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- Tilt-Shift - Native Effect Shader
Tilt-Shift - Native Effect Shader
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Version1.6.3
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- Manual
File information
Last updated
Original upload
Created by
misterwuUploaded by
misterwuVirus scan
Tags for this mod
Activity logs
This page was last updated on 08 May 2024, 4:56AM
- Changelogs
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Version 1.6.3
- Fixed gamecode patching interfereing with other mods in some cases (Fixes Clear Glasses compatibility)
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Version 1.6.2
- Added directional fading during event option
- Rewritten shader initialization
- Extended possible sigma setting
- Fixed debug message being thrown when generating weights
- Fixed Chex sample points for x5 and x6 radius
- Fixed 2D weight mapping
- Some minor code optimizations
- Modified default settings (Sigma, Effect offset)
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Version 1.6.0
- Added Chex, a performance friendly, artifact resistant One-Pass (2D) blur type specifically created for this mod
- Added sigma setting for gaussian weight calculation while in-game
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Version 1.5.3
- Fixed directional fade config switch not working
- Fixed german language file
- Fixed debug log messages being put out
- Added debug option in config menu to enable debug message output
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Version 1.5.2
- Added directional fading
- Fixed small sigma correction being used to generate gaussian weights
- Added configuration parameters for directional fading
- Passes for the 1D-Box blur are now being correctly handled by the draw method
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Version 1.5.0
- Added option "Shader method"
- Added 2D Box & 1D Gaussian blur
- Gaussian blur weights now use sigma value of 4
- Added automatic shader method selection to minimize artifacts in certain situations
- Code cleanup & optimization
- Updated language files
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Version 1.4.3
- Re-Added 2D Gaussian blur (as default option, as 1D Fast blur can produce artifacts)
- Rewritten draw method to suit different shader types
- Updated language files
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Version 1.4.2
- Fixed manifest version
- Added x9 and x10 radius
- Moved passes to advanced section
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Version 1.4.1
- More performance optimization
- Added advanced config option: sample offset
- Updated language files accordingly
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Version 1.4.0-beta3
- Passes are now completely handled by the shader
- Fixed wrong parameters for some shader variants
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Version 1.4.0-beta2
- Rewritten draw method to utilize native shader pass function better
- Readded uneven blur radius shader options (3x, 5x, 7x)
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Version 1.4.0-beta1
- Replaced simple and gaussian blur algorithm with fast 1D non-weighted two-pass blur algorithm
- The fading effect is now faster and prettier
- Changed configuration options to fit new blur algoritm
- Changed default settings to be more resource-friendly
- Optimized effect draw method
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Version 1.3.9
- Optimized gamecode patching
- Added german config menu translation
- Fixed changing settings in title menu throwing error
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Version 1.3.8
- Removed leftover debug log messages
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Version 1.3.7
- More performance optimization
- Tweaked configuration steps
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Version 1.3.6
- The fading effect when the player gets into the effect area is now way smoother
- Code and performance optimization
- Max. pass value is now 3
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Version 1.3.5
- Added events to the cases of the special workaround draw method, this should fix event UI being drawn over if you have the effect enabled during events
- Added advanced option to disable effect while the workaround draw method is used
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Version 1.3.4
- Special UI case fix only applies where its necessery
- Added option to disable effect in mines
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Version 1.3.3
- Fixed the effect covering special UI elements wich are drawn during the world drawing phase
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Version 1.3.2
- Fixed mine level being drawn under the effect
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Version 1.3.1
- Fixed linux path name issue
- Fixed blend state issue causing screen to become overly bright during certain times / weathers
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Version 1.3.0
- Fixed shader being drawn under some effect sprites
- Fixed shader causing artifacts on some effect sprites under certain conditions
- Added gaussian weighted blur as the default option
- Added shader passes as option
- Added effect strength as option
- Fixed settings menu typos
- Optimized code
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Version 1.2.0
- Added Generic Mod Config Menu settings
- Added shader variants with different blur radius settings to the main file
- Removed optional files
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Version 1.1.4
- Fixed rendering to buffer when game is in title screen, this should fix compatibility issues for mods drawing over the title screen
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Version 1.1.3
- Properly fixed effect not working on 100% zoom-level
- Lowered EventHook priority even more
- Disabled effect while events are playing
- Code optimization and cleanup
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Version 1.1.2
- Fixed effect being rendered twice under certain conditions
- Fixed possible compatibility issues
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Version 1.1.1
- Fixed effect not being rendered at certain weather conditions
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Version 1.1.0
- The effect offset now follows the player instead on being fixed at the center of the screen. This fixes blurry areas where the player is currently standing, especially indoors.
- Re-enabled effect indoors
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Version 1.0.3
- Set EventHook priority to low to minimize possible mod conflicts
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Version 1.0.2
- Disabled effect indoors
- Added SMAPI update check key
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Version 1.0.1
- Fixed Fishing minigame
- Added a dirty fix to the 100% zoom-level issue
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Version 1.0.0
- Initial release
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- Author's activity
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May 2024
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08 May 2024, 4:56AM | Action by: misterwu
Attribute change
'Description changed.'
