Hey! Just wanted to let you know that this mod doesn’t need the “Translation” tag, as the tag is normally reserved for mods that have the sole purpose of translating another mod. This means many people filter out the tag and your mod may not pop up on their feed! I’d recommend replacing it with the languages the main mod supports, so “English”, “Russian”, and “Spanish”. Thank you for your time, and happy modding!
System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found
I play on android with the latest version of the game and modloader with that mod set:
All ProfessionsAuto Treasure CollectorAutomateBetter FishingBetter JunimosBetter Junimos Forestry ReduxBetter Watering Can And HoeConfigurable LuckConfigure Machine SpeedContent PatcherCrop Harvest BubblesCrop Watering Bubbles ContinuedFast AnimationsFasterTreesFishing Assistant 2Friends ForeverGarden Pot OptionsGeneric Mod Config MenugeodeCrusherPlusHay CollectionHealth & Stamina RegenerationHold to Process GeodesHorse SqueezeInstant Building Construction and UpgradeInstant Tool UpgradesLadderLocatorLonger DaysLuckHarmonyPostfixManyEnchantmentsMore RainMoreMonstersNon Destructive NPCs - 1.6 Unofficial updatePassable CropsRecatch Legendary FishSkipFishingMinigameUI Info Suite 2 for Android
I suspect this is the case, but I just want to confirm. I have both Fertilize Crops and Plant Crops unlocked. Does the AI in this mod know that if there is both fertilizer and seeds in the hut, it should fertilize first, and only plant after fertilizing?
BTW, this is an absolutely awesome mod, this is how huts should have been in the base game. Not just collecting crops but fertilizing and planting as well.
[Better Junimos] This mod failed in the Display.MenuChanged event. Technical details: InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field. at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40 at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38 at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
there is 2 of them
[Better Junimos] This mod failed in the Display.MenuChanged event. Technical details: InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field. at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40 at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38 at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101 [Better Junimos] This mod failed in the Display.MenuChanged event. Technical details: InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field. at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40 at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38 at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
This error is caused by incompatibility with the AnythingAnywhere mod. I had the same error, but there was no major problem when I installed Junimo Hut. If you experience any major errors, such as the game crashing or freezing, delete the AnythingAnywhere mod and install Junimo Hut the regular way.
Hi I have the Cornucopia mods that add new crops and flowers. For some reason, after installing the better junimos mod, the junimo huts just stopped harvesting the lemongrass crop. Is there a fix for this? I really need this mod cause I have a lot of crops and I'm on winter.
Unfortunately this mod creates major lag (every time the clock advances the game lags/rubber-bands, character comes to a halt) especially noticeable when walking. I disabled all mods, then enabled one by one and figured out this one is causing the issues.
There's a weird thing, I have 2 fields of crops with Junimo hut, one of them the junimos water almost instantly, whereas the other field the junimos jumps around and barely water anything. Both fields have plenty of junimos, same farm so every setting should be shared. Any idea what the issues are? https://imgur.com/a/CyL5BCw
Everything was fine until the junimos actually started working and then it was causing lag for the whole game not just the farm. I tried disabling them or lowering the number of junimos and it didnt work and junimos kept coming out after I disabled and slept to double check it. I'd love to redownload when the lag is fixed I love the concept of this mod.
It causes lag when you click "disable" on the hut. The Junimos came out even you click the disable button, they walked around and tried to harvest or seed. This situation made a visible lag for several seconds.
1163 comments
Thank you for your time, and happy modding!
System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found
I play on android with the latest version of the game and modloader with that mod set:
All ProfessionsAuto Treasure CollectorAutomateBetter FishingBetter JunimosBetter Junimos Forestry ReduxBetter Watering Can And HoeConfigurable LuckConfigure Machine SpeedContent PatcherCrop Harvest BubblesCrop Watering Bubbles ContinuedFast AnimationsFasterTreesFishing Assistant 2Friends ForeverGarden Pot OptionsGeneric Mod Config MenugeodeCrusherPlusHay CollectionHealth & Stamina RegenerationHold to Process GeodesHorse SqueezeInstant Building Construction and UpgradeInstant Tool UpgradesLadderLocatorLonger DaysLuckHarmonyPostfixManyEnchantmentsMore RainMoreMonstersNon Destructive NPCs - 1.6 Unofficial updatePassable CropsRecatch Legendary FishSkipFishingMinigameUI Info Suite 2 for Android
BTW, this is an absolutely awesome mod, this is how huts should have been in the base game. Not just collecting crops but fertilizing and planting as well.
[Better Junimos] This mod failed in the Display.MenuChanged event. Technical details:
InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field.
at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40
at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38
at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
there is 2 of them
[Better Junimos] This mod failed in the Display.MenuChanged event. Technical details:
InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field.
at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40
at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38
at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
[Better Junimos] This mod failed in the Display.MenuChanged event. Technical details:
InvalidOperationException: The AnythingAnywhere.Framework.UI.BuildAnywhereMenu object doesn't have a 'MagicalConstruction' instance field.
at StardewModdingAPI.Framework.Reflection.Reflector.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\Reflection\Reflector.cs:line 40
at StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetField[TValue](Object obj, String name, Boolean required) in SMAPI\Framework\ModHelpers\ReflectionHelper.cs:line 38
at BetterJunimos.BetterJunimos.OnMenuChanged(Object sender, MenuChangedEventArgs e) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/BetterJunimos.cs:line 239
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
https://smapi.io/log/a4766cfd4679418c9f59c04108cc0102
I disabled all mods, then enabled one by one and figured out this one is causing the issues.
They are modded crops if that makes a difference
The Junimos came out even you click the disable button, they walked around and tried to harvest or seed. This situation made a visible lag for several seconds.