Stardew Valley

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MoonSlime

Uploaded by

MoonSlime

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About this mod

A rewrite for a skill and general content based around the digging and panning mechanics, now updated for Stardew Valley 1.6!

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
  • German
Changelogs
Donations
Go level up a new skill as you dig up Artifact spots! 
  • Gain EXP from Artifact spots, clay spots, digging something up in the mines, or from panning
  • As you level up, gain access to (currently) two displays. You can put artifacts on these displays through the Preservation Chamber machine (learned at level 1). Artifacts on display sell for a lot more than those that aren't! These display times selling price is affected by the new "Treasure Appraisal Guide" from 1.6!
  • At level 2 you unlock the grinding. Similar to the bonemill, you can turn rusty metal artifacts into ore. Or pure gold ones into ore. There are a few things you can shove into the grinder, so experiment!
  • Choose professions that increase gold gained from selling artifacts, speed boost when digging up artifacts, or even be able to pan for artifacts!
  • Two new food items that buff Archaeology!
  • Cross-Mod Gift Tastes for every item in the mod (Note, most NPCs hate these things!)


Here are the 6 new professions
  • level 5a, Pioneer: More artifact spots have a chance to spawn each day.
  • ------- Level 10a1, Antiquarian: When you dig up an artifact spot, get a bonus artifact
  • ------- Level 10a2, Curator: When you sell an artifact that is on display, it is worth more (stacks with the 1.6 book)
  • Level 5b, Drowser: More artifact spots have a chance to spawn each day.
  • ------- Level 10b1, Dredger: Gain additional items when Panning
  • ------- Level 10b2, Gold Rusher: When you get an item from panning or from Digging an artifact spot, you get a speed boost. Duration    based off your level, but a minimum of 60 seconds (since you know, this is a level 10 profession).


Configs
  • Alternative skill page icon: Changes the skill page icon from a shovel to a brush on a rock. Requires a restart to reload the skill
  • EXP gained from Digging: Change how much EXP you get from digging up an item! Default: 10
  • EXP gained from Digging in the mines: Change how much EXP you get while in the mines! Default: 5
  • EXP gained from the water shifter: Default: 5
  • EXP gained from Panning: 10

Compatibility
  • All Professions: DO NOT USE ALL PROFESSIONS ATM WITH THIS MOD! It will cause issues. Sorry.
  • Visit Mount Vapius: All artifacts (and a rusty chest) can be put on displays. Extra artifacts from digging there should work as well.
  • Automate: All current Machines should work with Automate!
  • CJB Item Spawner: With the switch to content patcher, all items should correctly show up with the item patcher.

Future Plans!
  • Reintroduce all "Likes and Dislikes" for items. This will take a while as the move from Json assets to content patcher has made doing this type of thing a bit difficult. Done
  • Separate Mine EXP and Overworld EXP again Done
  • Reintroduce the Water Shifter Done
  • Animate the Content Patcher Machines once again!

Looking for help!
  • If you want to help out with making the skill better, please do! I am also looking to comission people for the following things (tho if you just want to help, that is also fine)
  • More unique machine art
  • To animate the machines with content patcher
  • To help re-code the water shifter for 1.6
  • Improve the base code/optimizations

 How To Install
Install required mods.
Download, unzip, and place the ArchaeologySkill folder into the Stardew Valley Mod folder.
If installed on an existing file, the new professions should be immediately available.

Should be compatible with most other mods.  Please share incompatible mods on Nexus.
Not compatible with Android.

Special thanks to: The stardew valley discord, spacechase0 for the magic mod, which I used to help set up this one greatly, DrBird for the same reason. lcy1998666 for the chinese localization.
Mod is under the MIT license. Anyone is free to change, upload, or edit this mod as long as it remains under the MIT license. Link to the  Source code.