With the changes in 1.6, it is now possible to recreate all the functionality this mod had using ContentPatcher. As a result, I have decided to deprecate this mod.
Thanks for your great work!! Will this mean that your Framework Utilities mod will no longer be required? Just working out which ones I still need to keep/update :)
@Pandorica1012 Updating the mod has been dropped for now, since 1.6 contains all the features needed to allow for a ContentPatcher mod to do what this mod used to.
I have vowed that if no replacement is made that way that I will start work on one myself. This will be a new mod though, rather then a update to this one, since it will be a Content mod, rather then a SMAPI mod.
Sadly I couldnt get this to work, any ideas to help? I tried using ContentPatcher alone then with SMAPI but neither are working for me? I'm very new at modding though so I might be messing up.
And I am quite certain someone will make a ContentPatcher version of it in no time, if nobody does so within the month I might look into making one myself.
What program does one make or edit .tdiff files with? Is it MapLoader? If so, I unfortunately think it has been discontinued.
Do you think it would be easy enough for you to add a configurable warp / entrance coordinate in the config for the locations? Right now I'm thinking for the woods map, but maybe all wouldn't hurt if it was simple enough. It doesn't even need to move the visible map tiles of the carts because at least then we'd have the functionality to create our own map tile patches and choose where the entrance coordinate is.
I quickly and easily enough made my own location for the minecart. I just see no way to implement the map file as the replacement for your .tdiff file.
It is a custom command-line program, designed to compare a unedited vanilla map A, and a edited map B, then export all the instructions needed to turn A into B in a single binary file, but only the instructions on what needs to be different (hence tdiff) The program source is on my github, feel free to download and compile it yourself.
I am planning, once 1.6 drops to do a full overhaul of this mod, but 1.6 has been taking far longer to drop then anticipated...
Grandpas farm doesn't work - it brings you to the farm and you cant move Secret woods doesn't work - your character disappears and you have to restart the day Wizard - brings you to the tower but the minecart disappears
- overall cool concept, but these issues need to be fixed for it to be worth having and on the bugs page all of these are listed as (not fixing) makes making this mod pretty pointless.
You can use map edit mod to make a better, working platform for the mine-cart. Also, I do recommend using no clip mode in secret woods if you insist to getting there by cart.
For the farm problem. Go talk to Robin. You can have her move the Minecart from its default position to wherever you like on your farm. No need for extra mods or any such thing. Simple :)
Per SMAPI standard, you need to run the game at least once with the mod installed for the config.json to be generated. This is to ensure that if you update the mod, any config changes you've made remain in place.
Hi, I meant to change my minecart to no refuel, but I forgot until it requested coal. I changed the config.json to false, but when I logged back in, the cart was still asking for fuel. Is something wrong or do I just need to refuel it this one time and then it won't ask again?
The config line look like this: "RefuelingEnabled": false,
311 comments
With the changes in 1.6, it is now possible to recreate all the functionality this mod had using ContentPatcher.
As a result, I have decided to deprecate this mod.
I have vowed that if no replacement is made that way that I will start work on one myself.
This will be a new mod though, rather then a update to this one, since it will be a Content mod, rather then a SMAPI mod.
Do you think it would be easy enough for you to add a configurable warp / entrance coordinate in the config for the locations? Right now I'm thinking for the woods map, but maybe all wouldn't hurt if it was simple enough. It doesn't even need to move the visible map tiles of the carts because at least then we'd have the functionality to create our own map tile patches and choose where the entrance coordinate is.
I quickly and easily enough made my own location for the minecart. I just see no way to implement the map file as the replacement for your .tdiff file.
The program source is on my github, feel free to download and compile it yourself.
I am planning, once 1.6 drops to do a full overhaul of this mod, but 1.6 has been taking far longer to drop then anticipated...
An yeah, I was talking to some of my mod users about 1.6 like 2 years ago now.
Grandpas farm doesn't work - it brings you to the farm and you cant move
Secret woods doesn't work - your character disappears and you have to restart the day
Wizard - brings you to the tower but the minecart disappears
- overall cool concept, but these issues need to be fixed for it to be worth having and on the bugs page all of these are listed as (not fixing) makes making this mod pretty pointless.
If the issues happen in vanilla, then it is my problem, but issues caused by other mods are not my problem, and not my responsibility to fix.
This is to ensure that if you update the mod, any config changes you've made remain in place.
The config line look like this:
"RefuelingEnabled": false,
The config option prevents refueling from triggering, but once it has triggered, refueling has to happen.
So yes, just refuel once, and as long as you keep refueling disabling in your config, it will never need refueling again.