In the latest release (v2.0.0), I have overhauled nearly the entire codebase to resolve legacy issues and recurring bugs. If you encounter any persisting issues with v2.0.0, kindly upload your SMAPI log along with: - A detailed description of the observed behavior - Your expected outcome
Hello, I tested this mod on mobile (android) and the mod seems to work fine, I can see and get the quests, but I can't leave the board... It shows really big on the screen, so the exit button is not accessible ;-; Is there any way to fix this?
Is there anyway to maybe Tone down their request? In the sense of items. Even with rewrite quest disable people like mayor Lewis will occasionally ask for insane things like a golden slime egg, on day 2. I love this mod though so I want to keep it if possible. I know the gold slime egg is from sve but I'm not sure if them asking for something like that is correct.
Hi, I love using the mod but while playing with it I've noticed I've only been getting quests from vanilla NPCs, I have SVE, ES and SBV installed but I haven't gotten a single quest from any of those NPCs, so does this mod not support modded NPCs or is this a problem on my end?
I can't turn in any requests from Marlon in the Adventure's Guild. Since he only stands at his counter, talking only gives Shop and Item Recovery. Currently on the "Talk to Marlon" step of "Bounty: Lava Bat", which required slaying 6 lava bats.
what is the settings you reccomend for adding items that aren't impossible to obtain?
i love this mod but i find that alot of modded end game items are being requested even when i turn off artisan goods.
i dont mind doing modded crops since crops or even modded minerals since i can find em organically but artisan goods/cooked items are a bit harder to find without a spawner.
you can change in the mod config to not rewrite the items, so that it only uses the vanilla items (which are coded such that they should always be obtainable). the default option for this mod is for the villager to pick a random liked or loved item, and request that. you can change this to remove the liked/loved requirement, but it's either that or vanilla
Would it be at all possible to exclude items from specific mods from being requested on the job board? I have the Archaeology skill mod and most of my requests tend to be for the artifact displays. I'd prefer not to rely on those since it's totally random whether I'll get that artifact or not and I'd prefer more variety.
Hello All, may i ask what is the best config set up to have the most quests on the board? i once came up with a rando set up while playing with the parameter but it is a long shot for sure to recreate that, thank you all.
If you want as many quests as possible, you can try the following methods: 1. Disable the [OneQuestPerVillager] option. 2. Adjust the appearance settings to make individual quests smaller. However, it seems not very easy to adjust at the moment. I will optimize the size - related options in the next version. 3. Increase the number of daily quests. I adjusted the relevant logic in version 2.0.0. Now, quests that cannot fit in the quest menu will appear after you reopen the quest menu.
I think my issue got lost down below, but to repost;
I really enjoy playing this mod singleplayer, but I've noticed it doesn't seem to translate well to multiplayer. Both the host and I have all our mods configured exactly the same, and the mod works - but only for one player. Whoever reaches the board first is the only one who can see the help wanted quests. No irregularities in SMAPI.
In Vanilla multiplayer, the help wanted board works for both host and farmhand and both receive their own quests (which are the same), the quest being completed separately by each player. I'm not sure if this is intentional or not, I know no where in the description is multiplayer supported and I cant see any other posts about it.
273 comments
- A detailed description of the observed behavior
- Your expected outcome
Also what does "Show quest generation tooltip" does?
There's no information popping up when hovering the mouse on it
Tone down their request?
In the sense of items.
Even with rewrite quest disable people like mayor Lewis will occasionally ask for insane things like a golden slime egg, on day 2. I love this mod though so I want to keep it if possible. I know the gold slime egg is from sve but I'm not sure if them asking for something like that is correct.
i love this mod!
i just had a quick question?
do you plan to add vanilla items only as a config back? or is it in the mod already?
i play with mods that add late game items and i can't bring myself to not accept quests
RewriteQuestItem
option to achieve this effect.in the smapi console or in the config?
Issue Resolved
i love this mod but i find that alot of modded end game items are being requested even when i turn off artisan goods.
i dont mind doing modded crops since crops or even modded minerals since i can find em organically but artisan goods/cooked items are a bit harder to find without a spawner.
1. Disable the [OneQuestPerVillager] option.
2. Adjust the appearance settings to make individual quests smaller. However, it seems not very easy to adjust at the moment. I will optimize the size - related options in the next version.
3. Increase the number of daily quests. I adjusted the relevant logic in version 2.0.0. Now, quests that cannot fit in the quest menu will appear after you reopen the quest menu.
I really enjoy playing this mod singleplayer, but I've noticed it doesn't seem to translate well to multiplayer. Both the host and I have all our mods configured exactly the same, and the mod works - but only for one player.
Whoever reaches the board first is the only one who can see the help wanted quests. No irregularities in SMAPI.
In Vanilla multiplayer, the help wanted board works for both host and farmhand and both receive their own quests (which are the same), the quest being completed separately by each player.
I'm not sure if this is intentional or not, I know no where in the description is multiplayer supported and I cant see any other posts about it.