Stardew Valley
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Sakorona

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Sakorona

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159 comments

  1. PcktFox
    PcktFox
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    So I'm having the same solar eclipse issue as a previous poster, where the day is normal brightness but I'm getting split second "flickers" of darkness, but it's a non-festival day. I checked my SMAPI and this is the specific error it was throwing:

    [LunarDisturbances] This mod failed in the GameLoop.TimeChanged event. Technical details:
    System.Exception: Couldn't invoke the StardewValley.Objects.Furniture::addLights method
     ---> System.Reflection.TargetParameterCountException: Parameter count mismatch.
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at StardewModdingAPI.Framework.Reflection.ReflectedMethod.Invoke(Object[] arguments) in SMAPI\Framework\Reflection\ReflectedMethod.cs:line 92
    --- End of inner exception stack trace ---
    at StardewModdingAPI.Framework.Reflection.ReflectedMethod.Invoke(Object[] arguments) in SMAPI\Framework\Reflection\ReflectedMethod.cs:line 96
    at TwilightShards.LunarDisturbances.LunarDisturbances.OnTimeChanged(Object sender, TimeChangedEventArgs e) in E:\Documents\GitHub\SDVMods\LunarDisturbances\LunarDisturbances.cs:line 432
    at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

    ETA: The eclipse seems to work properly during cutscenes, oddly enough.
  2. CakeyBunz
    CakeyBunz
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    i wish i could turn off the notifications in the bottom left corner and instead have another TV channel i could check that would tell me the days lunar cycle. the notifications are so intrusive to me personally.
    1. Sakorona
      Sakorona
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      Custom TV channels are super beyond my ability to make at this point, especially with the sprite work needed.
    2. Echelon
      Echelon
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      Don't doubt yourself, check out Animal Husbandry mod
    3. Sakorona
      Sakorona
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      Yeah, the way that works is something I can't do, but I am going to investigate this. It might be a bit longer because of time constraints.
  3. zanderb25
    zanderb25
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    Love the idea of this mod, I just installed it
    I just wish there was a way to disable the notifications!!
  4. swordcats
    swordcats
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    Having fun with the mod! Got a small issue to report though:

    I've had my first solar eclipse, and it happened to be on the same day as the Luau. During the Luau, it was working just fine. During the actual day outside the event, it remained light outside, but the screen would turn black for half a second. The flashing was rather annoying too. I'll have to see what happens if I get a solar eclipse on a not-festival day, but that one definitely didn't work as intended.
    1. Sakorona
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      I'll .. configure it not to do that during evnets. Thanks for the reminder.
  5. bronze34
    bronze34
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    hello!

    i received this error when logging into a coop save

    [LunarDisturbances] This mod failed in the GameLoop.DayStarted event. Technical details:
    NullReferenceException: Object reference not set to an instance of an object.
       at TwilightShards.LunarDisturbances.LunarDisturbances.OnDayStarted(Object sender, DayStartedEventArgs e) in E:\Documents\GitHub\SDVMods\LunarDisturbances\LunarDisturbances.cs:line 367
       at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101

    not really sure what it means? also is there a way to disable the notifications from bottom left? thank you so much for an amazing mod!
  6. burnningdevil21
    burnningdevil21
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    what does a blue moon do? i've gotten it a few times but i don't really notice anything. (but then i'm not very good at spot the difference trivias)
    1. Sakorona
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      Blue moons affect crops. I'll probably write this out soon, Ijust need time to update the mod.
  7. SaoriSan
    SaoriSan
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    Me again... I downloaded and installed the mod and I didn't get any error messages (yay!), but... I also didn't see the moon at the top left corner either. Is it supposed to be there every single night in different phases or only randomly during an event? 
    1. Sakorona
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      It should be on the upper right corner when there's no event or rain.
    2. SaoriSan
      SaoriSan
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      Ok, the moon itself isn't showing up for me, but I do get random notifications at the bottom of my screen about the Blood Moon, so I guess it's working?
    3. Sakorona
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      Hm. I'll test it, because you should be seeing the moon. I am on my game, which is odd.
    4. SaoriSan
      SaoriSan
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      It seems like for me, the mod is stuck in the "waxing moon" that sets at 2130. That's the only message that pops up for me, every day. Still can't see the moon on my sleep screen... do I need Json Assets? I didn't see it as a requirement but maybe that's it?
    5. Sakorona
      Sakorona
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      You don't. Can you screenshot your end of day? It could just as easily be something else drawing at that time.
    6. Echelon
      Echelon
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      still getting bunch of errors about trying to add items to shops when talking to vendor
      https://smapi.io/log/20ee445a324d43fd97ef48320b410405?Levels=error%7Ealert%7Ecritical&Filter=lunar
    7. Sakorona
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      That should be fixed now.
  8. AlmazDa
    AlmazDa
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    This mod seems to cause problems with the Save Anywhere mod. Whenever you try to use them together the game is unable to save.
    1. Sakorona
      Sakorona
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      Please report this to that mod maker.
  9. cookietehcat
    cookietehcat
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    It seems like this mod is producing errors when loaded alongside JsonAssets, not sure which would be the culprit but, here's the smapi log just incase!
    https://smapi.io/log/4ceb0e19f64143bfa458671b06a16983
    1. Sakorona
      Sakorona
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      updated in 1.5.2
  10. bomber11
    bomber11
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    Thank you for the update!