As frtzngbllr mentions, it doesn't appear this is fully compatible with version 1.5 of the game yet.
The mod works for me for all intents and purposes; the only conflict I've noticed is interacting with the barrel on the pier next to Willy's house (for a quest that was introduced in version 1.5 if I recall correctly). I'm unable to interact with the barrel to put something inside it. When I removed this mod from my mods folder and ran the game (with all of my other mods intact), I was able to interact with the barrel, implying that this specific mod prevents interaction with the barrel.
If anyone is using Stardew Valley Expanded, this mod (the CP version anyway) does not work. It'll block the path to Sophia's house from the beach and you can't even walk over the tide pools.
I'm still trying, so maybe I'll figure it out before you can reply, but my husband and I have been trying to edit this map to walk closer to the tide like it does in your version but also other edits (thus the reason we don't just use yours). But no matter what we do we seem to be having issues with the tiles where the tide is flowing in and out not being passable. I've tried setting them as passable on the tilesheet and on the map itself. I don't know what to do!
I installed this yesterday and realized today that it isn't working. Took a look around for possible reasons why and noticed that the folder is missing the manifest and content .jsons that make it work for content patcher. File structure seems wrong too. It appears as though the content patcher uploads are identical to the non-cp uploads. Maybe the wrong ones got put up?
Thanks for pointing that out, you're absolutely right. I must have mismatched the files when I reuploaded them to include the update key in the manifest. I have the correct ones up now. Sorry about that. :/
Hey this is great, thanks! Would you consider doing something similar for the farmhouse cellar? I mean simply removing the 5 clutter items that are in the way... anyhow thanks regardless and cheers.
i remember there is a version of cellar XNB that already have in this page, just cleanercellar look, no cheat, just search for it, there is barn and chicken coop too..
Thanks I searched all over and can't find what you mention, although there are plenty of mods that expand the cellar, none seem to just remove the clutter. I also found the barn and coop mods, they'll be useful. I'll keep looking, cheers.
I quickly learned how to use "xnb-node" and "Tiled" and modded the cellar myself, now it's just what I needed. I'll release it later in case anyone else is interested, I just need to figure out how to make a "Content Patcher" version of my .xnb. Cheers!
19 comments
The mod works for me for all intents and purposes; the only conflict I've noticed is interacting with the barrel on the pier next to Willy's house (for a quest that was introduced in version 1.5 if I recall correctly). I'm unable to interact with the barrel to put something inside it. When I removed this mod from my mods folder and ran the game (with all of my other mods intact), I was able to interact with the barrel, implying that this specific mod prevents interaction with the barrel.
Thanks for the mod!
Edit: Added Cleaner Beach only versions to the optional files section.