcomber
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      Thank you so much!
  8. Caranud
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    Hello, I translated your i18n file into 
    French (using Internationalization),

    https://smapi.io/json/i18n/7fc4e6cb727b4a189f2de1a90a8603aa

    I just can’t seem to translate Juanpa98ar.MWP98_CheatLocations (which is linked to "JP98.Mount VMVFJC")

    Thanks for your mod, have a good day !
    1. juanpa98ar
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      Hi, the problem with these tools is that they do not make the best translations. Especially the original game locations already have their official names, and none of the translations show it....
    2. Caranud
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      Hi,

      There seems to be a misunderstanding on the tool I mentioned : it help to manipulate i18n but don’t translate. It was I who translated with the best I could do.

      Anyway, I made a V2 of my translation (some were not using the official wiki names… But we only have SVE and Cape Stardew translated in French "officially" for the moment, so others are what I thought the best). I think it will be cool if you could integrate it in your i18n files, that way Frenchies like me could use it directly translated.

      https://smapi.io/json/i18n/7f6cbd31921a4c7d808c63e1a9c5e10c
      Please note that the above link is the file without the comments ("//" ; smapi.io makes it disappear). I could send you the i18n via another way (PM on the forum maybe ?) if you prefer.
    3. juanpa98ar
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      Hi, sorry for the confusion, I'm not used to those programs, I prefer to go straight to the .json. You can upload your translation here: Link, it leaves the formatting intact so it is quite useful. Then send me the link. 
    4. Caranud
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      I unsterstand. I began translating mods for Stardew just a few days, so the tool was really useful (even if I begin to see how it’s not so hard to edit directly like you say).

      Here it is !

      https://anotepad.com/notes/m5jc6i4t
    5. juanpa98ar
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      Thank you very much!
    6. Caranud
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      You’re very welcome ! Thank you again for your mod !
  9. Stavetskaya
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    Hello! Thank you for your mod. I have a request to add custom warps to the all areas added by Stardew Valley Additional Areas mod, if it is possible) It is hard to go everytime on foot from nearby warps.
    1. juanpa98ar
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      Hi, I had some problems with that mod and found out that several mods like Ridgeside are not compatible :( . In a future update I will add the Warps. 
    2. Stavetskaya
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      Many thanks for the reply and for your efforts!
  10. Caranud
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    So I tried the Summit warp, thinking it would warp me to the SVE Summit that I just unlocked.

    And lo and behold, it wasn’t the SVE version… But instead the vanilla Summit, which was introduced in 1.5.
    Spoiler:  
    Show
    And the 1.6 added a new cutscene if the player enters illegitimately - using a glitch for example. So warping here is now a death sentence (every warp). Don’t know if it «corrupts» the progression, I reloaded.


    Anyway, would you consider moving the JP98.Summit on Cheat locations (could be fun to watch for some, with maybe a warning ?) And/or creating another warp for the SVE Summit ?
    1. juanpa98ar
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      I already made some slight changes, thanks for reporting it!
  11. Thukino
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    Hi :)
    I have sent you the Japanese translation in a message.
    I hope you will add it in the next update.
    1. juanpa98ar
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      Thank you very much!