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Selph aka zombifier

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zombifier

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65 comments

  1. Caranud
    Caranud
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    Hello, I translated your i18n file into
    French (using Internationalization), feel free to integrate it ! :)

    https://smapi.io/json/i18n/d515386c80eb411ba0b21ee840a057ee

    Spoiler:  
    Show
    {
      "selph.ExtraTappers.BirdHouse.name": "Nichoir",
      "selph.ExtraTappers.BirdHouse.description": "Placez-les sur un arbre ou un arbre fruitier et les oiseaux apporteront des objets au hasard chaque jour.",
      "selph.ExtraTappers.BeeHouse.name": "Ruche arboricole",
      "selph.ExtraTappers.BeeHouse.description": "Ce nid d'abeilles a été modifié pour pouvoir être placé sur un arbre !",
      "selph.ExtraTappers.MushroomGrower.name": "Producteur de champignons",
      "selph.ExtraTappers.MushroomGrower.description": "Plantez ces spores sur un arbre pour faire pousser une colonie de champignons beaucoup plus rapidement que des bûches ordinaires ! Plus efficace sur les arbres fruitiers.",
    }



      
    Thanks for your mod, have a good day !
  2. LtDarkstar
    LtDarkstar
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    Whenever I go to gather from the birdhouses the thing pops right off the tree half the time even tho I do not have any tools equipped! Any way around this issue?
  3. radmaninoff
    radmaninoff
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    hi selph!! i was making a personal AT pack for these neat little guys and noticed that any retextures added by AT (at least for the tree-mounted beehouse) are drawn Behind the tree instead of above - do you have any idea how i could jury rig a fix?
    1. zombifier
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      that would require a fix to AT unfortunately. I had to patch the draw code so the mounted tappers are not drawn behind a fruit tree's body, and since AT does its own draw code it would need its own fix as well. I'll try making a code contribution to AT; for now your retexture would have to be a CP replacement.
    2. radmaninoff
      radmaninoff
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      augh i was afraid of that... thanks for the help!!
  4. causticwashername
    causticwashername
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    Hi~ would it be possible to hoist scarecrows on trees in a similar fashion?
    1. zombifier
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      I imagine if you make a tapper with the scarecrow context tag, and with disable output rules to true if should work.
  5. molome123
    molome123
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    Hi, The mod is not compatible with 1.6.14 Update.
  6. BucketListMod
    BucketListMod
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    Hi! Would you consider adding the ability to tap Palm Trees for Oil? This was an old mod called "Tappable Palm Trees" which is no longer working in 1.6 and I don't think the author has any intention of updating. It's fine if not, but I think this would work well with your mod's function and vision!
    1. zombifier
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      Someone else actually ported it to 1.6 already! 😄

      https://www.nexusmods.com/stardewvalley/mods/22802
    2. BucketListMod
      BucketListMod
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      Oh bless, thank you LMAO I was so confused why SMAPI said it should work and it never did!
  7. WystireanRhapsody
    WystireanRhapsody
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    So I'm using this in conjunction with the other mods that add additional giant crops; one of them adds a giant crop for coffee. However, tapping it gives me "coffee bean juice" which I would've expected to just be Coffee?
    1. zombifier
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      My mod does not take that interaction into account. That makes sense though; I can add it in the next update when I have time.
  8. WystireanRhapsody
    WystireanRhapsody
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    Hey there, I'm still getting the error with Better Beehouses as someone else mentioned. So far, it seems my normal beehouses work, but I'm still testing.

    I saw this comment on the BB mod's posts and wondered if this something you had tried?

    The author of Additional Tree Equipments needs to add the "bee_house" context tag to their bee house
    to have it work with particles and indoor modifications. It already
    works with the custom honey settings out of the box.
    1. zombifier
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      It's already been added some time ago! The warning is harmless, I think it is because BB is trying to modify the Tree Bee House's nonexistent vanilla machine rules (it's already modifying the modded tapper rules; both mods have proper integration with each other).
  9. keenan20
    keenan20
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    Hi, I got this error from Better Beehouses, [Better Beehouses] Could not edit beehouse machine '(BC)selph.ExtraTappers.BeeHouse': No outputs detected! Another mod is likely broken!.

    can I ignore this? or should I ask this to Better Beehouses posts instead?
    let me know if you need the SMAPI log.
    thx
    1. zombifier
      zombifier
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      Probably becausr I added a new output entry recently. I can try to fix this on my end.
    2. zombifier
      zombifier
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      Can't reproduce, might not be on my end after all. Regardless I'm pushing an update to improve compatibility with Better Beehouses.
    3. JohnMarley2018
      JohnMarley2018
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      Hey there, I'm encountering the same issue "^^ I've made a log with only better beehouses and your mod :
      https://smapi.io/log/3f7aa4cf3162403999ce1185dfb6a890
    4. zombifier
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      My hunch is that the error is harmless and Better Beehouses is editing the vanilla machine data (which my mod doesn't use) alongside the custom tapper rules. Do BB's features still apply to my tree beehouses? Otherwise there's not much I can do on my end.
    5. JohnMarley2018
      JohnMarley2018
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      I made a quick test, it seems to be working. Bees are spawning, traveling towards modded flowers and producing the correct honey flavor. I'm sorry for not testing that sooner, I'm testing too many mods xD
  10. zombifier
    zombifier
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    NOTE: The last version I uploaded had a bug that made tappers on wild tree produce sap. I've uploaded a fixed version, and I'm sorry for the trouble!