There are times when suddenly all stuff that used to give back energy goes to 0, even pizza etc. What is going on? :0 I can't seem to find out when and why it happens, sometimes it occurs, other days not. (X mode combined with the hunger mod is damn difficult, especially when all the crops and meals go to 0 energy :D I am constantly passing out for a few days straight now)
Hello, It is possible to do config.json file with changeble options for all features? Mod should be great and with multiple option it will be cool to everyone has option to put 'true' or 'false' with every single feature option.
I think blank items are useless becouse, all well known players this game are know what item what gives you. :V Also random gifts are dunk idea. i think you should add one or few of that (!!!- i think its that most wanted-!!!), >>you loose all item when you die in dungeon (except tools)+ forget all minig lvl+ cost of rescue are based on cave floor*(figher lvl+1)*10<< >>+50%/+100% dmg from monster in cave/skull cavern<< >>!!!increase cost of all building +150%!!!<< >>!!!higher cost of craft some items(like splinkers/keg)!!!<< >>!!!-50% sell cost of all artisan products!!!<< >>!!!-20%sell cost of all farming products!!!<< >>animals now cost are double<< >>Krobus now sell iridium splinker for 30k<< >>joja upgreads cost are double<<
Notes: * "higher cost of craft some items": You mean to increase the amount of resources needed to craft them? * "-50% sell cost of all artisan products!!!": Profit margins are planned already. * Random gifts aren't a dumb idea: people have even requested it! https://github.com/StardewModders/Modding-Ideas/issues/121 * AFAIK, the method of implementing the loss of all items on dungeon death would make this mod pretty hard to maintain. I'll see what I can do with that in the future.
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It is possible to do config.json file with changeble options for all features?
Mod should be great and with multiple option it will be cool to everyone has option to put 'true' or 'false' with every single feature option.
i think you should add one or few of that (!!!- i think its that most wanted-!!!), >>you loose all item when you die in dungeon (except tools)+ forget all minig lvl+ cost of rescue are based on cave floor*(figher lvl+1)*10<< >>+50%/+100% dmg from monster in cave/skull cavern<< >>!!!increase cost of all building +150%!!!<< >>!!!higher cost of craft some items(like splinkers/keg)!!!<< >>!!!-50% sell cost of all artisan products!!!<< >>!!!-20%sell cost of all farming products!!!<< >>animals now cost are double<< >>Krobus now sell iridium splinker for 30k<< >>joja upgreads cost are double<<
Now this mod is not hard but only annoying
Notes:
* "higher cost of craft some items": You mean to increase the amount of resources needed to craft them?
* "-50% sell cost of all artisan products!!!": Profit margins are planned already.
* Random gifts aren't a dumb idea: people have even requested it! https://github.com/StardewModders/Modding-Ideas/issues/121
* AFAIK, the method of implementing the loss of all items on dungeon death would make this mod pretty hard to maintain. I'll see what I can do with that in the future.