If you or your furniture gets stuck in the walls\void - use Noclip Mode to get out of. Also, all mods you see on screenshots are listed in the end of mod's description.
To disable stump regrow you can open content.json file in "[FTM] More Lively Meadowlands Farm" mod folder and set "LargeObjectSpawnEnabled": to "false"
The update appears to check if ranching was selected in the Content file: " "When": { "FarmCave Replacement": true, "FarmType": "Ranching", }, " changing it back to: " "When": { "FarmCave Replacement": true, "HasMod |contains=Aimon.MoreLivelyFarmCave": "false" }, " Should fix it.
Hi, I love this mod! I actually got all the way through summer on it before deciding to start over to better minmax my farm layout. I was just curious about how I'd go about potentially modifying the starting gift. I'd like the fishing starter gift to start with a fish smoker instead of the crab pots sorta similar to how the riverlands farm does. I've managed to figure out how to add it with the separate mod Custom Starter Gift so i can have the fish smoker on other farm types but this mod overwrites that one. If you could tell me how to modify it myself or just turn off the custom starter gift I'd greatly appreciated!
Ah I was so close! I had originally tried editing the content.json with (B) FishSmoker 1 because I figured the O was in reference to Objects so B would correspond to big craftables. But that deleted the house when I tried it so I chickened out of further testing. Thank you so much!
Hello, first of all thank you for making a very beautiful map, I really like it. But it has a small visual error, when the "extra river branches" are disabled, there is a part of the grass and dirt that is not very natural, and it really affects the aesthetics. Expecting you to fix it, thanks!
Hello. By "not natural" - you mean there's just too much green grass without any extra darker grass patches? Or there's some visual bugs present? If first - I'll most likely won't change it, sorry.
Hi! Would you consider recolouring the blue grass to standard grass on this farm as a config option, if that is a possibility? Even with standard grass starters, the blue grass spawns and I didn't realise that would happen :/
82 comments
If you or your furniture gets stuck in the walls\void - use Noclip Mode to get out of.
Also, all mods you see on screenshots are listed in the end of mod's description.
To disable stump regrow you can open content.json file in "[FTM] More Lively Meadowlands Farm" mod folder and set "LargeObjectSpawnEnabled": to "false"
"
"When": { "FarmCave Replacement": true, "FarmType": "Ranching", },
"
changing it back to:
"
"When": { "FarmCave Replacement": true, "HasMod |contains=Aimon.MoreLivelyFarmCave": "false" },
"
Should fix it.
{
"Action": "EditMap",
"Target": "Maps/Farm_Ranching",
"When": { "Starter Gift": "Fishing" },
"MapProperties": {
"FarmHouseStarterGift": "(O)710 1 (T)TrainingRod 1",
}
},
If first - I'll most likely won't change it, sorry.
you can see the 3rd image you posted, the right edge of the large rectangular box in the lower left corner.
Hey I updated this mod (and admittedly a few others) and am wondering if this patch of weird tile could be caused by the update?