Update: Version 1.0.0 of Resource Chickens has been released. A huge thank you to all the kind comments over the past months, you have kept me motivated to keep working on this mod. I sincerely hope you enjoy raising your new chickens. Now that I am at a 1.0.0 version, I consider the mod to be feature complete. Any future updates will focus mostly on things like bug fixes, mod compatibility, and updates to localization.
first off, i need to say i just ADORE this mod. i've been having a blast finding all the different eggs AND now i have to do less tree-chopping and sweating over having enough coal and ore lol. the lazy farmer in me thanks you profusely! i do have a question, tho! is there any way we can keep our deluxe interior (i have aesthetic mods for making my coop/barn interiors pretty) and still get more animals, or are the extra feeding spaces absolutely needed in order to get more animals inside? i was specifically thinking of the mod that increases animal limits but where the feeder stayed the same, and so am wondering if this is something feasible for this mod, too? totally not a problem if it's too much, but i thought there was no harm in asking, at least. REGARDLESS this mod is amazing and i do thank you so much for it!!
edit: i managed to figure it out myself! just a simple case of changing the tmx file and updating my aesthetic mod's configs to include the coop4 alongside the original 3. again, tysm for this mod!!! <3
Hi everyone! I made quick compatibility patch for SVE's Premium Coop. All this does is make you need to upgrade the Premium Coop into the Giant Coop instead of upgrading the vanilla coop. This makes the SVE coop not obsolete anymore and changes the progression to Coop > Big Coop > Deluxe Coop > Premium Coop > Giant Coop. All this does is change the building upgrade and cost. It doesn't change the interior maps. The cost is 300,000g, 40 fir wax, 999 stone, and 250 hardwood. You can change this in the json.
This is a very easy edit, and it seems like a lot because I over-explain so anyone can follow :)
Step 1: (makes the SVE coop hopper and incubator moveable so you can relocate them, otherwise they'll be in the middle of the room and you won't be able to move them. DO THIS BEFORE BUILDING A NEW PREMIUM COOP.) 1. Open Buildings.json located in [CP] Stardew Valley Expanded > code > other > Buildings.json. 2. Find the line that says "Id": "Default_FeedHopper" followed by "Indestructible": true. Change true to false. (There will be 2 feed hopper lines. One is for the barn, one is for the coop. You can change the barn one too. That'll make it possible to pick it up and move it.) 3. Find the line that says "Id": "Default_Incubator" followed by "Indestructible": true. Change true to false.
Step 2: (applies the correct image. YOU MUST DO THIS OR IT WILL NOT WORK.) 1. Open [CP] Stardew Valley Expanded > assets > Buildings. Copy PremiumCoop.png and PremiumCoop_PaintMask.png. 2. Open [CP] ResourceChickens > assets > images > buildings. Paste PremiumCoop.png and PremiumCoop_PaintMask.png. Rename them to GiantCoop.png and GiantCoop_PaintMask.png to overwrite the originals. 3. (If you use a texture replacement for the SVE Premium Coop, then copy over THOSE textures instead of SVE's.)
Step 3: (adds the correct data) 1. Open buildings.json located in [CP] ResourceChickens > assets > data > buildings.json. 2. Delete everything in the file. 3. Copy and paste this code into the buildings.json file: link to the code. 4. (Optional): if you want to change the building cost, find the line that says "BuildCost": 300000. This is the gold cost. Change to whatever number you want. (I chose what seemed to be the logical next step after the premium coop's build costs.) "BuildMaterials" is the materials needed. "(O)390" is stone, "(O)709" is hardwood. Switch the number out for whatever material you want. "Amount" is the amount of that material. "BuildDays" is how long it takes to build. I kept it to the standard 3.
Step 4 (optional): You can edit the name of your new coop in the [CP] ResourceChickens > i18n > default.json (or whatever translation you use). Find "GiantCoop.Building.Name": "Giant Coop" and change it to whatever you want. Personally I named mine "Giant Premium Coop".
That's it! Robin might stand in the void to upgrade and you will need to move the hopper and incubator, but it should work as expected. Enjoy!
Hi, I'm in love with this mod! I'm so close to collecting them all! I play with Cornucopia and noticed some issues with the new mayo types they added. They don't seem to accept the resource eggs for the new types. Looking through, I think I have a fix. I can send a snippet of my update if you're interested. Thanks again!
Does anyone know how I can get a farmerchicken... I've completed Marnie's special quest by giving her 30 mixed seeds, but I still haven't received her thank-you letter. I've checked and it's not for sale in Marnie's store, and I haven't received any more quest requirements from her either. If anyone knows what's going on, please give me sone help:(
I found a mod incompatibility! If you have Livestock Choices enabled, the menu isn't scrollable so you can only buy clay and coal chickens. I kept thinking it was weird I couldn't find a wood or stone egg to incubate so finally checked the description to see I'm supposed to buy them! But they weren't at Marnie's. Thankfully you can disable the Livestock Choices menu from in game with GMCM and then they show up, you don't even have to reload from the main menu and start your day over or anything. But I thought I would let you know in case you want to put a note how to find the two missing chickens if you use that mod. Or even just so anyone else who runs into it might see my comment lol.
