Would there be any chance of this mod, but with a hay-less version? I'm really digging the size, but neither of the hay textures are 100% doing it for me. And unfortunately, I don't have the means, or experience (or patience) to create it for myself.
In the meantime though, I'll stick to DarkSylux's hatched version. It's nice! (I'm not bashing on the mod or creators, I'm just a little picky and a whole lot lazy.)
The first time I installed your mod I had no problems, now it shows this error:
Mod crashed when loading asset 'Buildings\Silo'. SMAPI will use the default asset instead. Error details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'assets\Silo.png'. ---> System.NotSupportedException: Can't load a PNG file while the game is drawing to the screen. Make sure you load content outside the draw loop. em StardewModdingAPI.Framework.SContentManager.PremultiplyTransparency(Texture2D texture) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:linha 601 em StardewModdingAPI.Framework.SContentManager.Load[T](String assetName, LanguageCode language) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:linha 162 --- Fim do rastreamento de pilha de exceções internas --- em StardewModdingAPI.Framework.SContentManager.Load[T](String assetName, LanguageCode language) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:linha 175 em StardewModdingAPI.Framework.SContentManager.Load[T](String assetName) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:linha 111 em StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:linha 132 em StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:linha 67 em ContentPatcher.Framework.ManagedContentPack.Load[T](String key) em ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) em ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) em StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:linha 505
I reinstalled my content patcher but the error persists. I use transparency at a minimum, I will change to see if it solves the problem.
This is a fantastic idea! Those things are an eyesore. Also I tweaked your image a bit to add a hay hatch on the front instead of the hay item itself just for personal preference (sorry not trying to offend, your image was good). I don't know if anyone else will like it but you can add it to your files if you want. You can get the image here: https://drive.google.com/open?id=18YifzDR1FppK3rpX9fYA_N-PPJhmBCFC Thanks for making this!
14 comments
I'm really digging the size, but neither of the hay textures are 100% doing it for me.
And unfortunately, I don't have the means, or experience (or patience) to create it for myself.
In the meantime though, I'll stick to DarkSylux's hatched version. It's nice!
(I'm not bashing on the mod or creators, I'm just a little picky and a whole lot lazy.)
Thank you so much for this mod, either way!
Mod crashed when loading asset 'Buildings\Silo'. SMAPI will use the default asset instead. Error details:
StardewModdingAPI.Framework.Exceptions.SContentLoadException: The content manager failed loading content asset 'assets\Silo.png'. ---> System.NotSupportedException: Can't load a PNG file while the game is drawing to the screen. Make sure you load content outside the draw loop.
em StardewModdingAPI.Framework.SContentManager.PremultiplyTransparency(Texture2D texture) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:linha 601
em StardewModdingAPI.Framework.SContentManager.Load[T](String assetName, LanguageCode language) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:linha 162
--- Fim do rastreamento de pilha de exceções internas ---
em StardewModdingAPI.Framework.SContentManager.Load[T](String assetName, LanguageCode language) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:linha 175
em StardewModdingAPI.Framework.SContentManager.Load[T](String assetName) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:linha 111
em StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:linha 132
em StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:linha 67
em ContentPatcher.Framework.ManagedContentPack.Load[T](String key)
em ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset)
em ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset)
em StardewModdingAPI.Framework.SContentManager.ApplyLoader[T](IAssetInfo info) na C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SContentManager.cs:linha 505
I reinstalled my content patcher but the error persists. I use transparency at a minimum, I will change to see if it solves the problem.
Hug.
If you're on 1.2, you might have to wait until 1.3 releases officially and SMAPI updates are released outside of beta.
I have already updated and installed smapi beta 15 and its mod, I started a save and I still have no silos ... haha
But any problem I'll answer you here.
Also I tweaked your image a bit to add a hay hatch on the front instead of the hay item itself just for personal preference (sorry not trying to offend, your image was good). I don't know if anyone else will like it but you can add it to your files if you want.
You can get the image here: https://drive.google.com/open?id=18YifzDR1FppK3rpX9fYA_N-PPJhmBCFC
Thanks for making this!