Stardew Valley
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DefenTheNation

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defenthenation

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66 comments

  1. elbebeta
    elbebeta
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    For anyone that's interested, I've recompiled the mod with the newest version of SMAPI and fixed a bug that prevented the use vanilla option from working (not sure if anyone ever even noticed it, why use vanilla if you have a mod to change it?).

    https://github.com/lshtech/StardewMod-CustomSlayerChallenges/releases/tag/2.0.1

    -elbe
    1. CoalMinerGirl76
      CoalMinerGirl76
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      I loaded yours up and set the config.. but nothing changed .. I was wondering if I needed to start a fresh game or if a mod might conflict as I am using Adventurer's Guild Expanded 
  2. Zephanyah
    Zephanyah
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    Can we please get a compatible version with the new stardew valley?
    1. Juku121
      Juku121
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      Seconding this.
  3. shaddomoth
    shaddomoth
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    Luv this mod, but it was over too quick! I'm a goof at trying to come up with ideas for extending the challenges, or I'd give that a try... Maybe come out with a "Hard Core" version?
    The goodies as rewards are ok, but it would be a nice touch to add a new "Hard Core" title...
  4. Malacay2k11
    Malacay2k11
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    Anyway to add JA/CFR based selfmade Objects/Machines as Rewards ?
  5. Uhteen21
    Uhteen21
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    Does this work with custom monsters? Like ones added by mods?
    1. defenthenation
      defenthenation
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      Technically it should work. This mod may bring up a warning message on startup as it won't recognize the new monster, but there's no logic forcing monster entries to be a vanilla monster so you can put in entries for new monsters.

      There's also an option for mod owners to create an integration with this mod if they desire

      I haven't had a chance to test it yet, so let me know how it goes!
  6. Kuugenthefox
    Kuugenthefox
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    Just a FYI, this overrides the new challenges from 1.4
    1. defenthenation
      defenthenation
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      I just uploaded v2.0, it includes the challenges introduced in 1.4! Happy hunting!
  7. galedekarios
    galedekarios
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    the update:

    https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-2#post-3352566
  8. corpsecotillion
    corpsecotillion
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    is this still maintained? the stardew compatibility page is saying it's up to date but i'm getting the following error:

    [Custom Adventure Guild Challenges] This mod failed in the GameLoop.GameLaunched event. Technical details:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at CustomGuildChallenges.CustomGuildChallengeMod.OnGameLaunched(Object sender, GameLaunchedEventArgs e) in D:\Users\Josh\Documents\Visual Studio 2017\Projects\StardewMod-CustomSlayerChallenges\CustomGuildChallenges\CustomGuildChallengeMod.cs:line 173
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args)

    i'm usually pretty decent about figuring these things out but i honestly have no idea what this means... or who josh is and why this is looking for a user that doesn't exist lol
    1. AsraFantasy
      AsraFantasy
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      • 2 kudos
      you need to download the unofficial update from the forums.
  9. CLN8
    CLN8
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    great idea. I would love too see how many of the cranky critters I allready smashed by now. But sadly I am not smart enough to fix it. It is running so far an shows my own personal challenges with every special monster listed (minus the wilderness one & squid kid) , but at the end of the day it just doesn't save the day/game (including my reward-items)... now I have to dig many more days to find my two last missing artifacts instead of "earning" it ;-) or use the artifact bugfiyMod... I hope you'll find time and joy to update it... or I will light the bulp and get it, that it was my fault to begin with lol XD anyway thanks for your inspiration with this lovely mod :D
  10. IllusionMystic
    IllusionMystic
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    my mutant bug quest still ???/200 after i killed them 20 times
    i already read bugs and saw this bug get fixed
    pls help me ...