Stardew Valley
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Entoarox

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Entoarox

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87 comments

  1. Deltadiamond
    Deltadiamond
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    Are there any plans to update this for 1.6?
    1. Entoarox
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      No, stardew contains all the features ShopExpander provides natively now.

      As such, there is no reason to update this mod, as buying upto 999 items at once is now vanilla, and editing shops can be done easily with ContentPatcher.
  2. alcubekodnni
    alcubekodnni
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    https://smapi.io/log/0797c52d63bf44e18304dc9ebdd230dc
    1. Entoarox
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      Shop Expander predates multi-language support in SDV, so the detection for vanilla shops without a explict owner has hard-coded checks for English.

      It will take a lot of work redesigning the detection code, which, given that the next SDV update is likely to make the detection code completely irrelevant, and may even make most of ShopExpander itself irrelevant, is not something I am currently willing to spend the effort for.

      This issue should have no negative effects for you in gameplay, so it is safe to continue playing as-is.
  3. Cat2018
    Cat2018
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    https://smapi.io/log/bef9ce0dd7ca4995b8eb6db7ff65f791
    thank you!
    1. Entoarox
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      Please confirm that this issue can be replicated without any other mods, the error you are experiencing is happening because ShopExpander is detecting a NPC-owned shop, but the NPC who owns it does not have a Name.

      This should not ever happen, as all NPC's must have a Name, so the fact that you are running into a situation where a nameless NPC exists is peculiar.
  4. DrkAnbs
    DrkAnbs
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    [Shop Expander] This mod failed in the Display.MenuChanged event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at Entoarox.ShopExpander.ModEntry.OnMenuChanged(Object sender, MenuChangedEventArgs e) in C:\Users\Gebruiker\source\repos\StardewMods\ShopExpander\ModEntry.cs:line 222
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126
    [Shop Expander] This mod failed in the Display.MenuChanged event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at Entoarox.ShopExpander.ModEntry.OnMenuChanged(Object sender, MenuChangedEventArgs e) in C:\Users\Gebruiker\source\repos\StardewMods\ShopExpander\ModEntry.cs:line 222
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126
    [Shop Expander] This mod failed in the Display.MenuChanged event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at Entoarox.ShopExpander.ModEntry.OnMenuChanged(Object sender, MenuChangedEventArgs e) in C:\Users\Gebruiker\source\repos\StardewMods\ShopExpander\ModEntry.cs:line 222
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args, Func`2 match) in SMAPI\Framework\Events\ManagedEvent.cs:line 126
    1. Entoarox
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      Proper log from https://smapi.io/log or I cant help you.
  5. HongDou521
    HongDou521
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    Can this mod discard EF sequences? Does the entoarox framework always conflict with it?
  6. katey1801
    katey1801
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    Can you add 999 Bait at Willy's shop?
    1. Entoarox
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      That is what the config is for, so people can setup their own preferred options.
  7. gcj14237951
    gcj14237951
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    Thanks for the great Mod!
    Could you pls add Hay at Marnie's shop?
    1. gcj14237951
      gcj14237951
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      Like 999 for 1 batch, it will be more  convenient to buy, thanks!
  8. Neoslayer
    Neoslayer
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    If this works for 1.5, maybe it wouldn't hurt to add a tag for it?
  9. kongjangna
    kongjangna
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    It would be nice if you can add Hay at Marnie shop :)
    1. Entoarox
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      Edit the config.
    2. kongjangna
      kongjangna
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      i dont know much about programming but when i try to add Hay (178) it said this.
      [Shop Expander] Unable to add item to shop, it has no value: 178
      May be i do something wrong.
      Thank you for reply me :)
    3. Entoarox
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      That means that the Hay item has a default value of 0 and thus cannot be added to a shop as a stack because of that.
      Unfortunately, there is currently no way to fix that, as I need to get the ShopExpander rewrite coded up in order to support custom prices for stacks.

      And before I can do the ShopExpander rewrite, I need to get my condition system updated for use with EMU.
    4. kongjangna
      kongjangna
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      Thank you :)
  10. ZFLY123
    ZFLY123
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    https://smapi.io/log/df1af78a32794311ac6ffb467d49cf83
    1. Entoarox
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      That error should have no negative impact on your game and should be safe to ignore, if it is not, then please elaborate on the issue as the log only tells me what the issue is, not why it is a issue.
    2. ZFLY123
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      Thanks for your answer, I can play normally.It's just red.