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How to do HD portraits (10 comments)

  1. heropanda28
    heropanda28
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    If you use portraiture you can just drop the pngs into the portraits folder and it should work
    1. jvfgJJ
      jvfgJJ
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      So I did that and it was working but not for the winter fits 
      Ig I'll have to do a little more work than that lol but thanks for the suggestion!
    2. heropanda28
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      Ah I actually haven't gotten to winter in 1.6 yet so I haven't gotten to test out any winter outfits yet. My guess is that it might have to do with the file names for the images but I'll test when I get there and let you know!
    3. heropanda28
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      So I got to test it a little, and it seems like it works in portraiture if the file is named like "Character_winter.png" with winter being not capitalized!
    4. jvfgJJ
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      holy f*#@ it works 
      Thank you so much!! I can't believe it was such a simple change 😭
    5. heropanda28
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      No problem! I'm glad I was able to help! :3
  2. BasiliskL
    BasiliskL
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    For this example I updated Jier's HD portraits to work on 1.6 for my personal use, you will need the Portraiture mod for this to work I think.

    Mod folder contains:
    manifest.json
    content.json
    assets folder

    manifest.json should be something like:
    {
    "Name": "Milh's High Resolution Portrait Mod",
    "Author": "Milh",
    "Version": "1.0.0",
    "Description": "High Resolution portraits for all villagers",
    "UniqueID": "Milh.HighResolutionPortraitMod",
    "UpdateKeys": [ "Nexus:21789" ],
    "ContentPackFor": {
    "UniqueID": "Pathoschild.ContentPatcher"
    },
    }

    Content.json:
    {
    "Format": "2.0.0",

    "Changes" : [
    {
    "LogName": "JierHDPortraits",
    "Action": "Include",
    "FromFile": "assets/data.json"
    }
    ]
    }

    Assets folder contains:
    all the HD portrait images
    data.json
    Size256.json


    Size256.json:
    {"Size": 256}


    data.json
    {
    "Changes": [

    //copy per character from here
    {
    "Action": "Load",
    "Target": "Mods/JierHDPortraits/Sam, Mods/JierHDPortraits/Sam_Beach, Mods/JierHDPortraits/Sam_Winter",
    "FromFile": "assets/{{TargetWithoutPath}}.png",
    },
    {
    "Action": "Load",
    "Target": "Mods/HDPortraits/Sam, Mods/HDPortraits/Sam_Beach, Mods/HDPortraits/Sam_Winter",
    "FromFile": "assets/Size256.json",
    },
    {
    "Action": "EditData",
    "Target": "Mods/HDPortraits/Sam, Mods/HDPortraits/Sam_Beach, Mods/HDPortraits/Sam_Winter",
    "Entries": { "Portrait": "Mods/JierHDPortraits/{{TargetWithoutPath}}" },
    },
    //to here

    ]
    }

    this is for 1 character, copy and change the name from Sam to whatever character you're changing it to

    a few characters have different names than expected, SafariGuy is Professor Snail, ParrotBoy is Leo
    maru also has a Maru_Hospital portrait so the Target would be

    "Mods/HDPortraits/Maru, Mods/HDPortraits/Maru_Beach, Mods/HDPortraits/Maru_Winter, Mods/HDPortraits/Maru_Hospital",
    1. jvfgJJ
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      So this seems to use HD portraits but I don't think I can use that since Aerocore is apparently obsolete now so Smapi won't load it
      But it was helpful regardless, thanks!
    2. jvfgJJ
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      So I lied I didn't need HDPortraits to get it to work but for some reason the winter fits aren't loading in. The names match so idrk what the problem is
      But this got the images to load within the box so huge thanks!
    3. BasiliskL
      BasiliskL
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      Glad to help, I honestly don't really know how it works but that's what's working for the HD portraits I'm using, though currently only Sam has a winter portrait and I haven't gotten to winter in 1.6 yet, had a lot of bugs in my first save of 1.6 and ended up just restarting partway through summer so I'm currently on Spring 7th and I'm using a time speed mod to make the days a lot longer because I'm playing with SVE, RSV, ES, and I have a few increased space buildings plus like 6+ mods that add more crops so I have a ton to do plus I've been testing out updating my JA/PFM mods to CP and there's so much different and no centralized documentation that I can find for the 1.6 CP so I've spent hours with multiple stardew modding wiki pages open and figured out nothing