You'll actually be able to set zoom levels in the config that the game wouldn't normally let you go to as well. Anything below 0.25 will probably look terrible, though.
this is great because the game always froze for me when entering pierre's shop if the screen wasn't zoomed in to 170%. so i always had manually zoom in and out when shopping. So for this to auto zoom when entering to shop is great for me. EDIT: Oh wait. I thought it was a custom zoom for each area. I only wanted Pierre's shop zoomed in really far, but not other indoor buildings.
Omg I've been wanting something like this THANK YOU. It really bothered me that some mod maps had letterboxing on 4K screens, so I was constantly zooming in to the closest to accommodate those maps. Now I can have further out zoom on larger maps and have it change to smaller on tiny maps.
This sounds really useful! Once I finish updating all my mods to 1.6, I'll give this one a try too. Given the zoom can be automatically changed per map, do you think it would be possible to also set a default zoom when cut scenes trigger? I usually play zoomed out enough to see the map, but always forget to zoom back in for those, and they end up distorted or off center. That might be a completely different and more difficult problem to tackle though. Not sure.
11 comments
Updated on 2024-05-07.
You'll actually be able to set zoom levels in the config that the game wouldn't normally let you go to as well. Anything below 0.25 will probably look terrible, though.
EDIT: Oh wait. I thought it was a custom zoom for each area. I only wanted Pierre's shop zoomed in really far, but not other indoor buildings.
It is! It just has a default zoom for both indoor and outdoor maps where you haven't set a custom one, which you can configure in the settings.
Now if Pierre's shop isn't remembering the zoom level, that's a bug... and I can look into that.