Just wanted to say, this mod has transformed my early game. The rice tea makes the pre-speed-books movement speed so much more bearable, and it being so easy to get helps my overall enjoyment of the game immensely. I'm so glad I downloaded it!
Question; does any part of the lily added by this mod actually make tea? bc no part of it appears to actually go in the teapot, and I'm wondering if this is intended or if its an oversight
Edit: Nvm, checked the readme at last and got my answers
Could you add a stat breakdown somewhere for all the new teas and foods? While I adore jasmine tea especially (and that bush is beautiful!), objectively I'm really mod-shopping for a replacement buff for coffee (trying for an IRL realism run, and I'm not a coffee drinker lol). Seeing the +energy, +health, buff, and buff length of all the edible items you add to the game would be really helpful in the decision-making process.
Pulling data using lookup anything + CJB item spawner:
Brown Rice Tea (made from Unmilled Rice): +10 energy, +4 health, +2 speed, 7:00 Cassia Tea (made from Cassia Seeds): +10 energy, +4 health, +1 speed, +1 attack, 7:00 Chamomile Tea (made from Chamomile): +238 energy, +107 health Chrysanthemum Tea (made from Chrysanthemum): +63 energy, +28 health, +40 max energy, +1 speed, +1 defense, 7:00 Health Blend Tea (made in the kitchen): +250 energy, +112 health, +40 max energy, +2 speed, +1 defense, +1 attack, 21:00; three crafted via cassia tea + chrysanthemum tea + dried Goji Lavender Tea (made from Lavender): +13 energy, +5 health, +1 farming, +1 speed, 7:00 Jasmine Tea (made from Jasmine): +15 energy, +6 health, +1 foraging, +100 max energy, +2 speed, 7:00 Osmanthus Tea (made from Osmanthus): +18 energy, +8 health, +2 luck, +2 speed, 3:30
Last one is the optional Barley Tea (made from Barley) if you have Grains Overhull installed: +188 energy, +84 health, +2 fishing, +1 speed, 7:00
In order of image (All seeds in Pierre's): Chamomile: spring/summer, 7 days to mature; flowers are +15 energy, +6 health; honey sells for 210 Chrysanthemum: spring/summer/fall, 8 days to mature; flowers are +28 energy, +12 health; honey sells for 204 Goji Berry: spring/summer trellis, 11 days to mature (then every 4 days); berries are +23 energy, +10 health Lavender: spring, 5 days to mature; flowers are -2 energy; honey sells for 476 Lily: spring, 7 days to mature; flowers are +10 energy, +4 health; honey sells for 252 Lotus: spring/summer/fall, 6 days or faster near water; +18 energy, +8 health; honey sells for 364 Sugarcane: fall, 8 days (then every 3 days) or faster near water, harvest with scythe; +15 energy, +6 health
In order of image (Both saplings in Pierre's): Jasmine Bush: craftable via chamomile + chrysanthemum + 5 fiber + 5 wood Osmanthus Bush: craftable via 5 fiber + jasmine + lavender + 5 wood
Cassia Flower Tree (found at Sandy's shop): 28 days to maturity, bears flowers in the summer; flowers are +13 energy, +5 health; honey sells for 364
Cassia Seeds (Dried Cassia Flower): 5 seeds from 1 flower in the dehydrator Dried Goji Berries: 3 berries make 1 dried in the dehydrator; +138 energy, +62 health, sells for 105 //User comment: Goji berries sell for 66, and three for 198, making the 105 sell price unprofitable, but with it being used in the health tea blend, this isn't probably something people downloading a tea mod are going to be selling anyway. Dried Lotus Seeds: +23 energy, +10 health, sells for 210 Dried Orange Peel: 1 orange peel makes 3 dried in the dehydrator; +23 energy, +10 health, sells for 105 Dried Strawberries (can turn off for vanilla dried strawberries): 3 strawberries make 1 dried in the dehydrator; +250 energy, +112 health, sells for 700 //Vanilla comparison: +150 energy, +67 health, sells for 1295, uses 5 crops Lily Bulb (get from harvesting a Lily): +3 energy, +1 health, sells for 70 Orange Peel (get from eating an orange): +30 energy, +13 health, sells for 9 Rock Sugar (Dried Sugarcane): 3 rock sugar from 1 sugarcane via the dehydrator; +138 energy, +62 health, sells for 105
In order of image: Mooncake (recipe found at Sandy's shop): +68 energy, +30 health, +1 farming, +1 luck, +7 max energy, 3:30; dried lotus seeds + egg (any) + sugar + white rice = makes 4 Candied Orange Peel (recipe found at Resort Bar): +280 energy, +126 health, +2 speed, 3:30; orange peel + sugar = makes 4 Rice Porridge (recipe found at Sandy's shop): +218 energy, +98 health, +75 max energy, 3:30; dried orange peel + ginger + lily bulb + spring onion + white rice Tea Egg (recipe found at Sandy's shop): +175 energy, +78 health, +2 speed, +2 defense, 3:30; egg (any) x2 + hot pepper + rock sugar + tea leaves
Oooh, yeah I guess that info is a big piece of it. I'll try to add it to the mod description when I have some spare time! Thanks for typing that all out! If there was anything else you did want to know, let me know.
