Stardew Valley

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Shyzie

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Shyziie

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  1. Shyziie
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    🌷🪴🌷🪴🌷🪴

    ❗️IMPORTANT❗️

    This mod will overwrite the old Solid Foundations version of this mod if you had anything before update 3.0.0 installed since I have made changes to the folder names.

    If your greenhouse goodies have poofed I am so sorry!
    You can fix your missing crops and items by using CJB Item Spawner and CJB Cheats Menu. CJB Cheats Menu lets you grow crops (Numpad2) and trees (Numpad1) instantly.

    🌷🪴🌷🪴🌷🪴

    Feedback is always appreciated! Your lovely comments do not go unnoticed. ♡

    Please let me know if you find any issues. ♡

    🌷🪴🌷🪴🌷🪴
  2. Rawrworthy
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    I love your mod and I was just wondering - what are the dimensions of the greenhouse? I love pre-planning my farms, but I'm not sure how much space they take up.
    1. Shyziie
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      Hi! I completely understand! I love to pre-plan my designs as well. The building placement dimensions are 2x3. c:

    2. Rawrworthy
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      Thank you so much! You're a lifesaver <3
  3. Peach1
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    Hi, is this mod incompatible with Aimon's Tidy Cozy Farmhouse? 

    If thats not the issue then i think its just breaking multiplayer. My bf and i are on year 2 and have been playing non stop. once I built this on our farm he was unable to join my game. smapi throwing infinite errors. HOURS of testing later and it turns out demolishing the greenhouse made him able to join again. 

    Here is his smapi log.
    1. Shyziie
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      Hi! It definitely appears to be an issue with my mod from his SMAPI log, but I am unable to replicate the issue on my end, testing both the Main and OnlyAutoDetectRecolour file. It does appear he is using the most up to date version so that is good.
      Could you clarify if you are both using the Main file or the OnlyAutoDetectRecolour Optional file? I have realized I need to add a way for me to differentiate this in SMAPI going forward.
      Also, could both of you try completely deleting the [CP] Medieval Tiny Greenhouse folder from your Mods folder and re-installing it again, then tell me if the issue still persists? I made some changes to the tilesheets in previous updates, and it's possible things have been jumbled. If the issue still persists I can take a look into this further.
    2. Peach1
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      We are both using the main file, not the auto detect one. Our mod folders are identical. I will try re installing the mod and building it again on our farm to see if that fixes it.

      Not sure if this is helpful info but what happens when he tries to join is he sees my farmhouse interior not his, and his game is completely frozen. when he swings his weapon he sees it appear over my bed (not his in his own cabin where he should be spawning). sometimes when he tries to join he cant even connect at all and just gets a "no cabins available" popup in the game. (we both have upgraded cabins and are using Aimon's Tidy Cozy Farmhouse mod)

      When we got the greenhouse built we were playing fine with no issues. the only time we noticed a problem was when we stopped playing and tried to continue, he just cant join.
    3. Peach1
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      Tried again with a fresh install and he is again getting errors and is unable to join. I even tried deleting our foliage mod in case that was causing a problem somehow. this is in his smapi 
      [SMAPI] An error occurred in the overridden update loop: InvalidOperationException: Failed reading GameLocation (Farm) field 'GameLocation (Farm): buildings'
       ---> InvalidOperationException: Failed reading Building field 'Building: indoors'
       ---> InvalidOperationException: Failed reading GameLocation field 'GameLocation: isStructure'
       ---> Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
       ---> FileNotFoundException: Could not find file 'Q:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\MedievalTinyGreenhouse.xnb'.
      File name: 'Q:\SteamLibrary\steamapps\common\Stardew Valley\Content\Maps\MedievalTinyGreenhouse.xnb'

      and here is his new log idk if its any different
    4. Shyziie
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      I will try to figure out what's going on with error as soon as I wake up tomorrow, in the meantime can you confirm if you still have the same issues with the Tiny Medieval Greenhouse uninstalled? I know the errors won't pop up ofc, but I want to see if there might be another mod  causing other issues alongside my own. As far as I know it shouldn't affect anything in the farmhouse or on the farm.
    5. Peach1
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      we uninstalled it and have been playing without issues since then.

      Just to make sure I explained it correctly, with the tiny medieval greenhouse installed we have no issues until its built on the farm. and then the only one having issues is him trying to join (im the host and i have no errors in smapi or anything on my end). If i demolish it, he is able to join and there are no errors in the log. We tried re-installing and building it on the farm again earlier to test it and the same problem occured. 
    6. Peach1
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      We love your mod, we are very sad its not working for us :(
    7. Shyziie
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      I was unable to replicate the issue on my end in multiplayer, but I think I may have found the issue with the help of the SDV modding community! Would you be able to message me on Discord so that I can send you over the file to test before I upload the new version? My username there is Shyzie, you can also find me in the SDV discord too.
    8. Peach1
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      Yep! i just sent a friend request
  4. tomatedelflow
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    First off all I wanted to say that I love all your mods, you are making some great ones! Second, I want to inform you of an incompatiblity between your mod and Lnh's new greenhouse, in particular, when loading the "Vanilla_frame" image, I solved it by changing the name on the .tmx file and in the content.json as "Vanilla_TinyFrame" so maybe you might want to change it, or in any case, it's stays as future reference for someone else. that's all, thank you for your hard work!
    1. Shyziie
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      Uh oh! I had a feeling there might be compatibility issues going forward when I noticed conflict between the SF and CP version. I will fix this ASAP for the next update! c:
  5. PossumGoesToPrague
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    The new update is marvelous!!! Aaah, the rainy days... So pleasant and relaxing in your super cozy tiny greenhouse.
  6. SpicyAify
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    Thank you for making this mod! I love it so much !!! Again, thank you !
  7. yaoyifan5295688
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    Hello, I can't buy this building in the store. I used 21778. Can't these two be used at the same time? (from translation software)
    1. Shyziie
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      Hi! This should be compatible with any other mod. Would you be able to share your SMAPI log with me so I can take a looksie? https://smapi.io/log
    2. yaoyifan5295688
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      I started a new game. When I unlocked the greenhouse, I couldn't buy the greenhouse building in Robin's shop, but when I started the game, I could buy Medieval Tiny Shed. I don't know what the problem is. I used 21778 and 21233.

