I installed too much AT tree landscaping so that I couldn't see the moss at all, this mod helped me a lot, thank you so much, you are a hero.(I use Google Translate and my English is not good)(^ω^)
Yes, clever author. In order to plant mysterious trees, we need to excavate the missing tree seeds. It would be great if you could use bubbles to display icons of tree seeds on the ground.
You might wanne add an UpdateKey to the mods manifest.json.
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[SMAPI] No update keys [SMAPI] -------------------------------------------------- [SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [SMAPI] mods. Consider notifying the mod authors about this problem.
this is a neat little idea, great for people that regularly harvest moss!
out of curiosity, I read through your implementation too. about the global dictionary TreesAtLocation that you use, from experience with working with such a kind of field, it may be better to also reset it in GameLoop.SaveLoaded and/or GameLoop.ReturnedToTitle in addition to GameLoop.DayEnding for consistency. otherwise, if I start save A, go back to title screen and then start save B, the dictionary may be wrong. edge case, but I had it happen in some of my mods before, so I just wanted to inform you
22 comments
Can you also add a bubble to the tree species on the ground, making it easier for us to find them? I like planting trees~
Not compatible with multiplayer games
I have updated the mod and fixed the issue. Tested locally and was working on a multiplayer game for me.
You might wanne add an UpdateKey to the mods manifest.json.
---
[SMAPI] No update keys
[SMAPI] --------------------------------------------------
[SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[SMAPI] mods. Consider notifying the mod authors about this problem.
[SMAPI] - Mossy Tree Bubble
sometimespay attention small details green trees is hard..so this mod help so muchout of curiosity, I read through your implementation too. about the global dictionary TreesAtLocation that you use, from experience with working with such a kind of field, it may be better to also reset it in GameLoop.SaveLoaded and/or GameLoop.ReturnedToTitle in addition to GameLoop.DayEnding for consistency. otherwise, if I start save A, go back to title screen and then start save B, the dictionary may be wrong. edge case, but I had it happen in some of my mods before, so I just wanted to inform you