I said "nerd out over numbers" :D I ran like 6 tea mods simultaneously, poked through CJB item spawner with the search of "tea," decided I was seeing the best numbers at a glance with your stuff, and went all in. Not only are there the +1 speed buffs I don't have to reapply super often, which is what I was hunting for, but there's creative trade-offs between lots of different teas! I'm going to enjoy this. :3 Between this and your grains overhull (and lol @ that pun), you have made me a very happy camper.
Yayyyyy I'm glad! I put a lot of thought into it because I also was annoyed about only getting speed buffs from coffee and wanted to make it possible to have foods that gave speed while also not being way too overpowered and having a good variety for different locations 0-: The main nerf of it is that the creations won't yield quite as much as other things you could make with some of these things...
It would be so cool if someone added Iroh into the game as a spirit you can see after unlocking Junimo spirit sight. Have him be meditating in the Junimo village area. Best cartoon character ever.
Honestly not a bad idea........ I was gonna try to make an NPC mod of him when I had some free time, but this one would probably be much less time consuming in the mean time
I notice a translation error in my translation (Dried.Seeds.Lily). I would be happy if you could change the code below. "Dried.Seeds.Lily.name": "干しユリ根",
Hi author, it's time for Uncle Iroh try some new tea with goods from the new WAG. I've changed the following code to update the compatibility: In file: Uncle Iroh Approved Tea\[CP] Uncle Iroh Approved Tea\data\Recipes\TeaRecipes.json (3 hits)
Line 34: "{{ModId}}_Chamomile_Tea": "Wildflour.AtelierGoods_Chamomile 1/6 9/{{ModId}}_Chamomile_Tea 2/null/{{i18n:Tea.Chamomile.name}}" Line 96: "{{ModId}}_Lavender_Tea": "Wildflour.AtelierGoods_lavender 1/6 9/{{ModId}}_Lavender_Tea 2/null/{{i18n:Tea.Lavender.name}}", Line 97: "{{ModId}}_Jasmine_Tea": "Wildflour.AtelierGoods_Jasmine 1/6 9/{{ModId}}_Jasmine_Tea 1/null/{{i18n:Tea.Jasmine.name}}"
Line 548: "HasMod |contains=Wildflour.AtelierGoods": true Line 556: "RequiredItemId": "(O)Wildflour.AtelierGoods_Chamomile", Line 582: "RequiredItemId": "(O)Wildflour.AtelierGoods_Jasmine", Line 608: "RequiredItemId": "(O)Wildflour.AtelierGoods_Lavender",
Line 47:"WildFlourCompatability": { Line 48: "Description": "{{i18n:Config.WildFlourCompatability.description}}", Line 140: "HasMod |contains=Wildflour.AtelierGoods": false Line 147: "WildFlourCompatability": false
Oh I was waiting for it to come out! I actually updated it a few weeks ago, was just waiting for release [: I'm gonna test and make sure it works and then post my update. Thanks for letting me know, I appreciate it!
