Stardew Valley
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  1. Wildflourmods
    Wildflourmods
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    Please read the FAQ and Troubleshooting section before posting here. If it is a suspected bug - it goes in the bug reports section. It MUST have a smapi log. Bug reports without smapi logs will be deleted or ignored. Duplicate bug reports will also be removed. This is to help me keep track of what actually needs to be fixed in the mods.

    Issues about object sprites swapping - please remove the Clear Glasses mod. It is a known bug with that mod and how it handles sprites. 

    Comments that do not follow the guidelines I've shared will be removed. 
  2. RottenNinja
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    Hello! I have only just come across your mods, and they look fantastic!
    I do have a question though, do all the various artisan goods have any way to increase their quality? Or is it like vanilla production, where (with exeptions) you get normal quality every time?
  3. LunaSlushduq
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    Heyoo, love your mods.
    I was wondering if you'll ever add the herbs from the forager mod to work with the mortar in this pack to make spices? :3
  4. whisperq
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    I'm sorry I can't read the form in English, can the finished product be used to make other products? Or can I only sell them or decorate?
  5. klcarney212
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    Hello! Loveee these mods, I've been cruising through to get 100% shipped!

    I'm having an issue, but it's across a few of your mods so I just thought I'd drop it here?
    Some items not showing as discovered even after shipping multiples of it:
    Calico Vanilla Perfume
    Fairy Rose Perfume
    Donut Shoppe Latte
    Sakura Mead

    Some items cannot be crafted even with correct materials:
    All gelatins at Deluxe Station 
    Neopolitan Cupcakes Figured it out, I needed 3 the material, not just one!
    But now the yogurt bowl isn't working? Any thoughts on how I could trouble shoot?

    I used the WAG Google sheet to confirm the materials, but I'm still having this issue.
  6. mintea9012
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    Sorry if this is a bit of an ignorant question, but SMAPI is saying this CP can't load this pack because there isn't a content.json. I think I have everything required and up to date, can anyone tell if I'm missing something?

    The error message: ERROR Content Patcher Could not load content pack 'Wildflour's Atelier Goods - Gourmand': content pack has no content.json file.

    The log:
    https://smapi.io/log/6bf413f42c23468798482c0c63275a3e
    1. rsverano
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      It might sound silly, but have you tried deleting the gourmand mod and redownloading it? Sounds like something went wrong with the initial download. If you preview the file contents of the most recent update, it does have a content.json file, so maybe there was an issue transferring the data to your mods folder?
    2. farmer0wren
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      Well, that's what I just did when I saw the error message in smapi. It fixed it :)
  7. toxicToxophilite
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    Hello! You're probably tired of seeing me on your mods haha! I was wondering, for this mod and the others like it, is it possible to add a toggle for sugar recipes on the artisan machines? Hear me out. I buy my sugar from pierre and i use automate together with these mods to have a constant flow of candy so long as my materials last. However, if I run out of flowers or fruit, the mod will start using my valuable sugar to make basic versions of syrup, fairy floss, etc, until the sugar's all gone. If there were a way to toggle off basic sugar recipes, i could keep the sugar in the chests as fuel without worry it would be used up in solo recipes. I understand if you're not interested in going through and making a GMCM toggle for such a thing, but it would definitely be quality of life!
  8. SALTEDLEMONS
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    Would it be possible to have a toggle/setting to allow x1 Large Milk to create x1 creams? (instead of the current implementation of x2 Large Milks = x1 Large Cream)