Hi, is anyone else having problems getting geode eggs to spawn? I'm on year 5 now, I've got level 10 mining and all the masteries, and I go into the mines and the quarry regularly. I have other mods installed, could they be interfering? The mods are: Stardew Valley Expanded Ridgeside Village East Scarp Kinder chicken and gatcha eggs Very large meadowlands farm I apologise if this isn't the right place to post this.
Coming back to this on a fresh Stardew kick (I'm not the only one that goes in game cycles, right? xDD). Last time I was here, we only had up to level 2 (minus Hay) and a few level 3 chickens. At least, that's all I remembered.
The absolute screeching that ensued when I blindly updated this and then started a new file, and the letter with a Librarian Egg showed up. And then a few days later, an Aquatic Egg on the beach!!!!
I don't usually mind looking up spoilers at all, but this time I just looked far enough to realize yes there are tons more chickens than before and left it at that. I'm just gonna find these naturally. The surprise when a new one shows up is just so awesome, heh. Thank you yet again for such an incredibly well-done mod!!
Hello! Loving this mod so far. I've only run into one issue: bomb eggs don't seem to hatch. Once their incubation timer ticks down to 0, the incubator just spits out another bomb egg instead of a bomb chick. :( Any ideas?
190 comments
Version 1.0.0 of Resource Chickens has been released. A huge thank you to all the kind comments over the past months, you have kept me motivated to keep working on this mod. I sincerely hope you enjoy raising your new chickens. Now that I am at a 1.0.0 version, I consider the mod to be feature complete. Any future updates will focus mostly on things like bug fixes, mod compatibility, and updates to localization.
Thank you very much, I appreciate you.
edit: i managed to figure it out myself! just a simple case of changing the tmx file and updating my aesthetic mod's configs to include the coop4 alongside the original 3. again, tysm for this mod!!! <3
This is a very easy edit, and it seems like a lot because I over-explain so anyone can follow :)
Step 1: (makes the SVE coop hopper and incubator moveable so you can relocate them, otherwise they'll be in the middle of the room and you won't be able to move them. DO THIS BEFORE BUILDING A NEW PREMIUM COOP.)
1. Open Buildings.json located in [CP] Stardew Valley Expanded > code > other > Buildings.json.
2. Find the line that says "Id": "Default_FeedHopper" followed by "Indestructible": true. Change true to false. (There will be 2 feed hopper lines. One is for the barn, one is for the coop. You can change the barn one too. That'll make it possible to pick it up and move it.)
3. Find the line that says "Id": "Default_Incubator" followed by "Indestructible": true. Change true to false.
Step 2: (applies the correct image. YOU MUST DO THIS OR IT WILL NOT WORK.)
1. Open [CP] Stardew Valley Expanded > assets > Buildings. Copy PremiumCoop.png and PremiumCoop_PaintMask.png.
2. Open [CP] ResourceChickens > assets > images > buildings. Paste PremiumCoop.png and PremiumCoop_PaintMask.png. Rename them to GiantCoop.png and GiantCoop_PaintMask.png to overwrite the originals.
3. (If you use a texture replacement for the SVE Premium Coop, then copy over THOSE textures instead of SVE's.)
Step 3: (adds the correct data)
1. Open buildings.json located in [CP] ResourceChickens > assets > data > buildings.json.
2. Delete everything in the file.
3. Copy and paste this code into the buildings.json file: link to the code.
4. (Optional): if you want to change the building cost, find the line that says "BuildCost": 300000. This is the gold cost. Change to whatever number you want. (I chose what seemed to be the logical next step after the premium coop's build costs.) "BuildMaterials" is the materials needed. "(O)390" is stone, "(O)709" is hardwood. Switch the number out for whatever material you want. "Amount" is the amount of that material. "BuildDays" is how long it takes to build. I kept it to the standard 3.
Step 4 (optional):
You can edit the name of your new coop in the [CP] ResourceChickens > i18n > default.json (or whatever translation you use). Find "GiantCoop.Building.Name": "Giant Coop" and change it to whatever you want. Personally I named mine "Giant Premium Coop".
That's it! Robin might stand in the void to upgrade and you will need to move the hopper and incubator, but it should work as expected. Enjoy!
我自己在用的中文(我可以看懂),补全了,需要的可以去用😆
Stardew Valley Expanded
Ridgeside Village
East Scarp
Kinder chicken and gatcha eggs
Very large meadowlands farm
I apologise if this isn't the right place to post this.
The absolute screeching that ensued when I blindly updated this and then started a new file, and the letter with a Librarian Egg showed up. And then a few days later, an Aquatic Egg on the beach!!!!
I don't usually mind looking up spoilers at all, but this time I just looked far enough to realize yes there are tons more chickens than before and left it at that. I'm just gonna find these naturally. The surprise when a new one shows up is just so awesome, heh. Thank you yet again for such an incredibly well-done mod!!