Hi, your description for Sugar cane say that it should grow faster near water, but it has paddy crop false. Thanks for the mod, i like getting the teas :)
Heya :D It's the (rebranded) MRSSI guy again xD I've been looking for a way to make my patch automatically adjust to your mod's config instead of requiring to manually input the same options. If i'ts okay with you, I believe adding your dynamic tokens to the seeds file would work, as my patch could then detect which seeds are enabled. What do you think ?
179 comments
Putting jasmine or osmanthus bush in a pot that already has one will consume more (waiting for fix on that, just be careful.)
Question; does any part of the lily added by this mod actually make tea? bc no part of it appears to actually go in the teapot, and I'm wondering if this is intended or if its an oversight
Edit: Nvm, checked the readme at last and got my answersThanks! (And very cool Avatar theming, haha.)
Brown Rice Tea (made from Unmilled Rice): +10 energy, +4 health, +2 speed, 7:00
Cassia Tea (made from Cassia Seeds): +10 energy, +4 health, +1 speed, +1 attack, 7:00
Chamomile Tea (made from Chamomile): +238 energy, +107 health
Chrysanthemum Tea (made from Chrysanthemum): +63 energy, +28 health, +40 max energy, +1 speed, +1 defense, 7:00
Health Blend Tea (made in the kitchen): +250 energy, +112 health, +40 max energy, +2 speed, +1 defense, +1 attack, 21:00; three crafted via cassia tea + chrysanthemum tea + dried Goji
Lavender Tea (made from Lavender): +13 energy, +5 health, +1 farming, +1 speed, 7:00
Jasmine Tea (made from Jasmine): +15 energy, +6 health, +1 foraging, +100 max energy, +2 speed, 7:00
Osmanthus Tea (made from Osmanthus): +18 energy, +8 health, +2 luck, +2 speed, 3:30
Last one is the optional Barley Tea (made from Barley) if you have Grains Overhull installed: +188 energy, +84 health, +2 fishing, +1 speed, 7:00
In order of image (All seeds in Pierre's):
Chamomile: spring/summer, 7 days to mature; flowers are +15 energy, +6 health; honey sells for 210
Chrysanthemum: spring/summer/fall, 8 days to mature; flowers are +28 energy, +12 health; honey sells for 204
Goji Berry: spring/summer trellis, 11 days to mature (then every 4 days); berries are +23 energy, +10 health
Lavender: spring, 5 days to mature; flowers are -2 energy; honey sells for 476
Lily: spring, 7 days to mature; flowers are +10 energy, +4 health; honey sells for 252
Lotus: spring/summer/fall, 6 days or faster near water; +18 energy, +8 health; honey sells for 364
Sugarcane: fall, 8 days (then every 3 days) or faster near water, harvest with scythe; +15 energy, +6 health
In order of image (Both saplings in Pierre's):
Jasmine Bush: craftable via chamomile + chrysanthemum + 5 fiber + 5 wood
Osmanthus Bush: craftable via 5 fiber + jasmine + lavender + 5 wood
Cassia Flower Tree (found at Sandy's shop): 28 days to maturity, bears flowers
in the summer; flowers are +13 energy, +5 health; honey sells for 364
Cassia Seeds (Dried Cassia Flower): 5 seeds from 1 flower in the dehydrator
Dried Goji Berries: 3 berries make 1 dried in the dehydrator; +138 energy, +62 health, sells for 105 //User comment: Goji berries sell for 66, and three for 198, making the
105 sell price unprofitable, but with it being used in the health tea
blend, this isn't probably something people downloading a tea mod are
going to be selling anyway.
