Hi there! I really love your mod, since the stone bridges fit the Hilltop farm theme a lot more than just planks haha
However, there seems to be a slight bug. I could not see the spouse area building, especially Shane's coop, it's really not there! I thought it's my other mod which changes the coop's appearances, but apparently this mod was the one that deletes the coop, although Shane still goes to that area. It's not that distracting, it's just that sometimes I'm compelled to fill up that empty space with whatnot, but I cannot because apparently Shane's invisible chickens are living there huhu
Oh... weird... I have no idea how that happened, or how it works...
I haven't really been modding SDV much lately. I'll try to check it out sometime, I'm just not sure how that works on the map, so I don't know what's causing it.
It's cool mate, just wanted to let you know in case it turns into a real issue. I haven't tested it out whether it affects all spouse areas but I'll try to mess around a bit to check
hey sorry for bothering you with this, but it seems the bug is also in 1.3. I really like this mod and it's literally the only one on the site. so if you could please fix this bug, I would really appreciate it.
I appreciate it. I would honestly love to do more to spruce up Pelican town as a whole, but I am not so much for coding, and I'd want to make a mod that actually allows players to turn cleaning up the whole place into an in game goal. I could do the map and game balancing, but I'd need a coder to hash out all the coding. needed.
I could do the cleanup without any gameplay mechanics attached to it, but I would be much more inclined to do it if it added some more goals to the game as a whole.
Oh... My bad, when I uploaded the last fix, I forgot to change the version number in the manifest. The mod is fine, it's just a version error, I'll fix it, but all you need to do is change the version to 1.0.1 in the manifest.json if you want to fix it quickly.
This sort of thing isn't really my specialty, I'm not that much more familiar with how to work tIDE than most people. You could maybe check out the Stardew Valley modding forums or their Discord for someone more versed in it than I am.
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maybe I just did something wrong though haha
However, there seems to be a slight bug. I could not see the spouse area building, especially Shane's coop, it's really not there! I thought it's my other mod which changes the coop's appearances, but apparently this mod was the one that deletes the coop, although Shane still goes to that area. It's not that distracting, it's just that sometimes I'm compelled to fill up that empty space with whatnot, but I cannot because apparently Shane's invisible chickens are living there huhu
I haven't really been modding SDV much lately. I'll try to check it out sometime, I'm just not sure how that works on the map, so I don't know what's causing it.
I could do the cleanup without any gameplay mechanics attached to it, but I would be much more inclined to do it if it added some more goals to the game as a whole.
Sorry to come here on your mod but is there a possibility to redo "Fancy Farm" for 1.3?
nexusmods.com/stardewvalley/mods/270
I researched all day, but unfortunately I work with finances and I do not understand anything about programming for such a thing ...
This map only needs a spouse area! You do not even need warps ...
Is it possible for you to do it for a simple map or is it too complicated?