    Please<3333
  9. PeterSilver
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    I wonder if there is a way for the shipped items list to only display one product for each catagory, what I mean is like with the vanilla items if you sell any type of wine for example it just shows a generic Wine as sold so I guess to not clutter up the list with every type of wine you can sell, so idk if in a mod like this one it can display only a generic Yogurt, never seen that in mods that add artisan goods I don't think. Either way thanks for the mayo machine  update
  10. finolawren
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    Does anyone know how to make coffee yoghurt? I have the gourmand bundles and needs specifically coffee yoghurt. The spreadsheet says it uses coffee in the yoghurt bowl but when I try to add, it says it can't process that. I've tried with multiples in my inventory in case it needed a few but no. The spreadsheet says the source of coffee is in the vanilla game.... I can't work it out. Nothing in smapi as a error, the yoghurt bowl works perfectly as I tried it with a fruit. Does it need triple shot? I don't have that recipe yet.
    1. rsverano
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      I'm pretty sure you need to use coffee beans with the yogurt machine! Not regular coffee.
    2. finolawren
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      Thankyou so much! I can't believe I tried so many things, I made the coffee grinder and made grounds even just to try, and it was beans.... thankyou!
  11. PeterSilver
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    Funny that the animation to consuming syrup is to eat it
    But now really I wanted to say that I think the shipping prices need to a work around because the crops selling for more then the syrups and yogurts  makes them less fun to make unless its just for eating
    1. SlopCity
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      I've noticed this too. I did some small tests with pumpkin products. Base pumpkin sell price is 320g. With the Tiller profession, this increased to 352g.

      Pumpkin butter ships for 300g, which is less than the sell price of one pumpkin, and the recipe requires two.

      Pumpkin Spice Syrup shipped for 1040g. The recipe requires 3 pumpkins, of which the combined sell price would be 960g, so syrup is a little more profitable. That's good, because you have to wait for the Distilling Counter to process – the extra profit makes it worth it.

      With the Tiller profession, however, the price of 3 pumpkins is 1,056g. Compared to the 1,040g for the syrup, it's now a loss to process them into syrup.

      I'm happy to go into JSON files to change sell prices to suit me, but it looks like the sell price is supposed to be a multiplier of the input items for both the butter and syrups I tested above (I could be wrong, not a modder at all). But in case the above helps, I thought I'd share it!
    2. Wildflourmods
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      Thank you for the breakdown/example ! I can't do much with just "needs a work around" but this example actually gives me somwhere to start.

      I do have things set to multiply depending on input item but perhaps a bit more adjustment is needed. I'll take a look when I have time this week. 
    3. Wildflourmods
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      Just did a quick test in my save where I have level 10 farming and have the artisan profession - my syrup sells for 1456, a 400g profit from 3 pumpkins at 1056. I will say I see the 2 pumpkins selling for a combined of 704 is better than the price of 420 i got for the pumpkin butter so I will make some adjustments there, but this price bump seems reasonable to me for the syrup.

      I also tested with a singular pumpkin (again at 352) and it comes out to a whopping 876 in the yogurt machine. I'm open to hearing what could be changed but these seem pretty profitable ?  I understand the tiller profession seeming like the crops are more profitable at first makes these less profitable, but thats the point of the leveling system. If you continue on the path of tiller and then choose artisan, you get the perks of using artisan machines. 

      These items are ALSO meant to be inputs in other recipes so having them be too profitable would make THOSE items OP.

      But I WILL take a look at the mayo machine rules since those arent doing what I intended. <3 So thanks again for the comment I do appreciate it!

    4. PeterSilver
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       I don't know how to post of a pic of it here but, either way I made butter with two goat milk which sells for 300, while two goat milk sell for 540 so yea maybe the mayo machine is not working as intended, but the rest of the yogurt and syrup seem to be working well after I realize that base ancient fruit yogurt ( just spawning it) sells for 100 but actually making it it sold for 1040, so my mistake on that
    5. SlopCity
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      I'll be honest, I maaaaaay have forgotten about the Artisan profession. I was playing 1.5 until last week with MARGO, which changes Artisan quite a bit. It was actually your mods that convinced me to finally update to 1.6.

      But yeah, I think the price boost from Artisan will solve mostly everything. Interesting that the butter is less profitable, might it have anything to do with the fact that the Mayo Machine is from the vanilla game? Dunno if it calculates prices differently