Dried Lotus Seeds: +23 energy, +10 health, sells for 210
Dried Orange Peel: 1 orange peel makes 3 dried in the dehydrator; +23 energy, +10 health, sells for 105
Dried Strawberries (can turn off for vanilla dried strawberries): 3
strawberries make 1 dried in the dehydrator; +250 energy, +112 health,
sells for 700 //Vanilla comparison: +150 energy, +67 health, sells for
1295, uses 5 crops
Lily Bulb (get from harvesting a Lily): +3 energy, +1 health, sells for 70
Orange Peel (get from eating an orange): +30 energy, +13 health, sells for 9
Rock Sugar (Dried Sugarcane): 3 rock sugar from 1 sugarcane via the dehydrator; +138 energy, +62 health, sells for 105
In order of image:
Mooncake (recipe found at Sandy's shop): +68 energy, +30 health, +1 farming, +1
luck, +7 max energy, 3:30; dried lotus seeds + egg (any) + sugar + white
rice = makes 4
Candied Orange Peel (recipe found at Resort Bar): +280 energy, +126 health, +2 speed, 3:30; orange peel + sugar = makes 4
Rice Porridge (recipe found at Sandy's shop): +218 energy, +98 health,
+75 max energy, 3:30; dried orange peel + ginger + lily bulb + spring
onion + white rice
Tea Egg (recipe found at Sandy's shop): +175 energy, +78 health, +2 speed, +2 defense, 3:30; egg (any) x2 + hot
pepper + rock sugar + tea leaves
https://smapi.io/log/3c00395ace154ac3b922593ab243d19b
NM, i redownloaded the mod and it works fine. Now i just need to learn how to use my lovely new teapot. :D
Let me know if you have any other issues or questions, though
I made a Japanese translation (ja.json) of your wonderful mod.
It would be great if you could add this in the next update.
{
// ========== BYPRODUCTS ==========
"Byproduct.Fruit.Orange.name": "オレンジピール",
"Byproduct.Fruit.Orange.description": "オレンジの皮。",
// ========== BUSHES ==========
"Bush.Jasmine.name": "ジャスミン",
"Bush.Jasmine.description": "心地よい香りのする、小さな白い花。",
"Bush.Sapling.Jasmine.name": "ジャスミンの苗木",
"Bush.Sapling.Jasmine.description": "成熟するのに18日かかります。夏と秋にジャスミンを生産します。",
"Bush.Osmanthus.name": "キンモクセイ",
"Bush.Osmanthus.description": "強い芳香を放つ、鮮やかな黄色の小さな花。",
"Bush.Sapling.Osmanthus.name": "キンモクセイの苗木",
"Bush.Sapling.Osmanthus.description": "成熟するのに18日かかります。春と夏にキンモクセイを生産します。 ",
// ========== DISHES ==========
"Dishes.Mooncake.name": "月餅",
"Dishes.Mooncake.description": "複雑な模様があしらわれた、中国の伝統的な菓子。",
"Dishes.CandiedOrangePeel.name": "オレンジピールの砂糖漬け",
"Dishes.CandiedOrangePeel.description": "風味豊か!",
"Dishes.RicePorridge.name": "おかゆ",
"Dishes.RicePorridge.description": "トッピングで味付けされた、香ばしいおかゆ。",
"Dishes.TeaEggs.name": "お茶タマゴ",
"Dishes.TeaEggs.description": "漬け汁によってすてきなマーブル模様がついている。",
// ========== DRIED ITEMS ==========
"Dried.Seeds.Cassia.name": "カシアシナモン",
"Dried.Seeds.Cassia.description": "カシアの花からとれる、黒くて固いタネ。お茶の材料になる。",
