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hawkfalcon and ceruleandeep

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hawkfalcon

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1163 comments

  1. melissajade95
    melissajade95
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    it asked me to add 6 wool, I did but it didnt activate
    1. Cvrcek123
      Cvrcek123
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      Are the wool the same quality?
  2. opalcrescent
    opalcrescent
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    Hey! Just wanted to let you know that this mod doesn’t need the “Translation” tag, as the tag is normally reserved for mods that have the sole purpose of translating another mod. This means many people filter out the tag and your mod may not pop up on their feed! I’d recommend replacing it with the languages the main mod supports, so “English”, “Russian”, and “Spanish”.
    Thank you for your time, and happy modding!
  3. Hi how i can fix:

    System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found

    I play on android with the latest version of the game and modloader with that mod set:

    All ProfessionsAuto Treasure CollectorAutomateBetter FishingBetter JunimosBetter Junimos Forestry ReduxBetter Watering Can And HoeConfigurable LuckConfigure Machine SpeedContent PatcherCrop Harvest BubblesCrop Watering Bubbles ContinuedFast AnimationsFasterTreesFishing Assistant 2Friends ForeverGarden Pot OptionsGeneric Mod Config MenugeodeCrusherPlusHay CollectionHealth & Stamina RegenerationHold to Process GeodesHorse SqueezeInstant Building Construction and UpgradeInstant Tool UpgradesLadderLocatorLonger DaysLuckHarmonyPostfixManyEnchantmentsMore RainMoreMonstersNon Destructive NPCs - 1.6 Unofficial updatePassable CropsRecatch Legendary FishSkipFishingMinigameUI Info Suite 2 for Android
  4. dgnuff
    dgnuff
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    I suspect this is the case, but I just want to confirm.  I have both Fertilize Crops and Plant Crops unlocked.  Does the AI in this mod know that if there is both fertilizer and seeds in the hut, it should fertilize first, and only plant after fertilizing?

    BTW, this is an absolutely awesome mod, this is how huts should have been in the base game.  Not just collecting crops but fertilizing and planting as well.
  5. 0MilkyWay0
    0MilkyWay0
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    Cant tell whats the cause of this error 

    [Better Junimos] This mod failed in the Display.MenuChanged event. Technical details:
    InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field.
       at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40
       at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38
       at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

    there is 2 of them

    [Better Junimos] This mod failed in the Display.MenuChanged event. Technical details:
    InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field.
       at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40
       at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38
       at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    [Better Junimos] This mod failed in the Display.MenuChanged event. Technical details:
    InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field.
       at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40
       at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38
       at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    1. twerpydoodle
      twerpydoodle
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      I got the same error - here's my log.
    2. airama1
      airama1
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      I also got that first red SMAPI error. Here's my full log:
      https://smapi.io/log/a4766cfd4679418c9f59c04108cc0102
    3. rally99
      rally99
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      This error is caused by incompatibility with the AnythingAnywhere mod. I had the same error, but there was no major problem when I installed Junimo Hut. If you experience any major errors, such as the game crashing or freezing, delete the AnythingAnywhere mod and install Junimo Hut the regular way.
  6. ubangit
    ubangit
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    Hi I have the Cornucopia mods that add new crops and flowers. For some reason, after installing the better junimos mod, the junimo huts just stopped harvesting the lemongrass crop. Is there a fix for this? I really need this mod cause I have a lot of crops and I'm on winter.
    1. WarStoke
      WarStoke
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      Similar i noticed they stopped harvesting pumpkins  as well all of a sudden not sure where this bug is coming from 
    2. Nekrobooy
      Nekrobooy
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      same problem here, i have the cornocopia mods installed and with this mod the junimos dont do nothing, i paid them but they dont harvest the crops
    3. airama1
      airama1
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      Same issue here.
  7. Fruehtau
    Fruehtau
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    • 1 kudos
    Unfortunately this mod creates major lag (every time the clock advances the game lags/rubber-bands, character comes to a halt) especially noticeable when walking.
    I disabled all mods, then enabled one by one and figured out this one is causing the issues.
  8. Astrea404
    Astrea404
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    There's a weird thing, I have 2 fields of crops with Junimo hut, one of them the junimos water almost instantly, whereas the other field the junimos jumps around and barely water anything. Both fields have plenty of junimos, same farm so every setting should be shared. Any idea what the issues are? https://imgur.com/a/CyL5BCw

    They are modded crops if that makes a difference
  9. Nephelet
    Nephelet
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    Everything was fine until the junimos actually started working and then it was causing lag for the whole game not just the farm. I tried disabling them or lowering the number of junimos and it didnt work and junimos kept coming out after I disabled and slept to double check it. I'd love to redownload when the lag is fixed I love the concept of this mod.
  10. JChry
    JChry
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    It causes lag when you click "disable" on the hut.
    The Junimos came out even you click the disable button, they walked around and tried to harvest or seed. This situation made a visible lag for several seconds.