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07 May 2024, 2:33PM | Action by: misterwu
Attribute change
'File \'Tilt-Shift - Author\'s Preset\' version changed to 1.6.3.'
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07 May 2024, 2:33PM | Action by: misterwu
Attribute change
'Description changed.'
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07 May 2024, 2:32PM | Action by: misterwu
Changelog added
'Change log added for version 1.6.3'
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07 May 2024, 2:31PM | Action by: misterwu
File added
'Tilt-Shift - Native Effect Shader [version 1.6.3]'
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07 May 2024, 1:39PM | Action by: misterwu
Attribute change
'Description changed.'
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01 May 2024, 10:36PM | Action by: misterwu
Attribute change
'Description changed.'
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01 May 2024, 10:33PM | Action by: misterwu
File added
'Tilt-Shift - Author\'s Preset [version 1.6.2]'
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01 May 2024, 10:13PM | Action by: misterwu
Changelog added
'Change log added for version 1.6.2'
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01 May 2024, 10:08PM | Action by: misterwu
Changelog added
'Change log added for version 1.6.2'
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01 May 2024, 10:06PM | Action by: misterwu
File added
'Tilt-Shift - Native Effect Shader [version 1.6.2]'
April 2024
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29 Apr 2024, 6:16PM | Action by: misterwu
Attribute change
'Description changed.'
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29 Apr 2024, 6:12PM | Action by: misterwu
Attribute change
'Description changed.'
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29 Apr 2024, 6:11PM | Action by: misterwu
Attribute change
'Description changed.'
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29 Apr 2024, 6:02PM | Action by: misterwu
Attribute change
'Description changed.'
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29 Apr 2024, 6:02PM | Action by: misterwu
Attribute change
'Description changed.'
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29 Apr 2024, 6:01PM | Action by: misterwu
Attribute change
'Description changed.'
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29 Apr 2024, 6:00PM | Action by: misterwu
Attribute change
'Description changed.'
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29 Apr 2024, 6:00PM | Action by: misterwu
Attribute change
'Description changed.'
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29 Apr 2024, 5:58PM | Action by: misterwu
Attribute change
'Description changed.'
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- Mod page activity
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May 2024
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14 May 2024, 11:11AM | Action by: eb59
Tracked
'Tilt-Shift - Native Effect Shader'
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13 May 2024, 2:52AM | Action by: rainxiety
Endorsed
'Tilt-Shift - Native Effect Shader'
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13 May 2024, 2:17AM | Action by: Globicide
Endorsed
'Tilt-Shift - Native Effect Shader'
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12 May 2024, 7:53PM | Action by: RowanAsterCode
Tracked
'Tilt-Shift - Native Effect Shader'
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12 May 2024, 3:40AM | Action by: Adk19
Endorsed
'Tilt-Shift - Native Effect Shader'
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12 May 2024, 1:06AM | Action by: wolfTenn
Tracked
'Tilt-Shift - Native Effect Shader'
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11 May 2024, 11:10PM | Action by: farmer0wren
Tracked
'Tilt-Shift - Native Effect Shader'
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11 May 2024, 2:59PM | Action by: gumamelons
Endorsed
'Tilt-Shift - Native Effect Shader'
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10 May 2024, 10:25PM | Action by: luka2111
Endorsed
'Tilt-Shift - Native Effect Shader'
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10 May 2024, 12:10PM | Action by: kuma2301
Untracked
'Tilt-Shift - Native Effect Shader'
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10 May 2024, 10:07AM | Action by: Clxmj
Endorsed
'Tilt-Shift - Native Effect Shader'
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09 May 2024, 8:20PM | Action by: Ein
Tracked
'Tilt-Shift - Native Effect Shader'
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09 May 2024, 6:17AM | Action by: s1mplllle
Endorsed
'Tilt-Shift - Native Effect Shader'
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08 May 2024, 11:45PM | Action by: nmiohy
Endorsed
'Tilt-Shift - Native Effect Shader'
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08 May 2024, 2:59AM | Action by: andy0915
Tracked
'Tilt-Shift - Native Effect Shader'
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08 May 2024, 2:38AM | Action by: studentTwenty
Endorsed
'Tilt-Shift - Native Effect Shader'
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07 May 2024, 4:47PM | Action by: Melionsie
Endorsed
'Tilt-Shift - Native Effect Shader'
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07 May 2024, 3:52PM | Action by: Drambrarcer
Endorsed
'Tilt-Shift - Native Effect Shader'
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07 May 2024, 3:39PM | Action by: o6gea
Tracked
'Tilt-Shift - Native Effect Shader'
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07 May 2024, 3:22PM | Action by: 584613
Tracked
'Tilt-Shift - Native Effect Shader'
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