      https://smapi.io/log/94a929484ec04a5aca07543dc1e325508.
    3. Shyziie
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      Hi! It looks like there is something wrong with the log, would you be able to reupload it please?

    4. yaoyifan5295688
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    5. Shyziie
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      Hi! So it looks like there aren't any errors or conflicts with other mods. The tiny greenhouse is a standalone building made with CP so it shouldn't conflict with other mods as it uses its own map and such. I'm not too sure why you were able to purchase the greenhouse in the beginning of the game and why you're unable to after the main greenhouse was unlocked. One of the requirements for building the tiny greenhouse is to have Farming level 4 which would require a bit of progression. Also, the building would be able to be purchased/built like a coop or barn in Robin's building menu. Do you have Farming level 4?
    6. yaoyifan5295688
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      Oh, I remember this requirement when I downloaded it, but I forgot it when I started a new game test. I'm so stupid, I'm sorry,
    7. Shyziie
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      It's okay! I have forgotten it myself when testing my own mod before 😂 I was so frustrated wondering why the building wasn't showing up. So if I can make that mistake, then you are certainly allowed to!
  8. PossumGoesToPrague
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    This greenhouse is absolutely adorable!! I love it!

    Do you plan to add dark Rustic interior? Also, no matter what I do, I still have the vanilla orange dirt, eventhough I have Earthy recolor. Is there something I could do about it?

    Also also, thank you very much! This is such a precious mod!
    1. Shyziie
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      Hi! I currently have this dark rustic interior as an option. Is this what you were looking for?

      Also, the soil colour not changing is weird! The greenhouse doesn't use its own tilesheets for the soil so it should be compatible with whatever recolour you have installed. Is the soil outside of the greenhouse on the farm light in colour? If you post your SMAPI log I could take a look if there might be a conflicting mod that stands out to me. https://smapi.io/log


    2. PossumGoesToPrague
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      Yes! That's the one! I don't have it as an option, only Auto (which in my case is Earthy) and Light.

      And here's a smapi log.

      About 'available updates' in the log - most of my are up to date, and either give false update alert, or there are more versions and the update is for the one I'm not using, and smapi also says some mods aren't updated for 1.6 eventhough they are, and there are a few mods without 1.6 update that I'm testing, so maybe it's one of them? But there are no errors.
    3. Shyziie
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      The room border and flooring colours (except Light) change automatically depending on which recolour mod you have installed. So if you have Rustic Country Interiors for example it would default to the rustic coloured image I posted above. I'm not too sure what is going on with the soil since the soil inside of the greenhouse is the same as the soil outside and I don't see any mods that stand out to me in your SMAPI log, but I'm not sure. o.o
      Edit* The soil is also determined by the interior recolour mod! The greenhouse soil has its own tile in there for the dirt. Sometimes I forget how I make my own mods lol.
      You have inspired me to work on a new update though! I will work on adding manual interior recolour options for the border/flooring and soil so if you want the interior to be unique it can be. c: I was also thinking of adding a rain backdrop when the weather is rainy too, so I will work on all of this at the same time.
    4. PossumGoesToPrague
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      Thank you very much for super quick reply!!! <3

      All those ideas sound absolutely amazing and I'd love to have them in the game, but please take it easy! I'm enjoying the mod as it is, and I'm sure others do, too. Take your time and also have fun with the game! Thanks again.
  9. Voidggukie
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    [Event Repeater] This mod failed in the GameLoop.GameLaunched event. Technical details:
    Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP] Medieval Tiny Greenhouse\content.json. This doesn't seem to be valid JSON.
    Technical details: After parsing a value an unexpected character was encountered: ". Path 'ConfigSchema['Exterior Recolour']', line 12, position 2.
       at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
       at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in SMAPI\Framework\ContentPack.cs:line 76
       at EventRepeater.ModEntry.OnLaunched(Object sender, GameLaunchedEventArgs e) in E:\Stardew Vally Modding\EventRepeater\EventRepeater\ModEntry.cs:line 120
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
    1. Shyziie
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      Hi! It should be fixed with version 1.1.1 now.
  10. tearful0eye
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    i love these! they look so lovely.
  11. Spikefan74
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    Can you buy more than one greenhouse for your farm?
    1. Shyziie
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      Absolutely! c: