Stardew Valley
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Sandman53

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Sandman53

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38 comments

  1. teddy1111
    teddy1111
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    While playing, I noticed that during winter, a tree in the gym area above the hot springs blocks the view of the  Alex.
    1. Sandman53
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      Do we really need to see Alex getting his pump on?

      I think the original had an optional version for Alexs weightlifting. I'll have to take a look at that.

      *update*
      Visible workout area option added in 1.3
    2. Zheq
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      I found this in a visible version.
    3. teddy1111
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      Thank you so much
    4. Sandman53
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      The locker string error is fixed in the latest version
    5. Zheq
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      Thank you so much
  2. xSayomi
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    Now I could be wrong but I have been having trouble in a playthrough with my partner, we can't fish for Caroline's necklace. There is a hidden/secret note that is from Abigail's diary saying about how she lost her mums necklace, she thinks it's in the water outside the bathhouse. Now I can think of two scenarios that are happening;
    1) I'm dense and I'm thinking of the wrong place
    2) it IS supposed to be the little water area outside the bathhouse but it's just not working.
    If anyone can provide any help or insight it would be much appricated.
  3. ugobananas
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    Thank you so much for doing this!! I always preferred the hot spring style bathhouse.
  4. animusluna
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    You're doing Yoba's work my friend! Thank you!

    I do have a question though, any idea why the sound change applies to jojamart also? And is it possible to prevent that?
    1. Runelea
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      I guess Jojamart must use the same sound file so replacing it also changes the Jojamart version. I guess the only fix would be if someone knew how to make the bathhouse map load a different sound file so its not a replacement anymore.
    2. Sandman53
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      New version replaces the music track in the bathhouse only. Joja Marts music will not change now.
    3. LuB17
      LuB17
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      Is it only me but the bathouse sound doesn't change ^^'

      Edit : Nevermind I'm an idiot who didn't activate audio ^^
    4. animusluna
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      You're amazing! Thanks so much!
  5. lerdy59
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    Thank you for updating this mod for 1.6! I always want to have a new look for the bathhouse, but the options are very limited. Absolutely love this and it makes me visit the bathhouse more frequently than before! 
  6. rajesriram
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    Hi!! 

    Thank you so much for updating Bathhouse Hotspring for 1.6 - this has been a staple in my game for years :)

    When in the hotspring area, I noticed that some of the water tiles aren't working. 

    Here is my SMAPI log for reference: https://smapi.io/log/f4ac619fe0d44aac96fe235a1ef9593c
    1. Sandman53
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      So Earthy's Interior changes the color of the water to what I have, but that mod has not been updated yet. In the meantime I would use the Starblue or Vanilla tilesheets.

      I also may look at just adding the pool water to my tileset so there wont be this kind of issue.
    2. rajesriram
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      AHH that makes sense!! Thank you - I'll wait for Earthy's Interior to be updated :) 
    3. Sandman53
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      I went ahead and changed the pool water over to mine. If you select any recolor now the pool water should match the edges
  7. chibiotaku4life
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    I hope this is not rude to ask, but is this compatible with the gender neutrality mod/is there a way to make the bathhouse hot springs gender neutral? Thank you so much for updating this regardless, it was on my "most wanted" mods wishlist! ^^
    1. XenoXif
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      it's currently not compatible ;-; I'm hopeful compatibility is in the future because I was really excited to see this continued!
    2. Sandman53
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      Done. You can now enable access to any locker room. Anything related to the M/F on the door will need to be covered by the Gender Neutrality mod or whatever recolor you're using.
    3. XenoXif
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      Thank you! 
    4. chibiotaku4life
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      You're the best, thank you!
    5. XenoXif
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      hi! I just wanted to reach out and let you know that enabling gender neutrality did not make this compatible with the other mod :( sampi says that both mods want to load the map with exclusive priority. I'm pretty sure you need exclusivity in order to apply the map and I understand if this isn't a problem you can fix from your end, but I just wanted to make sure you knew the compatibility issue is still there. here's a sampi log in case it can be helpful https://smapi.io/log/a74d501723b64f79bdb9c9d62d31403f
    6. Sandman53
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      Uploaded a new fix which should hopefully work. I tested it out with Gender Neutrality myself.
    7. XenoXif
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      i'm so grateful that you've been problem solving this, thank you!! 
  8. ninagarnet
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    water tiles in the hot spring replenishment area not looking right and I still walk through a vanilla locker, do you know why? Here is my log https://smapi.io/log/a19befe3d1764433beda38ae3223e194
    1. Sandman53
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      I do not see the bathhouse being loaded. Please make sure the folder is in the right location.
  9. Zaianya
    Zaianya
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    This looks lovely; a couple questions:

    - Is it compatible with Stardew Valley Expanded?
    - Does it affect any NPCs schedule (I know Linus likes to hang in the bath house in winter; does he still do this?)
    1. Sandman53
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      As far as I know it should be fine. I use SVE and have not had any issues with it. Let me know if you notice something not working right.
    2. Zaianya
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        o7

      Thank you!
  10. YoruQueenOfNight
    YoruQueenOfNight
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    The new version isn't a proper CP mod and can't be loaded
    1. Sandman53
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      Works fine for me and no one else has reported any problems. I did just upload 1.2. If you are still having issues post your SMAPI log in the bug section.
    2. XenoXif
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      I think the problem might be in the way it unpacks? Currently if I erase the whole package name, the files all dump loose into the directory. For people installing with a mod manager, this might result in an unable to load warning because it can't let the files be loose in the install folder.
    3. YoruQueenOfNight
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      Exactly, the last upload started with the "assets" folder instead of the [CP] one. Now it works without complaining