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Sakorona

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170 comments

  1. Sakorona
    Sakorona
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    So, I was hoping to wait, but -

    I'm no longer modding for SDV actively. In this case, I recommend going to Moon Cycle and Weather Wonders since they replace this mod pretty effectively, as well as add in more weathers. 

    I apologize for any inconvenience this may cause. I have also updated the mod to be open source if others wish to update it. 
    1. Sakorona
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      .. I might be working on it after all. Maybe. I got sucked backin.
  2. sarahelizas
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    The mod is displaying that it is no longer compatible with Stardew; please update!
  3. PaulKrawitz
    PaulKrawitz
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    This mod is no longer compatible with Stardew Valley.
  4. Gravitaryus
    Gravitaryus
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    Hello. I'm having the following error while navigating the menu and map

    [ERROR LunarDisturbances] This mod failed in the Display.MenuChanged event. Technical details: Failed loading type 'StardewValley.ItemStockInformation': TypeLoadException: Could not load type 'StardewValley.ItemStockInformation' from assembly 'LunarDisturbances, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null' due to value type mismatch.
    at TwilightShards.LunarDisturbances.LunarDisturbances.OnMenuChanged(Object sender, MenuChangedEventArgs e)
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101

    I have the latest version of SMAPI and Stardew Valley. Please update
  5. PcktFox
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    So I'm having the same solar eclipse issue as a previous poster, where the day is normal brightness but I'm getting split second "flickers" of darkness, but it's a non-festival day. I checked my SMAPI and this is the specific error it was throwing:

    [LunarDisturbances] This mod failed in the GameLoop.TimeChanged event. Technical details:
    System.Exception: Couldn't invoke the StardewValley.Objects.Furniture::addLights method
     ---> System.Reflection.TargetParameterCountException: Parameter count mismatch.
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at StardewModdingAPI.Framework.Reflection.ReflectedMethod.Invoke(Object[] arguments) in SMAPI\Framework\Reflection\ReflectedMethod.cs:line 92
    --- End of inner exception stack trace ---
    at StardewModdingAPI.Framework.Reflection.ReflectedMethod.Invoke(Object[] arguments) in SMAPI\Framework\Reflection\ReflectedMethod.cs:line 96
    at TwilightShards.LunarDisturbances.LunarDisturbances.OnTimeChanged(Object sender, TimeChangedEventArgs e) in E:\Documents\GitHub\SDVMods\LunarDisturbances\LunarDisturbances.cs:line 432
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

    ETA: The eclipse seems to work properly during cutscenes, oddly enough.
    1. Sakorona
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      Huh. The addLights method must have changed. Can you file this as a bug report if it isn't one already?
  6. OwlyForest
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    Can you find a way to implement this mod without Space Core? Space Core in its current form breaks co-op and the author seems unresponsive to all reports about this.
    1. Sakorona
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      ... Probably not, because I don't know of many other things that fire off at the end of the night. I'll take a look again.
  7. itzamob
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    I get this message in SMAPI:
    [LunarDisturbances] Didn't find mod spacechase0.JsonAssets; you can optionally install it for extra features!
    Does anyone have any idea what mod it's supposed to be referencing?
    1. peanutgamer
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    2. Sakorona
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      It does work with it (I've verified), but as a lot of 1.6 mods just use the updated Content Patcher, it's less required.
  8. CakeyBunz
    CakeyBunz
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    i wish i could turn off the notifications in the bottom left corner and instead have another TV channel i could check that would tell me the days lunar cycle. the notifications are so intrusive to me personally.
    1. Sakorona
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      Custom TV channels are super beyond my ability to make at this point, especially with the sprite work needed.
    2. Echelon
      Echelon
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      Don't doubt yourself, check out Animal Husbandry mod
    3. Sakorona
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      Yeah, the way that works is something I can't do, but I am going to investigate this. It might be a bit longer because of time constraints.
  9. zanderb25
    zanderb25
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    Love the idea of this mod, I just installed it
    I just wish there was a way to disable the notifications!!
  10. swordcats
    swordcats
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    Having fun with the mod! Got a small issue to report though:

    I've had my first solar eclipse, and it happened to be on the same day as the Luau. During the Luau, it was working just fine. During the actual day outside the event, it remained light outside, but the screen would turn black for half a second. The flashing was rather annoying too. I'll have to see what happens if I get a solar eclipse on a not-festival day, but that one definitely didn't work as intended.
    1. Sakorona
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      I'll .. configure it not to do that during evnets. Thanks for the reminder.