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  1. kitsutsune
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    Sticky
    I apologize for anyone who's been waiting for an update (and/or the next chocobo valley expansion pack that I had been teasing) Some irl stressors have been draining my time and energy too much to make as much progress as I would have liked.

    However, I want to reassure you guys that I very much still intend to release updates once I'm able to do so! These are the list of change that are planned for the next release:


    • removing the legacy egg from the shipment achievement 
    • reducing the time it takes for chocobos to hatch (this will likely vary between breeds or rarities) 
    • one or two new special chocobos (I do have two already in mind, but am keeping them secret for now)
    • kupo nuts :3 

    I might also be changing around some NPC gift tastes for the custom items added in CV (there are some I definitely want to change, but when I tried to a while ago I ran into some trouble. I'll try again but will put it on the backburner for higher priority things if it takes too long.)

    So, basically it'll include some quality of life adjustments and preparations for the upcoming (optional) recipe expansion, which you can read more about in a preview I posted here. The wait might be a while longer yet but I'm hoping it'll be worth it! 

    Thanks for reading guys!
  2. CookedSpaghetti
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    I LOVE this mod and have all of your chocobo mods - Is there a way, though, to shorten the hatching times? TwT a week for the most basic itty bitty one is rough! 
  3. Xieveral
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    Does this not work for mobile? I can't place the tiny chocobo egg in the incubator. It accepts vanilla eggs though. 
  4. agrestial
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    Thanks for such a great mod, kitsutsune! I love walking into a barn full of Chocobos and hearing them all wark and kweh. 

    I do hope you are taking care of yourself and taking your time, I know how hard modding can be when real life sucks. Just wanted to let you know, in case you don't use Stardew Expanded, that their new update has a Premium Barn and Premium Coop as buildings (each houses 16 animals). If it's not too hard, compatibility that recognizes these new buildings as Deluxe for the purposes of produce would be nice, especially because a Premium Barn perfectly fits one of each type of Barn Chocobo!

    Hope things are getting better for you, and thank you again for the hard work you have done on this mod, it's so much fun!
  5. phiais
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    Hello it's me again╭(●`∀´●)╯!I've reached 100% completion  and am glad to say that  those three minerals do not affect the progress. But I have to say  I was lucky enough to fortuitously get second legacy chocobo egg after completing the raccoon's requests many times, otherwise I might never finish the game haha(I guess most of players may be like me hatched it first?) I have just noticed your plans in the comment, yeah remove that  egg from the  achievement is a good idea. Looking forward to your next update but please don't stress out.
  6. joejames38
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    Just Downloaded and have some big hype for it! 

    One idea I had while looking at the mod is for you to add a custom building - An Aviary  - as a large barn 'duplicate' but more chocobo style assets and the Chococote - (origin from dovecote) - as the small barn 'duplicate'.
    1. kitsutsune
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      I'm glad you're excited!! I have considered making custom coops or barns for chocobos, it's something I may do in the future (though atm it isn't a priority)
  7. phiais
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    what a lovely mod! But I'm a bit confused, why I sell  Aetheryte shards , Nethicite and Auracite, they are still not displayed in the mineral section of the menu the next day? It's kind of like the trouble of the friend below had, but I‘m sure  it doesn't affect the museum's full collection achievement. As for whether it affects the game's overall completion, I'm not sure at this point. The mod is really niiice, I hope  you can consider fixing this problem. 
    1. kitsutsune
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      Thank you for your kind words! I'm not sure why those items are acting that way, very strange O.O I am planning on setting the items so they don't need to be counted towards the shipping achievement in the next update, hopefully that helps resolve this. 
    2. phiais
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      That's good too.Thanks!
  8. wolfykurry
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    Maybe I might be missing something or there's a glitch but the custom crops I grew aren't allowed as treats for any type of chocobo I own TT I came to check to see if you had any information regarding which crop is fed to which chocobo but couldn't find anything. Thank you and I appreciate your mod and it really is super fun to have these birds on the farm!
    1. kitsutsune
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      Hello!! Just checking, but have you made sure to download the 'Chocobo Valley AHM compatibility' add-on alongside the main mod file? All chocobo breeds should be able to eat the custom crops from CV (+ also pepio nuts and goldcap mushrooms) as treats. 

      Also, I'm glad you're enjoying the mod otherwise!
    2. wolfykurry
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      Hi! Thank you so much for replying! Genuinely so impressed that you're continuing to reply and monitor your mod forum!! I actually didn't see the file because I was only looking at the main page description and didn't find the link through there which was my bad whoops!! Thank you again for the help and hoping to see future updates from you!! Cheering you on! (Also, I don't know why my name still shows up as Kyou on Kofi but sent you a small tip, thank you for being so passionate about your mod!!)
    3. kitsutsune
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      It's absolutely no problem at all, I'm always happy to help out when I can!! Completely understandable how it could be missed, no worries, I'm glad it was an easy fix for ya >w</ I also just saw your kofi tip/message, thank you so much again, it means so much to me QwQ <3
  9. tigerpeach
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    hi! i'm getting some trouble, when i sell  aetheryte shards and nethicite and auracite, they can't displayed in fossil pictorial(sorry i don't know the actual name in english), it matters to total completion, is there have any way to do that ? or am i missing some steps? 
    1. kitsutsune
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      Hello! I'm not sure why they aren't counting when you sell them, but I will be changing all custom items in CV so they don't need to be counted towards the shipping achievement (if that's what you're talking about) in the next major update.
  10. Noodleboiby
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    Sorry for this probably very obvious question, but when do you get the mail with the egg in it? When you get a barn? 
    1. kitsutsune
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      No worries! If you're talking about the first egg/letter Buckwheat sends you, it should be when you get a big coop and you've reached the 20th of spring year 1 (having a big coop on or anytime after that date should trigger the mail to send).
  11. Hiname
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    Hello!

    After spending some extended time around my birds.. having a full building for each breed by now.. I thought I'd stop by to drop my two gil of thoughts and opinions.
    So, general disclaimer, I really love my herd.. err.. flock..? .. army? .. oh whatever! I love my birds and the work that went into all this, and while I, as much as everyone else I'm sure, is hype for the next chapter in birb raising history, I have a few general thoughts. To be heard or dismissed at leisure, most of those I am just musing out loud..

    Namely.. Artisan Goods!

    There is a lot of forage.. and that's good! The lil' guys bring home a lot of different things. The sad feeling is that.. you can hardly DO anything with it!

    Yes, you can pickle some of it, but it's a little.. on the sad end? Pickles and juice are wonky as is on the levels of "Is that even worth the wait?" And.. let's be honest.. Wyrmtwig Juice sounds a little.. wrong?
    On top of that, Flutegrass, Whisperweed and Syllebloom cannot even be processed at all, due to no edibility. .. sensible, eating flowers outside a salad is kinda odd as is, isn't it..

    The same goes for the mountains of seeds that the not-as-lil'-guys bring home! It's pickles or juice on that end. Pickled Gysahl Greens sounds crunchy but... eh?

    I know there's a big recipe thing coming up when your life becomes less stressful, but I'm somewhat of a big fan for artisan goods.. so I am naturally a little on the biased side there.

    As such.. suggestion #1!

    Most, if not all, of the crops that are grown are first and foremost.. chocobo snacks, even if they are good for cooking too.
    So why not lean a little into that? I'm imagining something like.. a kind of Feed Packer?
    Fictional example.. 5x of a single crop/forage make a box of feed, but carrying several different kinds makes a more mixed bag for a higher value box. We want our birds healthy and well fed, yes?
    So putting one of all five kinds of crop into the feed packer gives a high value feed box that is nutritional and healthy for birds large and small all over the world!


    Phew, that's been a mouthful..

    On to #2!

    Minerals.
    Good heavens there's a lot.. Not just shards and tomestones, actual ores, too! Well we are but farmers in a far away land that only understand so much of what items we're actually holding.. but they sure are pretty, aren't they?
    Imagine the shock and awe of.. say.. eorzean heroes learning that on the other end of the world is some country bumpkin who took a handful of aetherite shards and turned them into earrings or something!

    But wouldn't that be lovely? Pop shards of auracite, aetherite and the others into the forge, melt them down into gold smithing bullions or the likes? I'd wear jewellery like that..


    There we go.
    My two gil on artisan goods for a possible future. Thank you for listening to me rambling.
    Now I better scoots, there's some.. eighty-something birds in need of pats.
    1. kitsutsune
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      Hey!! I want to thank you for enjoying the mod and your feedback, it helps a lot knowing the stuff that can enhance my mod series for players such as yourself in the future!

      I feel you on the lack of uses for CV's custom items in general. When I created chocobo valley, the goal was to create a bedrock structure for future updates that I've been planning. I'm not sure if I've mentioned them beyond the recipe expansion that is currently on pause which you are aware of, but I do/did also have a lot of plans for the other currently underused items. I figured a modular structure to the CV mod series would work best for everyone; for me I'm a beginner developer and take things very slowly, and would likely not release anything for years if I attempted to do it all at once (or I would burn myself before any of it saw the light of day, hahaha), I do have some fairly complex ideas in mind that I'm trying to learn how to do, one step at a time. Ideally, the modular structure is also meant to allow players to pick and choose which part of the CV series they want to use (I know very large mods with lots of dependencies can be intimidating), and potentially entice other mod authors to use my items for their own recipes and such (which I'm completely ok with!!) sort of in the same way that base stardew valley invites us to expand on it with our mods in the first place.

      Anyways, I'm rambling on now too. I do have plans for a majority of the custom items, but do not currently have the free time to work on them, unfortunately. Metals and crystals, in particular, have very specific plans in mind :3 (a little spoiler... weapons, obviously, but also aetherites and carbuncles ehehe) There are some artisan goods already planned for the recipe expansion, like pepio flour. I will think about additional ones, though you might have to wait until later non-food related expansions to see them, which considering the state of things might... be a while. 

      Thank you again for your kind words and feedback!