First of all, I really love the look of this mod. I've been looking for a new mod that had a bit more room for livestock that still had personality and isn't just an empty field.
I just have one question/request. Would it be possible to make the grass tillable? I'm assuming the area in the south east is intended as an orchard/possibly for livestock, but it feels like a bit of a waste to have so much space that has its options limited. I was hoping to use it for an apiary/flower garden area, personally. There's a couple other areas where my initial designs for flowers are thwarted as well.
Also, would you be willing to remove the fence next to the tunnel that leads to the bus stop? It kinda interferes with laying down an aesthetically pleasing stone path. Not a big deal, but just figured I'd ask.
Thank you for all your work. Looking forward to mapping out my plans for this map.
Help! I love this modded farm you've made, but ran into a little problem. In the fruit cave, there is fruit I cannot access, was wondering if that could be fixed. It's in the little water area on the north side.
I believe that I read somewhere that the placement of fruit isn't something that the mod author can control. Something about the game reading for blank spots and filling them if available.
Hello! I was just wondering if it was normal for all of the stumps to respawn on the map? It probably isn't, I'm just not sure if it's something I did or not.
Hey there, absolutelylove this mod, but there is one little thing that doesn’t really work with it and that is grandpa’s shrine. When you get to the end of year 2 as we all know grandpa will evaluate your farm and light candles. But on the map the candles don’t light up. Same with when you achieve perfection there should be a visual change to the shrine, but it doesn’t change. Maybe there is a possibility you could fix this? I absolutely love this mod, but it does feel like a bit of a shame that little part doesn’t work. (This also didn’t work in the old versions, but it has always bothered me)
I love this farm map! Although something has been bothering me- the farm's section on the player's map is glitched so that the backwoods overlaps the farm. I was wondering if you'd create a map design or use an existing map design? (sorry if these are stupid questions)
I'm liking this so far, I just have a few QoL suggestions:
A warp that gets you closer to near the bottom of the map (to compensate for the vertical length so you can take the south exit)
More beach/tillable soil alongside the river (for irrigated rice/taro farming), to compensate for the loss of the central pond
The removal of indestructible built-in fences and near the minecart and tiling under the pet bowl to allow for more varied buildings/cabin placement/rearrangement up there.
Just asking if the river and pond is supposed to be a standard farm or supposed to be like the river farm map. If so is there away you can make farm like the river map so we can get fish. Thank you :)
A new version has been posted to address the farmhouse furniture & cabin spawning. Sorry about that, these are things that I hadn't considered converting the mod to a custom farm type! <3
19 comments
First of all, I really love the look of this mod. I've been looking for a new mod that had a bit more room for livestock that still had personality and isn't just an empty field.
I just have one question/request. Would it be possible to make the grass tillable? I'm assuming the area in the south east is intended as an orchard/possibly for livestock, but it feels like a bit of a waste to have so much space that has its options limited. I was hoping to use it for an apiary/flower garden area, personally. There's a couple other areas where my initial designs for flowers are thwarted as well.
Also, would you be willing to remove the fence next to the tunnel that leads to the bus stop? It kinda interferes with laying down an aesthetically pleasing stone path. Not a big deal, but just figured I'd ask.
Thank you for all your work. Looking forward to mapping out my plans for this map.
As a fix, you can always use the noclip mod.
I was just wondering if it was normal for all of the stumps to respawn on the map? It probably isn't, I'm just not sure if it's something I did or not.
Keep up the good work! :)
Thank you :)