"Dried.Fruit.Goji.name": "干しクコの実",
"Dried.Fruit.Goji.description": "乾燥させたクコの実。カリカリした触感。",
"Dried.Seeds.Lotus.name": "干しハスの実",
"Dried.Seeds.Lotus.description": "ハスの花床からとれたタネ。お菓子やスープに使われる。",
"Dried.Seeds.Lily.name": "ユリ根",
"Dried.Seeds.Lily.description": "干したユリ根。スープに入れるとセキに効く。",
"Dried.Fruit.Peel.Orange.name": "干しオレンジピール",
"Dried.Fruit.Peel.Orange.description": "食べ物にも飲み物にも使える万能食材。",
"Dried.Fruit.Strawberry.name": "干しイチゴ",
"Dried.Fruit.Strawberry.description": "歯ごたえのある、乾燥させたイチゴ。",
"Dried.Vegetables.Sugarcane.name": "氷砂糖",
"Dried.Vegetables.Sugarcane.description": "うーん、シャリシャリ。",
// ========== CROPS ==========
"Crops.Chamomile.name": "カモミール",
"Crops.Chamomile.description": "大きくて黄色い花芯のある、小さな白い花。お茶の材料になる。",
"Seeds.Chamomile.name": "カモミールのタネ",
"Seeds.Chamomile.description": "春または夏植えの花。7日かけてカモミールの花を咲かせる。",
"Crops.Chrysanthemum.name": "キク",
"Crops.Chrysanthemum.description": "たくさんの花びらがついている黄色い花。お茶の材料になる。",
"Seeds.Chrysanthemum.name": "キクのタネ",
"Seeds.Chrysanthemum.description": "春、夏、または秋植えの花。8日かけてキクの花を咲かせる。",
"Crops.GojiBerry.name": "クコの実",
"Crops.GojiBerry.description": "ピンク色をした小さな果実。乾燥させたものは、料理に使ったりお茶に入れたりできる。",
"Seeds.GojiBerry.name": "クコのタネ",
"Seeds.GojiBerry.description": "春または夏植えの作物。そだつのに11日かかる。最初の収穫のあともくりかえし収穫できる。",
"Crops.Lavender.name": "ラベンダー",
"Crops.Lavender.description": "大きな茎には、刺激的な香りのする紫色の小さな花が咲いている。",
"Seeds.Lavender.name": "ラベンダーのタネ",
"Seeds.Lavender.description": "春植えの花。5日かけてラベンダーの花を咲かせる。",
"Crops.Lily.name": "ユリ",
"Crops.Lily.description": "背が高く鮮やかな花。",
"Seeds.Lily.name": "ユリ根",
"Seeds.Lily.description": "春植えの花。7日かけてユリの花を咲かせる。",
"Crops.Lotus.name": "ハス",
"Crops.Lotus.description": "幾重にも重なる花びらを持った、観賞用の水生植物。",
"Seeds.Lotus.name": "ハスの実",
"Seeds.Lotus.description": "春、夏、または秋植えの花。そだつのに6日かかる。 水域の近くに植えると成長が早くなります。",
"Crops.Sugarcane.name": "サトウキビ",
"Crops.Sugarcane.description": "長くて繊維状のサトウキビの茎。",
"Seeds.Sugarcane.name": "サトウキビのタネ",
"Seeds.Sugarcane.description": "秋植えの作物。そだつのに8日かかる。水域の近くに植えると成長が早くなります。収穫にはカマが必要。",
// ========== TEA ==========
"Tea.Barley.name": "麦茶",
"Tea.Barley.description": "大麦からいれた元気の出るお茶に、氷を入れたもの。大地の香りがする。",
"Tea.BrownRice.name": "玄米茶",
"Tea.BrownRice.description": "炒った玄米から作ったお茶。大地を思わせる深い風味。",
"Tea.Cassia.name": "カシア茶",
"Tea.Cassia.description": "カシアシナモンの塩辛いタネからいれた、甘くてほろ苦いお茶。",
"Tea.Chamomile.name": "カモミールティー",
"Tea.Chamomile.description": "カモミールの花からいれた、落ち着く香りのお茶。",
"Tea.Chrysanthemum.name": "菊花茶",
"Tea.Chrysanthemum.description": "菊の花からいれた、華やかな香りの甘いお茶。体を温めてくれる。",
"Tea.HealthBlend.name": "健康ブレンド茶",
"Tea.HealthBlend.description": "菊花茶とカシアティーに乾燥させたクコの実を加えた、おいしいブレンド茶。",
"Tea.Lavender.name": "ラベンダーティー",
"Tea.Lavender.description": "ラベンダーの花からつくられた、マツのような香りのフローラルティー。",
"Tea.Jasmine.name": "ジャスミン茶",
"Tea.Jasmine.description": "花がほのかに香る、クラシックなお茶。",
"Tea.Osmanthus.name": "キンモクセイ茶",
