I'm no longer modding for SDV actively. In this case, I recommend going to Moon Cycle and Weather Wonders since they replace this mod pretty effectively, as well as add in more weathers.
I apologize for any inconvenience this may cause. I have also updated the mod to be open source if others wish to update it.
Hello. I'm having the following error while navigating the menu and map
[ERROR LunarDisturbances] This mod failed in the Display.MenuChanged event. Technical details: Failed loading type 'StardewValley.ItemStockInformation': TypeLoadException: Could not load type 'StardewValley.ItemStockInformation' from assembly 'LunarDisturbances, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null' due to value type mismatch. at TwilightShards.LunarDisturbances.LunarDisturbances.OnMenuChanged(Object sender, MenuChangedEventArgs e) at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
I have the latest version of SMAPI and Stardew Valley. Please update
So I'm having the same solar eclipse issue as a previous poster, where the day is normal brightness but I'm getting split second "flickers" of darkness, but it's a non-festival day. I checked my SMAPI and this is the specific error it was throwing:
[LunarDisturbances] This mod failed in the GameLoop.TimeChanged event. Technical details: System.Exception: Couldn't invoke the StardewValley.Objects.Furniture::addLights method ---> System.Reflection.TargetParameterCountException: Parameter count mismatch. at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at StardewModdingAPI.Framework.Reflection.ReflectedMethod.Invoke(Object[] arguments) in SMAPI\Framework\Reflection\ReflectedMethod.cs:line 92 --- End of inner exception stack trace --- at StardewModdingAPI.Framework.Reflection.ReflectedMethod.Invoke(Object[] arguments) in SMAPI\Framework\Reflection\ReflectedMethod.cs:line 96 at TwilightShards.LunarDisturbances.LunarDisturbances.OnTimeChanged(Object sender, TimeChangedEventArgs e) in E:\Documents\GitHub\SDVMods\LunarDisturbances\LunarDisturbances.cs:line 432 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
ETA: The eclipse seems to work properly during cutscenes, oddly enough.
Can you find a way to implement this mod without Space Core? Space Core in its current form breaks co-op and the author seems unresponsive to all reports about this.
i wish i could turn off the notifications in the bottom left corner and instead have another TV channel i could check that would tell me the days lunar cycle. the notifications are so intrusive to me personally.
Having fun with the mod! Got a small issue to report though:
I've had my first solar eclipse, and it happened to be on the same day as the Luau. During the Luau, it was working just fine. During the actual day outside the event, it remained light outside, but the screen would turn black for half a second. The flashing was rather annoying too. I'll have to see what happens if I get a solar eclipse on a not-festival day, but that one definitely didn't work as intended.
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I'm no longer modding for SDV actively. In this case, I recommend going to Moon Cycle and Weather Wonders since they replace this mod pretty effectively, as well as add in more weathers.
I apologize for any inconvenience this may cause. I have also updated the mod to be open source if others wish to update it.
[ERROR LunarDisturbances] This mod failed in the Display.MenuChanged event. Technical details: Failed loading type 'StardewValley.ItemStockInformation': TypeLoadException: Could not load type 'StardewValley.ItemStockInformation' from assembly 'LunarDisturbances, Version=1.5.3.0, Culture=neutral, PublicKeyToken=null' due to value type mismatch.
at TwilightShards.LunarDisturbances.LunarDisturbances.OnMenuChanged(Object sender, MenuChangedEventArgs e)
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
I have the latest version of SMAPI and Stardew Valley. Please update
[LunarDisturbances] This mod failed in the GameLoop.TimeChanged event. Technical details:
System.Exception: Couldn't invoke the StardewValley.Objects.Furniture::addLights method
---> System.Reflection.TargetParameterCountException: Parameter count mismatch.
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at StardewModdingAPI.Framework.Reflection.ReflectedMethod.Invoke(Object[] arguments) in SMAPI\Framework\Reflection\ReflectedMethod.cs:line 92
--- End of inner exception stack trace ---
at StardewModdingAPI.Framework.Reflection.ReflectedMethod.Invoke(Object[] arguments) in SMAPI\Framework\Reflection\ReflectedMethod.cs:line 96
at TwilightShards.LunarDisturbances.LunarDisturbances.OnTimeChanged(Object sender, TimeChangedEventArgs e) in E:\Documents\GitHub\SDVMods\LunarDisturbances\LunarDisturbances.cs:line 432
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
ETA: The eclipse seems to work properly during cutscenes, oddly enough.
I just wish there was a way to disable the notifications!!
I've had my first solar eclipse, and it happened to be on the same day as the Luau. During the Luau, it was working just fine. During the actual day outside the event, it remained light outside, but the screen would turn black for half a second. The flashing was rather annoying too. I'll have to see what happens if I get a solar eclipse on a not-festival day, but that one definitely didn't work as intended.