I apologize for anyone who's been waiting for an update (and/or the next chocobo valley expansion pack that I had been teasing) Some irl stressors have been draining my time and energy too much to make as much progress as I would have liked.
However, I want to reassure you guys that I very much still intend to release updates once I'm able to do so! These are the list of change that are planned for the next release:
removing the legacy egg from the shipment achievement
reducing the time it takes for chocobos to hatch (this will likely vary between breeds or rarities)
one or two new special chocobos (I do have two already in mind, but am keeping them secret for now)
kupo nuts :3
I might also be changing around some NPC gift tastes for the custom items added in CV (there are some I definitely want to change, but when I tried to a while ago I ran into some trouble. I'll try again but will put it on the backburner for higher priority things if it takes too long.)
So, basically it'll include some quality of life adjustments and preparations for the upcoming (optional) recipe expansion, which you can read more about in a preview I posted here. The wait might be a while longer yet but I'm hoping it'll be worth it!
Thanks for such a great mod, kitsutsune! I love walking into a barn full of Chocobos and hearing them all wark and kweh.
I do hope you are taking care of yourself and taking your time, I know how hard modding can be when real life sucks. Just wanted to let you know, in case you don't use Stardew Expanded, that their new update has a Premium Barn and Premium Coop as buildings (each houses 16 animals). If it's not too hard, compatibility that recognizes these new buildings as Deluxe for the purposes of produce would be nice, especially because a Premium Barn perfectly fits one of each type of Barn Chocobo!
Hope things are getting better for you, and thank you again for the hard work you have done on this mod, it's so much fun!
I use this mod with SVE, and the chocobos in the Premium Barn have normal behavior, and I have seen all of their produce. I think there's some confusion here about what is meant by their "normal" and "deluxe" drops? I think it's just a rarity type (like rabbits normally drop wool, but rarely drop feet, and ducks normally drop eggs, but rarely drop feathers, so the rare drops are called "deluxe" in the guide on the mod page, but don't have anything to do with the type of barn or coop the animal is in.
Genny is correct, 'deluxe' produce are the special items whose drop frequency is increased based on the animal's mood and friendship. Using stardew's base game cows as example, they produce large milk (which is the deluxe version of it's produce) more frequently with higher happiness and friendship. More about this can be read here if you're curious about the details https://stardewvalleywiki.com/Animals#Produce In short, the building type does not have any effect on the type of items that chocobos (or other barn animals) produce as far as I'm aware!
Also, thank you for your kind words! I'm super happy you've been enjoying the mod <3
Hello i really love this mod so very much! But i have a problem, How do i collect the items the chocobo's have? it appears over their head and i have no idea what to do.
Hello, sorry about the wait! Chocobos produce items differently depending on the breed, some of them need to be let outside to dig up their items (like how stardews pigs do) and one breed in particular needs to be sheared like a sheep.
If you don't like letting the digging breeds outside, there is a config option that switches them to leaving their items on the ground indoors like a chicken! Instructions for that are in the mod description, at the bottom of the getting started section.
I LOVE this mod and have all of your chocobo mods - Is there a way, though, to shorten the hatching times? TwT a week for the most basic itty bitty one is rough!
Hi! Thank you for the mod, I love it so much <3 I have one question, though. Can you please tell me what item is the sack/pouch(???) shaped thing in between feathers and Flutegrass in the collection tab?? (I'd add a screenshot but I'm not sure how) Aside from legacy egg (which I hatched and can't sell) it's the only thing I'm missing :\
Sorry for the wait! I'm glad you're enjoying the mod <3 I'm not sure if you've already found the answer to your question, but it sounds like the item you might be looking for is the dried goldcap! If it is, you can get it by putting goldcaps in your dehydrator.
Hello! You can't ride the ones kept as barn animals here (since there is no framework to make barn/coop animals rideable) However, I do have a mod that changes the horse sprite into some of the chocobos from this mod! https://www.nexusmods.com/stardewvalley/mods/22166
Hello, sorry about the wait! I'm not sure about mobile compatibility, I was under the impression that no mods work on the mobile version of the game (I'm pretty far out of the loop it seems)
Hello, I apologize about the wait! Are you perhaps using linux? I was recently informed that linux is case-sensitive, the Mail.json file has a capital so it may be what's causing mail to not work for you. I plan on fixing this in the next update, but in the meantime, you may be able to fix it for your own game by uncapitalizing the mail.json name in your mod folder.
Hello it's me again╭(●`∀´●)╯!I've reached 100% completion and am glad to say that those three minerals do not affect the progress. But I have to say I was lucky enough to fortuitously get second legacy chocobo egg after completing the raccoon's requests many times, otherwise I might never finish the game haha(I guess most of players may be like me hatched it first?) I have just noticed your plans in the comment, yeah remove that egg from the achievement is a good idea. Looking forward to your next update but please don't stress out.
One idea I had while looking at the mod is for you to add a custom building - An Aviary - as a large barn 'duplicate' but more chocobo style assets and the Chococote - (origin from dovecote) - as the small barn 'duplicate'.
I'm glad you're excited!! I have considered making custom coops or barns for chocobos, it's something I may do in the future (though atm it isn't a priority)
what a lovely mod! But I'm a bit confused, why I sell Aetheryte shards , Nethicite and Auracite, they are still not displayed in the mineral section of the menu the next day? It's kind of like the trouble of the friend below had, but I‘m sure it doesn't affect the museum's full collection achievement. As for whether it affects the game's overall completion, I'm not sure at this point. The mod is really niiice, I hope you can consider fixing this problem.
Thank you for your kind words! I'm not sure why those items are acting that way, very strange O.O I am planning on setting the items so they don't need to be counted towards the shipping achievement in the next update, hopefully that helps resolve this.
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However, I want to reassure you guys that I very much still intend to release updates once I'm able to do so! These are the list of change that are planned for the next release:
I might also be changing around some NPC gift tastes for the custom items added in CV (there are some I definitely want to change, but when I tried to a while ago I ran into some trouble. I'll try again but will put it on the backburner for higher priority things if it takes too long.)
So, basically it'll include some quality of life adjustments and preparations for the upcoming (optional) recipe expansion, which you can read more about in a preview I posted here. The wait might be a while longer yet but I'm hoping it'll be worth it!
Thanks for reading guys!
I do hope you are taking care of yourself and taking your time, I know how hard modding can be when real life sucks. Just wanted to let you know, in case you don't use Stardew Expanded, that their new update has a Premium Barn and Premium Coop as buildings (each houses 16 animals). If it's not too hard, compatibility that recognizes these new buildings as Deluxe for the purposes of produce would be nice, especially because a Premium Barn perfectly fits one of each type of Barn Chocobo!
Hope things are getting better for you, and thank you again for the hard work you have done on this mod, it's so much fun!
Also, thank you for your kind words! I'm super happy you've been enjoying the mod <3
If you don't like letting the digging breeds outside, there is a config option that switches them to leaving their items on the ground indoors like a chicken! Instructions for that are in the mod description, at the bottom of the getting started section.
Thank you for the mod, I love it so much <3
I have one question, though.
Can you please tell me what item is the sack/pouch(???) shaped thing in between feathers and Flutegrass in the collection tab?? (I'd add a screenshot but I'm not sure how)
Aside from legacy egg (which I hatched and can't sell) it's the only thing I'm missing :\
One idea I had while looking at the mod is for you to add a custom building - An Aviary - as a large barn 'duplicate' but more chocobo style assets and the Chococote - (origin from dovecote) - as the small barn 'duplicate'.