"Tea.Osmanthus.description": "花の香りが特徴的な、東洋の伝統的なお茶。",
"Teapot.name": "ティーポット",
"Teapot.description": "小さくてかわいいポット。",
// ========== TREES ==========
"Tree.Cassia.name": "カシアの木",
"Tree.Cassia.description": "垂れ咲いた花の中にはたくさんの小さなタネが入っている。",
"Tree.Cassia.Harvest.name": "カシアの花",
"Tree.Cassia.Sapling.name": "カシアの苗",
"Tree.Cassia.Sapling.description": "28日かけて成木にそだち、夏になると花を咲かせる。となりあった周囲の「8マス」が空いていないとそだたない。",
// ========== CONFIG ==========
"Config.TeaRecipes.description": "すべてのお茶をキッチンで調理できるようにする。",
"Config.TeaBrewing.description": "すべてのお茶をティーポットでいれるようにする。",
"Config.CustomDehydratorRules.description": "既存のバニラの乾燥機のルールをMODで追加される乾燥アイテム用に変更する。(イチゴ)",
"Config.QuaintLivingFlowerGarden2Compatability.description": "このMODが追加する作物がQuaint Living Flower Garden2と重複している場合に、当該の作物を削除する。",
"Config.CornucopiaCompatability.description": "このMODが追加する作物がCornucopiaと重複している場合に、当該の作物を削除する。",
"Config.WildFlourCompatability.description": "このMODが追加する作物がWildflour Atelier Cropsと重複している場合に、当該の作物を削除する。"
}
I would be happy if you could change the code below.
"Dried.Seeds.Lily.name": "干しユリ根",
In file: Uncle Iroh Approved Tea\[CP] Uncle Iroh Approved Tea\data\Recipes\TeaRecipes.json (3 hits)
Line 34: "{{ModId}}_Chamomile_Tea": "Wildflour.AtelierGoods_Chamomile 1/6 9/{{ModId}}_Chamomile_Tea 2/null/{{i18n:Tea.Chamomile.name}}"
Line 96: "{{ModId}}_Lavender_Tea": "Wildflour.AtelierGoods_lavender 1/6 9/{{ModId}}_Lavender_Tea 2/null/{{i18n:Tea.Lavender.name}}",
Line 97: "{{ModId}}_Jasmine_Tea": "Wildflour.AtelierGoods_Jasmine 1/6 9/{{ModId}}_Jasmine_Tea 1/null/{{i18n:Tea.Jasmine.name}}"
In file: Uncle Iroh Approved Tea\[CP] Uncle Iroh Approved Tea\data\BigCraftables\Teapot.json (4 hits)
Line 548: "HasMod |contains=Wildflour.AtelierGoods": true
Line 556: "RequiredItemId": "(O)Wildflour.AtelierGoods_Chamomile",
Line 582: "RequiredItemId": "(O)Wildflour.AtelierGoods_Jasmine",
Line 608: "RequiredItemId": "(O)Wildflour.AtelierGoods_Lavender",
In file: Uncle Iroh Approved Tea\[CP] Uncle Iroh Approved Tea\manifest.json (1 hits)
Line 14:{ "UniqueID": "Wildflour.AtelierGoods", "IsRequired": false },
In file: Uncle Iroh Approved Tea\[CP] Uncle Iroh Approved Tea\content.json (4 hits)
Line 47:"WildFlourCompatability": {
Line 48: "Description": "{{i18n:Config.WildFlourCompatability.description}}",
Line 140: "HasMod |contains=Wildflour.AtelierGoods": false
Line 147: "WildFlourCompatability": false
Thanks for the mod, i like getting the teas :)
I've been looking for a way to make my patch automatically adjust to your mod's config instead of requiring to manually input the same options. If i'ts okay with you, I believe adding your dynamic tokens to the seeds file would work, as my patch could then detect which seeds are enabled. What do you think ?